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Found 13 results

  1. I am asking myself, what the vision for the final version of this game is. When I started playing in 2016 not everything was perfect, but to a high degree skill based. I liked that very much, even if I got sunk in the beginning in nearly every PvP battle. But It got better and at some point there was a good balance between sinking someone and being sunk. Ships where somehow balanced, you could add little extras (like extra planking) and choose your wood. When I look at the game now, you have books and mods, can stack them (some are even only positive without any disadvantages) and create a ship, that can only be beaten by a similar one (assuming that the captains have equal skill). In addition you can repair several times a very high amount of the ships structure, which in some cases leads to the fact that ships were faster repaired than damaged. The players owning the good books and mods are usually the veterans, with thousands of hours spend in the game, usually very skilled persons. New players do not have the mods nor the skills, which opens a gap between the two that is difficult, or impossible to close. Even a skilled player, without the big mods, can barely win. The new (s) wood still widen the gap, altough I understand that the devs want to create some money sink for those who have everything else. Now the devs allow very big carronades on small ships, without any penalty, as long as they fit geometrically in the model. In my opinion every pro has to have con. Put big guns on out upper deck, but expect heavy heel and a rolling ship (maybe even capsize), make your ship tanky, but expect it to be slow and less agile. The balance in that got lost, especially in battle repairs and boarding. The question is how to balance the game. One option can be to eleminate all mods, books and in battle repairs (you can repair after battle, if you suvived), which would be my favourite. Less drastic would be to limit mods and books to one per ship, and in battle repairs to one of each kind, but with less impact than now. Remember: mods and repairs favour the vet players, not the new ones. A different approach might be to reduce the number of books, mods and repairs with the promotions a player gets. The new player, up to 5th rank might fill all mod and book slots, then those will decrease with every rank a player rises. This can help to close the gap between vets and new players. At least for me the mods and books stacking is quite frustrating, @admin what is your vision of the game and game balance?
  2. Hi Gents and @admin, seriously, cant think about a worser and more imbalanced implementation of different wind speeds - Think about 1st Rates who picked up a Wind Boost anywhere, catch a Privateer upwind... - think about Fir/Fir Speed built ships easily get catched by Live Oak/White Oak tanky ones ---> overall, just consider that this wind thing MESS up any balance with Ship Builds and different Ships because your OW Speed depends not anymore how your ship got crafted, but only who picked up the better wind boost It just cant be that Players in the SAME spot of the world have DIFFERENT wind speeds !!! Either make it so that EVERYONE in that region gets the boost...or delete the feature completly ...very simple
  3. Hi Guys, @admin and @Ink, EDIT by 09.10.19: Being in a big Clan and enjoying all the benefits it gives to you, i still stand to my proposal ! Thinking about every argument possible, i still believe its up to now the best idea for a compromise to the welfare of all: - big clans keep their well deserved advantage cause they captured, invested heavily in infrastructure and most importantly, constantly defend their home territory ! - smaller clans and solo Players who cant make it all to the friendlist, can use the benefits of Ports BUT have to pay their share when crafting good ships via the tax system ! ...and contribute to the effort of the owning clan by every ship they build there ---> this way Port Bonusses are no problem anymore and can stay like they are (or even increased again to their initial numbers) following Idea to bring the small clan/solo Players interests in line with the ones of bigger clans regarding PORT BONUS: 1. Whoever builts a Shipyard in a Port gets the Port Bonus 2. To give the clan which built up the Port Infrastructure a compensation for their hard work, the Clan Leader set up a CRAFTING TAX in the range of 10% - 100% of the crafting ingredients necessary to build a specific ship ! 3. In order to build a Ship, everyone not in clan or on its friend list, needs the usual amount of crafting materials + the CRAFTING TAX 4. Those excess crafting materials goes directly into the clan warehouse ! Problem solved ! 1. Small Clans and Solo Players can also craft themselves fine Ships without the need to get on the specific Clan Friend List (...and stay on there...) 2. Clans can get this way their immense investment back and/or can get help for further investments into the Ports infrastructure Cheers Edit (06.09.19): One argument not mentionend until this point in the discussion, just stroke my mind: If a change would come like suggested, ALL players in one nation would have again an incentive to take part in Port Battles eg. Screening because they want to defend their "own" Port, because they would loose all their mats already allocated in this Port and their upgraded Shipyard...same like the attacked Clan ! This means, NATION and Clans would get reunitated Nowadays, they take Part in Screening only because of national pride, but they risk either competitive ships bought from big clans for insane pricing or arent competitive in Screening because they take Part in non competitive Ships at all... ---> This would be again like it was 2 or 3 years ago when Ports had their distinctive advantages and the whole nation tried everything to defend the precious ones ! It was a NATIONAL task to defend and conquer those important regions...not just a task for a single clan...
  4. The 1v1 Zone in the Patrol Zone is empty most of the time, I go capture some AI 5th rates with mediums, throw on 15 hull, 15 rig, and 30 rum on my ship, with another AI capped 5th in fleet and sail into the 1v1 zone and call out my position in Global. My cost? a bit of time capping those frigates/belle poules/essex/surprise and putting med chasers. The cost to me is nil, because I get reps as loot from some from those ships. Yesterday I sailed over to the La Mona PVP zone and was able to get 2 1v1 battles. Hard fights both, I was ripping the guts out of my opponent, he in a Carro Trinc, me in a Majogany Blue Frigate I had capped, I messed up a tack and he got me, I sunk and told him I had reps on board to loot, and would be right back out in my fleet ship if he fancied a rematch. I do this everyday, people see me spamming global. It is a lot of fun when I get the fights, don't even care they come in with super duper ships with all the bonuses, I fight as hard as I can, and about 35% of the time my "trash ship" kills a supership. (Skill beats Gear). Great fun, cost me almost nothing, and I earn combat marks, had some adrenaline, laughed it up, and a blast with an opponent. Battle over I snap him a salute for his victory. Come back out, wash rinse repeat. I have suggestions, please hear them out because what people need is a reason to fight, have fun, risk getting sunk, maybe make some new friends, help build comradery amongst enemies. 1. ALL AI capped 6th and 5th rates, when you capture them, have 2 cycles of reps in hold for both hull, rig and 1 cycle rum, and all medium gun decks armed. 2. The 1v1 zone pop surrounding a free port example: Great Corn, Aves, Guaygauyagar, Shroud, La Mona, Tumbado, with the regular PVP zone in a larger concentric circle around that. Therefore you sail out of the 1v1 zone INTO the big fleet brawl zone. So -0- risk of getting ganked by a TryHard in a Wasa with you in a Frigate or 6 guys who "gotta smash HURR DURR MY XP(this happens all the time). Once out of the 1v1 circle, join your friends fleet and look for an enemy fleet to engage together. 3. At that PVP zone freetown, the shop will have unlimited 6th or 5th rate of the day, designated Admiralty PVP SHIP. This will be the same exact ship, with 2 choices of wood, either a bit more armour or speed. Make ship that when purchased for say 10K reales, comes fully armed and equipped with 2 cycles hull, rig and 1 cycle rum. To specify you would have a choice Between a Frigate that is Bermuda, or White Oak. You can sail that ship out to 1v1 someone else and the winner take all, but the loser actually loses very little, except a battle. In professional sports, the winner wins, and the loser loses, but the loser is not punished financially for losing, he does not have to go back to work grinding away to replace his losses... because he didn't win a contest, he still gets paid very well for being a sportsman, and fighting. Number 3 provides PVP for ALL, at almost no cost, they spend a tiny amount of coin and gain XP on ships, Damage XP to redeem combat marks for a shiny bauble or mod they want. They get smashed? They will say "No bother, this is fun, pop back in and try the faster ship this time, because I suck at tanking and want to try that thing with the sail in reverse to rake." The overarching goal of this game is for people to have fun, exciting battles of skill and daring, the perfect rake, learning to hog you gunports down the second your opponent is heeled too much and give him 12 leaks, the beauty of mastering a ship and playing the sails and wind like a violin, angling a broadside from a super carro trinc. There are ways to make this facet of the game easily and painlessly available to all. Having a few 1v1s against that captain of renown like Reverse, Greg, Le Raf Boom, Vernon Merril, Hethwill etc. will go along way to helping people realise the fear of losing should NOT be a motivator, it is the thrill of the fight.
  5. There is a PROBLEM, game mechanics give rewards for players coming in and smashing low level players. We all know how combat news comes up, Player X comes in with SUPER SHIP PORT BONUS BIG BOY with all the bling and mods and kicks puppies for hours at a time until he has achieved another mission and then leaves to collect his reward for just hurting low level players. This is akin to a very strong street thug entering a children's playground and beating the little ones to death, and when he has his 10 dead kids, he leaves running from the adults trying to protect the kids. After this he returns to his home port, and the Constable (Game mechanics ala Developer) hands him his gold and rewards for killing those kids because a job well done. The aftermath is people quit, either because they can't accomplish anything without losing everything repeatedly, or they join the other team so they can be showered with rewards for stomping puppies, because game mechanics do double harm by denying the struggling children even enough reales to replace what is taken from them, and they say, "I bought this game to have fun, and this is how it is set up, UNINSTALL and I will tell my friends to AVOID this game, the company, now to STEAM to see if I can get my refund. Thus we have a situation where Game Labs has lost, and will continue to lose, potential sales that could be in the MILLIONS, all to cater to the few big bad-asses who kill children for fun and get rewards showered upon them by game mechanics. NO REWARDS [Missions, reales, dubloons etc] for sinking ships 2 classes below you, only expense on your part UNLESS it is a BR difference that puts you at real actual disadvantage. You have to actually EARN what you get, as opposed to being blessed for doing your part to kill the population of another nation. This game can still GROW, still produce profits for YEARS, but with the mechanics in place stubbornly catering to people whose very behaviour is toxic to a game community, and yet ENCOURAGED and REWARDED in the game. Shooting both feet for trying to walk down the road of success. Thank you for reading, this is based on my observations and experience in this gorgeous, game that I love, after using paypal to buy an Alpha Key in Aug 2015. The analogy may read as extreme, but it is accurate.
  6. I will running a Twitch channel named dukeatreides both for instructional videos on game play, as well as Streaming regularly. I am a noob at this and have a poor speaking voice due to a radiation treatments, so apologies for that. This I will broadcast on Global for PVP zone fun and other engagements. I hope you like, subscribe or however it works... I'll figure that out later. Plan on having videos of content on the ships I sail, the mechanism of sailing as I understand as well as history and other Napoleonic naval items. Any feedback is welcome, be kind, I am learning how this all works. Twitch Channel dukeatreides now Updated and publishing to Naval Action Chat channel #atreides-naval-action
  7. LegoLarry

    Fake news!

    Fake news continues over the carribean. NB- Not a knock at Atriedes who is a fine fellow! , more a pointer to the denial complex that seems to be in place.
  8. Im already fed up with magic buff of NPCs, and this screenshot here will pretty much nail what i mean. NPC is having all the magic buffs in game, including the insane cannon arcs! Just take a look. That firing arc. I just wanted to do some good old coffee and shoot cannonballs to silly NPC. Nope they too stronk and cheating (Using buffs that players cant use). This is not elite NPC just regular 5rank mission NPC.
  9. Will there be any ships added to the DLC (Downloadable Content)? I am pro DLC in general but really hate the 2 ships we have now. Might we get a 4th or 5th rate ship that currently exists (without being rediculously over powered)? I would (and others would) pay for such ships. LGV would sell sell sell.... I personally would like to see either the belle poule, trinc ,LGV refit or endy..... What is your position? Post Yes/No and name of ship that you would like to see in the DLC
  10. Love this ship! Questions to @admin Will there ever be other refits? Indiaman refit? Or maybe Tsnow refit? Why isn't it craftable? Suggestions.... Better profile upwind (take awy some speed downwind to Ballance Make it craftable OR give it at least one more slot Carronades please? This is the ship for me....I'll probably never said anything else (if so it will be rare.
  11. While sailing about in my store-bought Renomee with 2 Renomee in Fleet, I happened upon an Indiaman with a surprise in fleet. My fleet ship captains apparently we're all out of rum and we're sailing like true Sailors and did a fine job banging up that big trader. I was busy taking care of the surprise but getting several shots in on the Indiaman myself, in fact I delivered the final deathblows that sank her. Now captain Olaf of my fleet ship apparently landed more hits than I did so I only got an assist. No big deal captain Olaf earned that sink but I was robbed of the glory of combat news report despite my Flawless sailing abilities. I did however obtain PVP marks! Exploit is this..... You take a fleet ship into battle against your buddy or your Alt, farm PVP all day long and never hit combat news
  12. Dear @admin, Most of what you have introduced so far will bring more people out into the open world. There are a few things that are concerning though. Number one is the resources transport. I understand that this will bring more people out into the open world but removing this feature all together is a mistake. Instead you should change the amount of deliveries you can have and how much weight you can put in each. So instead of 5 deliveries with a thousand weight in each do 3 deliveries with 500 in each. This will force people who want something done quickly to sail their materials instead of sending them. Number two is the ship transport. This is another example of a feature that shouldn't be removed all together. Removing small battles and teleporting fleet is a good step but do not remove the tow feature. Limit the amount of ships and increase prices on the tow instead of getting rid of it. Lets say I am a French. I have a L'Ocean in Fort Royal. The Spanish push over Louisiana and I somehow have to sail my L'Ocean from Fort Royal to New Orleans. This would take hours and hours to do and then I might have to sail it all the way back. A majority of the people won't do this though and that port would just be handed to the Spanish. Removing the ship tow would remove a lot of presence from many nations around the map and would just create blobs. Number three is the port missions for noobs and capping npc ships. The grind to get to Rear Admiral is something that I remember very well. It was where I met my clan and teamed up with people who I still talk with on a daily basis today. Capping npc ships was also one of my main sources of income at the time before I learned trading and what resources were valuable. It took me long after the first 3 levels to learn where things were and how to effectively make money. So I hope you keep the port missions for higher ranks and keep capping npc ships worth something. Number 4 is the communication part. We understand that moderating bickering enemies or racists or whatever it may be is annoying and the community gets annoyed with it as well. I would be okay with eliminating global chat but I would keep the chat between players. There are many people with friends in enemy nations that talk to each other or salute each other at sea that would end if you took out the communication between players. I hope you take these things into consideration.
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