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Found 33 results

  1. Game froze me on the Open World as I clicked to join a battle. Totally frozen but I could still move the camera around. I had to re-log and on first re-log I got the wave view bug (camera underwater). Re-logged again and this time I was already being tagged by 6 enemy players. Got tagged and instantaneously hammered in battle. Lost a Mahogany(S)/Teak(S) Endy, blue 4 slots with navy hull, copper plating, naval clock and norther master carps. 96 hull reps, 59 rig reps. 600 rum, 1950 dubs. I would not have been tagged if I did not got frozen in the open world. *One of the screenshots is from my friend, we were sailing together and he also experienced the same bug with that battle as he tried to join.
  2. Ever since the last update my game keeps crashing, I see red dots on my screen and then it crashes. is there anyone that can help me fix this problem? I have already updated my drivers and reinstalled the game. Kind regards, Pieter
  3. Today my game started to have ping spikes followed by a freeze and then a crash out of the game. This has happened twice today so I am reporting it. My ping is normally around 100 from NE USA and my internet is fine today. One of the times before the crash I exited a battle and the game spawned me underwater. It crashed as I was typing a bug report.
  4. The game crashed during a long battle of the chesapeak, it really ticks me off that i will have to play to this long battle again. I got a crash dump but i have no idea where to send it, any suggestions?
  5. Hello, there was no problem playing the game a few days ago until I upgraded my GPU. After I upgraded my GPU, every time I tried to start the game from the launcher, my game will crash and so does my PC (it restarts without warning) The GPU upgrade was GTX960 > RTX 2060 super. Thank you.
  6. Hi the custom battle crash has returned, but now only when pressing yes to play again. Crash report has been sent under computer "Crash when restarting battle" Yes my computer is up to date and everything
  7. So a new trigger for the issue has been discovered. When I exited the custom battle this time I waited 5 seconds before advancing screens, when I felt like I was safe so I then started changing values of ships and tech year, because the values I wanted were pretty far so I spam clicked the arrows to change how many ships I wanted and then the game shut down my computer spontaneously. I will send a bug report as soon as the launcher comes off "In Game" screen. Edit bug report name: Game Crash In the Custom Battle Screen
  8. On completion of a battle between 15 ships or above, my game as soon as I click an answer to the win screen "play again? Y/N" the game has an annoying habit of turning off my computer when I hit leave battle. This used to be more frequent when in beautiful mode in larger scale battles, but now in Good graphics the crashes are random (crashes have happened at as low as 4 ships to as high as 20 ships). I have found that I can repeat the same battle 5 times and at the end of one of them it will crash. Now this it never occurred in alpha 3, but when alpha 4 was released I have experience computer crashes requiring a reboot at least 12 times. To answer the system question in advance, I have played a ton of other high demand games (Space engineers, storm works, and red dead redemption 2, etc.) on very high graphics settings, have all drivers up to date, and have had no issues. more recently I have made it all the way back to the custom battle screen before the computer crashes and I'm trapped with "in game" on the launcher
  9. This problem suddenly turned up, kind of annoying as I was about to finish my alpha review and I am just missing some 5 minutes of footage to do so. xD I load up the launcher, hit play, it asks me for configuration setting, I hit play and...nothing. Already tried repairing, didn't work. Any ideas? Edit: Ok, probably add this to your list of solutions. I remembered a problem I had with BattleTech (that also runs on the Unity Engine) and closed all other programs currently using the GPU. Restarted the launcher, game runs. No idea what program caused the issue, I had my Action! recording software, Magix Vegas 17 rendering software and the Firefox browser open.
  10. During the mid of the combat, it always crashes. I have tried this mission for three times and all of them are crushed. I am buliding a battlecuriser with 3x3 17" guns. My computer still has a lot of cpu and RAMs. For now I have tried 6 missions this is the only one mission that will cause crush. Is there any solution for this issue? Or any suggestions?
  11. I was playing the mission with a stupid 86000 ton or so battleship with a backwards main tower, aft tower, and funnel, with a 6x3 set of 17” guns and a top speed of 32 knots. I got about 1 hour in on 5d speed when it just died. I’ll try reproducing it tomorrow but for now I gotta go to bed. Cya.
  12. @Ink We just had several battle instances crash. OW is working fine. Battles were directly outside Bridgetown.
  13. Game keeps crashing on start; reinstalled x3, waited a few weeks (a few weeks ago) for the full game release, still crashing after fresh reinstall. Verified my install files, updated my graphics card drivers, and confirmed latest windows updates installed. Here is the file. I can't upload the output_log.txt but here is the copy and paste: Initialize engine version: 5.6.0f3 (497a0f351392) GfxDevice: creating device client; threaded=1 Crash!!! SymInit: Symbol-SearchPath: '.;F:\Program Files (x86)\Steam\steamapps\common\Naval Action;F:\Program Files (x86)\Steam\steamapps\common\Naval Action;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'erich' OS-Version: 10.0.17763 () 0x300-0x1 F:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client.exe:Client.exe (00007FF701160000), size: 23744512 (result: 0), SymType: '-exported-', PDB: 'F:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client.exe', fileVersion: 5.6.0.31247 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF9212D0000), size: 2019328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.17763.475 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF920BE0000), size: 733184 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.17763.475 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF91D880000), size: 2699264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.17763.475 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF920CA0000), size: 1667072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.17763.168 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF91E480000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF91E500000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF91E2C0000), size: 1679360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.17763.475 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF91D7E0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF91D450000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.17763.404 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF91BFC0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF91ECD0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.17763.475 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF920EA0000), size: 1396736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.17763.503 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF91EE50000), size: 3325952 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF920980000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.17763.379 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF91D580000), size: 516096 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FF9210E0000), size: 667648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\advapi32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF91EC30000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF91EDF0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF9178E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF91F180000), size: 21954560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF91DB20000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF920AB0000), size: 688128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FF91DB70000), size: 7643136 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.17763.503 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FF91D350000), size: 147456 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FF91D2F0000), size: 380928 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF91D2D0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FF91E460000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cryptsp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF920B70000), size: 446464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF921190000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.17763.437 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF921260000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF8ED4C0000), size: 1208320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF91A590000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF91C890000), size: 811008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.17763.404 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF91C850000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF921290000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF916950000), size: 987136 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.17763.404 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FF9067B0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FF91A470000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\winmmbase.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF91A890000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.17763.1 F:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Mono\mono.dll:mono.dll (00007FF8D93B0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'F:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF920B60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF91CAF0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.17763.292 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF920670000), size: 1482752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.17763.348 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FF91ADD0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF91D600000), size: 1945600 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FF91D380000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF91BD00000), size: 2613248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF91C050000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll:nvldumdx.dll (00007FF917790000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll', fileVersion: 26.21.14.3086 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FF91E4A0000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF91E530000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF91C6B0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF91D550000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcrypt.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FF91CCC0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvwgf2umx.dll:nvwgf2umx.dll (00007FF8E38C0000), size: 39530496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvwgf2umx.dll', fileVersion: 26.21.14.3086 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FF8E81C0000), size: 2826240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.19.0.94 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF91C440000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF91E700000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF909C80000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF90B7D0000), size: 544768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF909760000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FF9085C0000), size: 987136 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF91BB10000), size: 2019328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FF91D1D0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.17763.1 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF701B69567) 0x00007FF701B69567 (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF701AD4454) 0x00007FF701AD4454 (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF701AD45BA) 0x00007FF701AD45BA (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF701451D5B) 0x00007FF701451D5B (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70145803B) 0x00007FF70145803B (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70149C02E) 0x00007FF70149C02E (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7014AB206) 0x00007FF7014AB206 (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70141FFBC) 0x00007FF70141FFBC (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70142252C) 0x00007FF70142252C (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70198591B) 0x00007FF70198591B (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70198355E) 0x00007FF70198355E (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7011CEAE6) 0x00007FF7011CEAE6 (Client) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF701B69C6C) 0x00007FF701B69C6C (Client) 0x00007FF920BF7974 (KERNEL32) BaseThreadInitThunk 0x00007FF92133A271 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****
  14. the game crashes on start every time I have reinstalled it , validated the files, rolled back my drivers, tried from the game folder nothing works, files attached error.log output_log.txt crash.dmp
  15. I would just like to raise a topic for someone else. The game crashed while in open world (it happens I know that) Then the player was tagged however the tagging player was out of the circle when the countdown had ended And then there was another crash in the battle its self. As a result of this, the ship and cargo was lost. Is there anything that can be done for this player. I have advised to send f11 but some of this might be difficult to explain/prove with only f11 without dev support Any input from devs/admin would be greatly apricated, thank you
  16. The game crashed to desktop after exiting a fleet battle with another player on the PvE server. After the crash, the harddrive on which Naval Action is installed was not shown in Windows Explorer and attempting to reopen the game client resulted in a "disk read/write error" (Which is expected if Windows was no longer seeing the drive). Restarting the computer allowed the drive to be seen again and everything on it (with the exception of NA) is where it should be and works fine. Attempting to start NA gives the "Oops" dialogue box and creates a crash log. Attempting to send the log through the NA Bug Reporter in Steam also generates the "Oops" box. I've since verified the NA cache (which passed successfully twice) and have reinstalled NA and am still met with the "Oops" dialogue box anytime I try to start Naval Action. I can upload the logs to you - is attaching them to this message the best way to do that? Windows 7 64bit, AMD FX8350e, AMD R9 390 Edit: System specs and clarity of post.
  17. Ahoy! Whenever I launch my game through steam, it crashes right away. Crash reports attached. When I launch the game from my drive, it opens successfully, and allows me to select a server. After I select any server, it waits in the login queue like it should, but then displays "Steam: RestartAppIfNecessary need restart.", restarts and crashes instantly. My game worked fine all morning, after today's maintenance as well. I logged out on the open world, but I did that earlier today as well without any issues. My computer is running Windows 8.1 64 bit. Thank you very much for your assistance, Best Regards, Nels Ekstrom 2x Edit. Oops, didn't mean to submit it yet crash.dmp error.log crash.dmp error.log output_log.txt
  18. Guest

    Intermittent crashes

    Game crashes a bit.. not a problem since we can immediately relog but thought I'd post the issue..
  19. Guest

    Servercrash

    Server crashed or was it just me? - in a PvE mission grinding for marks..
  20. Hey, I just had a crash and and report has been set by the game. Where and how send to the team and support ? The option in game to report bug dont allow to put file or attach file.
  21. Hi, Whenever I play Naval Action and I get into combat my computer randomly shuts down and restarts, this never happened to me before and I have been playing Naval Action for about 200 hours. I thought that it might have something to do with the system overheating, so I bought compressed air and cleaned it firmly. This did not seem to have worked for it is still happening. Specs: Nvidia Gtx 780 - GPU Intel i7 3770 - CPU 8G - Ram 1TB HDD - Storage MSI Millitary Class III Z77A-G41 - Motherboard Thank you for your time captains, -Capn Hornigold
  22. To the Devs, I really like playing this game - when I can play it! I have a Fx6300 3.5GHz 6/core on a GIGABYTE 970A-D3P MoBo... Running Ripjaws 16GB DDR3 @1866Mhz... Mushkin 240GB SSD... Seagate 1TB SSHD... Sapphire R9 270x w/2GB DDR5... running on COMCAST LAN wired connect (not wifi)... OS Win 7 Ultimate with full service packs. I have absolutely no issues with playing the game. MY ISSUES are with the incessant crashes - They occur at odd intervals - sometimes within 15-30 seconds... other times right after the 120second battle entry timer runs out... then sometimes it will not crash for hours. Most often it will crash between 3-5 minutes after i get in game. this is very frustrating since i have had sessions that lasted 4+ hours without crashes. The crash always sends me to the login page - which goes to shards then to player and start button - sometimes it will error and say that my STEAM login is invalid and I have to try again. I tried to run the Connection Test - that goes to the popup bug reporter and says loading shards list - at which point nothing happens - i have been watching it do nothing since i started this post (approx 10 minutes) I open my task manager and shut down all but essential programs - I run Microsoft Security Essentials - but shut down the Anti-Malware and SpYBOT - plus all other TSR's that are not required to run games...like dropbox, Teamviewer, printspoolers, etc I have all the drivers fully updated throughout the system - i spent half the day yesterday with my two IT buddies trying to get this resolved and it is still crashing. I have experienced disconnection issues with Armored Warfare but it has to do with their server loading and it happens to many people there so I can hope it is not related to Naval Action issues. Your assistance would be appreciated
  23. Just bought the game, and i'm excited to play, but it freezes everytime I join a server, like instantly. I tried starting it normally and also in beta (x86), but the same thing keeps happening. I open the game, choose a server, and right after it says "connecting (and my steam username)" it freezes, I click on the screen, at the clint.exe doesn't answer. Any idea what's wrong?
  24. Hello, On 2/28 I was dragged into a 3rd Fleet battle. It is important to note, I did not manually join so the loss of my only deep water vessel, my Trinc, was completely out of my control. How it happened was I was fleet farming that day. I was quite pleased at how I was progressing! My normal routine in Naval Action mainly involves trading, which as you can imagine, does not involve much, if any experience. So as I'm following the 3rd rate, battle is started. That's when the bug hit. I sat in a loading screen for over 5 minutes, until a previous experience with this particular bug sparked my decision to restart Naval Action. However, after I shut it down, and restarted the client, I was still not able to get to access a shard list, let alone my character selection screen. I come back about an hour later, and try to start the client again. This time, everything is working smooth. I ask my mates how the battle was going, and if my ship was still intact. To my horror, they inform me I had surrendered. It was quite disheartening. I had no input into this decision, and it was indeed a sad day. I had atleast 100k in upgrades into this captured, 1 dura boat, and I prided myself every time I looked at it. Every time I saw it in port in Cabo I thought "I went from a bcutter to this!" Only to see it lost in the most dishonorable may imaginable, the game took it away from me. Not in battle, not by a decision by me, but by an action of nearing theft. I now refuse to open the client, or log in to my character, because of this loss. I humbly request a full refund including upgrade costs and lost ships in the course of capturing this vessel, or the safe return of the vessel from the depths of Naval Action itself. If the request is not fulfilled, I fear that I may never return to the deeps. Yours truly, Captain Crayon
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