Jump to content
Game-Labs Forum

Thonys

Members
  • Posts

    3,189
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Thonys

  1. looked at the vid and it is a good show of skill i admit . also a multi-boxing same player with other accounts is fine, but: it can be exploited very easy and can make a lot of trouble and confusion . also ...its the same mind.... with two ships or maybe more what ends up in a fight ....1 enemy player (single mind) vs 2 / 3 ships (or + 9 in fleet) with the same mindset. in the vid, i saw 3 ships of the same player in the port battle firing at the same enemy (1) perhaps in the port battle, it is not a bit of a big impact, but... in a small battle, i can see the advantage for the forger player when it is in a single player battle... in that case, the normal player >>>>> rage and quits... perhaps some rules need to be made: > no more than one account in a battle. > and if played with more account (2) at the same time, at least one of them is in a other nation. i am not against forged players, but i think we need gentlemen agreements on this one... this behavior will end up in bad reviews, and fewer players in the long run ps. also in eve when having 3 accounts alive its more for mining and fleets not for fighting, or for helping out other ships that clearly is a other use. if you do this in eve fighting, well... you end up in a clone ... most of the time
  2. we all know it give warnings we do it every day 2 or 3 times and that's just the problem in a hasty situation sometimes this kind of mistakes will be made just like permit perk change cost, not 50 cm but 100 (and now you think no no it's 50)
  3. well if you remove a outpost only the ability to jump to that outpost should be removed and not your stuff if you lose your keys, the don't vanish from the earth, the only thing you need to do is sail to the old outpost and ask for an outpost permit to use the harbor and the warehouse or what ever now it is data loss
  4. it happened to me yesterday at some point, it s beginning to... lost 2: 1 rate and a lot of goods it should be so that an outpost is gone but the stuff is still there...
  5. probably that ship has the black Plague ... but i agree its strange that no single member of the crew can be designated as a mandatory volunteer to sail a conquered ship that first perk should be changed to a second fleet ship that perk system needs a full overhaul on many subjects
  6. huh..... what's the matter with you ??? please tell there was an error moment
  7. "to work around the barriers " one word: ALTS that's exactly one of the reasons, off many reasons why people quit. the restrictions are building up along the progress of this game more and more restrictions .... it has to stop.
  8. finally, it happened( i know close/ close bla bla) my mis(clicking)reading and haste a major full port with many first rates were deleted by almost similar outpost port names shit happens but i blame the game mechanic we need more outpost slots ports almost every day i delete an outpost port make a new outpost port and delete an outpost port its completely unnecessary......to loose your sjit aswell THANKS A LOT edited
  9. flags will also be found in loot and missions
  10. special flag* the scane flag Swedish flag flown by merchants The flag of Skåne, a region in southwestern Sweden, has obtained official status. The flag is red with a Scandinavian yellow cross. This has been used for centuries, but may now only flutter alongside the national flag of Sweden on official occasions. The Schoonse * flag is the oldest regional flag in Sweden and is popular with the people of the region. * The Skåne region has been known as Schonen in our language (Dutch) and in our language area for centuries. In the Middle Ages ships of the Hanseatic cities that were on the IJssel were already in that area [Hanzevaart] ( sailing from the Hanze cities of the dutch to the Scandinavian coast area of Denmark and Sweden) further. They were called the Schonenvaarders.(Dutch)> translated> [scandinavian sailors]
  11. you have war with everyone you said... now they are attacking you, and you start whining about sleep? silly brits... the only one who should be complaining about this is Gregory the snowman.( but he seems to be glad ? well thats seems a contradiction did you turn accounts or something)
  12. first of all, you can always go to a other port but... Freeport (outpost slots) is not free and cost a outpost port slot.... (sometimes, and i think it is more always than mostly, there are no choices to go to other ports) i believe a Freeport should be taken literally, and should not cost a outpost port slot in that case, we have the ability to move around more often than we do now most people are limited by the total ofoutpost ports they can own most players have their outpost port slots more or less concentrated at their home base whats limiting the ability to move around faster in other territories or we get more port outpost slots per player available ... or the freeports get really free for the use of a port slot and costs nothing if nothing is going to happen we all stay limited in our ability to do what we want to do in various ways and i even believe the lack of opportunity to do so, cost even casuals to play the game by the feeling of being restricted in this game ------------------------------------------------------------------------------------------------- so i would propose or a dlc for this ...(more outpost slots) or give every player the opportunity to pay(in game) for 10 more outpost ports ... more outpost ports slots give you the ability to move around for the kind of waters you seek... a rebellion is needed to release the FREEPORT of the restrictions of the game free the FREEPORT of the outpost portslot....(counting) also clan own outpost ports should also be free from outpost port counting let the rebellion start
  13. only a Dutch ship i am humble and not asking much, so , i am so desperate even a clumb (wooden shoe) may do the trick!
  14. when you sail not alone . traders also need a perk for free than!! sailing a trader without a perk in, the fleet perk must be available for free and that's not how it is today, you still need a fleet perk to sail together.
  15. Yeah, something has changed I guess. perhaps the Admiralty should offer me a Pension
  16. well not a whole day but a timer( 3-6 hours AI spawning) would probably do the trick or class dependent AI spawning (at least it reduces overcrowded ai enemy spawns close to the port or own waters )
  17. perhaps a test when a AI is killed only 50% of them spawns back. that will reduce AI in ow during the day. so captains have to go further away hunting AI... when times passes towards maintenance, after maintenance a full set of AI is available again or a timer of 6 hours for every Ai
  18. the funny part, do you see how many men are handling that one sail ... [repairing sail is a huge undertaking it took a day sometime to change a sail] not to mention they had different kind of sail on board a ship
  19. i agree to make a solution to this problem make the number of repairs more important.( double or triple the weight for all kind of repairs [not rum]) if you have 150 (heavy) hull repairs on board of a snow the ship is overloaded actually ...and get deeper in the water the total amount of weight should matter more than is does compare to what we have now. not to mention sail ...sail is very heavy and one huge sail can weight tons. but also i want to see moor heel on fast running small (frigate and smaller) ships.....there is so much more i want..so dont pay attention to me.
  20. it's a great idea. i hate to see all those same nation foreign Ai ships just sailing around on OW in our own waters they are more often used by enemies to seek shelter and become overpowered by numbers sometimes. the counter of it is,that we don't see enemy fleets anymore to attack in own waters but you can always go to other enemy waters for that. or perhaps screw down the total number of enemies so they become rare.. like hetwills post on this ...
  21. that's the reason, i went deeper into the existing DLC ships... (sorry i did not mention it earlier)
  22. agreed on, it not my intention to derail it .. but the developers already said and stated that there will be no more DLC ships above 5 rate (if i am correct) carry on
×
×
  • Create New...