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Sven Silberbart

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Everything posted by Sven Silberbart

  1. Action: no action/random crew shout - Voice shout: "Show them where davy jones locker is, arrr!"
  2. Pirates shouldn't be a nation, i agree. They should have their own unique gamepay option. But i fear, that much players wanna play pirate and it results into a huge pirate population. But in history the pirates are a rarity. I dont want to see that the trading players in NA can't play coz of so much players feels like "Jack Sparrow". And i dont want to see, that the a rich nation rent the most pirates to fight their war. As a result of this thoughts the pirates must be very hard to play and need to have much disadvantages to minimize the population.
  3. I am waiting sooo much for the diplomacy update to bring such discussions to an end.
  4. Before thinking about privateers und pirate stuff u need to make the career as trader much more interessing. Without the player-traders there are nothing to hunt. And coz of the traders has all the risk they really had to make large profit if they are successfully do a transport.
  5. Weiterhin werden deutschsprachige Spieler gesucht, die sich nicht scheuen sich der extremen Herausforderung der schwedischen Krone zu stellen.
  6. Polulation of Players in a Nation should lead to a maximum amount of ports the nation can have at the same time. Lets say.. ..Nation of 100 Players: Max 30 Ports ..Nation of 200 Players: Max 60 Ports ..Nation of 400 Players: Max 120 Ports ..and so on If the Ports have a fix amount of resources per day, like Teak Wood or Crew, then everything is fine. Such system don't allow big nations steamroll other nations when they come to their limit of ports.
  7. Dont see a Need to Change. This game ia a bit of simulation and no combat game. Maybe increase the sail damage from the front/back cannons to make those situations a bit less use of time.
  8. Cival Wars are a huge risk. Lets say there ist a small nation, which really needs alls its players and allies to survive. Just some players who are not willing to accept a nations decision can always start a civil war. This nation will never be able to to stand on its own feed. Player will leave the nation. Lets say this rebel players are send from another nation to infiltrate the nation and start civil wars. A nation needs goals and all players should follow it, pushed by the game system. If a civil war will be implemented, please make sure, starting such a civil war needs a really big and high ranked player base and is a high risk for the rebels if they fail! Maybe they should give all their money and goods to the nation or something. I dont want to see that civil wars are the most seen thing in the game, this should really be a rare event in the game. The nation vs nation wars are main dispute in game.
  9. When i see players fighting for their nation against the enemies i often see the same names every evening. Those players, mostly organized in PvP Guilds wich are connected with other pvp guilds, are the soldiers of their nation. This guys should get the control over the nations lead so i think the voting after a Port Battle is a very good idea to protect the interest of the majority of the players and eleminate the problem of the players just jumping into PBs to get those points and blocking slots for much better ships or real teamplayers.
  10. Nothing more to say. Looking for brave men to join the holy roman empire! Wir sind ein deutsch sprachiger Clan auf Schweden Seite. Bewerber sind gern gesehen :-)
  11. First of all: I really like the base idea of this system. It is the right direction. It gives the players who fight for its nation the votes and this is generally the right way. It motivate players to fight for their nation in PvP. With this opposition and rebels thing i fear it has a really big potential to destroy a nation. Make sure that ONLY really much players base is needed to start a civil war. And no ALTs. How do you try to avoid that alternative Chars of an enemy nation starting a rebellion?
  12. In WW2 somone called "Sink the Bismark"! The Royal Navy send all available ships to sink the Battleship and the Prinz Eugen. Much british Ship vs. 2 german ships.
  13. There is no thrill anymore, if the game is full of restrictions that gives protection to players like the BR System did before. Thats one point why i didn't wanted that.
  14. Join the arena battles. Not much waiting time for enemies. fair balance. U can feel master of ur great skills. That's what u want, just do it.
  15. I think u didn't (or want to) understand the motivation of the most Anti-1,5x players, yet. Ganking isn't generally a bad thing. Come out of your small scope of the battles and do a more global view of the game and it's gameplay options. This isn't just another Arena Game!
  16. Absolutely correct! The invulnerability timer should prevent this kind of ganking when it is same or longer than reinforcement timer at battles. The same after leaving town, and this two things are history. Nevertheless we also need to have a timer for the Result screen. Nobody should use Menu Screens to hide from enemy, never! But please remove this 1,5x bulls***
  17. I didn't found any arguments against this: - "Use the small and large battles to start balanced fights, this is why they are exists" - "Do a arranged fight somewhere at the big map if u want a fight with ur rules (ship types, numbers, start positions..)" Can anyone of the supporter of this restriction explain me, why they dont use this mechanics to do their wanted balanced battles.
  18. Deutsch sprachige Spieler auf Schweden Seite sind bei der [hrE] genau richtig :-)
  19. I really dont like the new 1,5x BR System! We want to play as organised group. We do a meeting point and start to OW. It wasn't easy before the patch to dont split the group an now it is much more harder! Every evening we split up and i hate this. Yes, we can sail the same ship types and build a ball all the time but this kills strategy like: - groups with mixed ships to combine the advantages of the ship types - building a line or network at OW to find the enemy ships faster I want to make unbalanced and balanced fights. But the balance of a battle have to be controlled by the open world strategy of a player group. And if this strategy leads to an advantage for the atacker it is good. Was the enemys startegy better and the group have to do a battle against the a much bigger fleet it is good. If players want to play like a wolf pack and attack enemy single ships, let it be. If the wolf pack didnt see the much big escort of the enemy ship and get completely sunk, let it be. But dont let the BR rule destroy this kind of gameplay, please. I also dont like hiding in batte screen, logout screen or Harbour to gank a enemy player/group, but this System kills much more than this of the gameplay options.
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