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Showing results for tags '@admin'.
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In the interest of making some rules against this, I want to draw your attention to Knuddel here for joining a hostility mission in a basic cutter and immediately surrendering it to force us to sit in the now empty hostility mission for 45 minutes. Firstly why are basic cutters even able to join? Why does surrendering 1 ship of effectively zero BR still force the 45 minutes rather than 15? If you can join and fight reasonably, sure come on in! That is the fun part of the game so if we have to wait 10 minutes for a fight so be it. But no one else joined at any time and i struggle to belie
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Hi Guys, @admin and @Ink, EDIT by 09.10.19: Being in a big Clan and enjoying all the benefits it gives to you, i still stand to my proposal ! Thinking about every argument possible, i still believe its up to now the best idea for a compromise to the welfare of all: - big clans keep their well deserved advantage cause they captured, invested heavily in infrastructure and most importantly, constantly defend their home territory ! - smaller clans and solo Players who cant make it all to the friendlist, can use the benefits of Ports BUT have to pay their share when
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The 1v1 Zone in the Patrol Zone is empty most of the time, I go capture some AI 5th rates with mediums, throw on 15 hull, 15 rig, and 30 rum on my ship, with another AI capped 5th in fleet and sail into the 1v1 zone and call out my position in Global. My cost? a bit of time capping those frigates/belle poules/essex/surprise and putting med chasers. The cost to me is nil, because I get reps as loot from some from those ships. Yesterday I sailed over to the La Mona PVP zone and was able to get 2 1v1 battles. Hard fights both, I was ripping the guts out of my opponent, he in a Carro Trinc, m
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There is a PROBLEM, game mechanics give rewards for players coming in and smashing low level players. We all know how combat news comes up, Player X comes in with SUPER SHIP PORT BONUS BIG BOY with all the bling and mods and kicks puppies for hours at a time until he has achieved another mission and then leaves to collect his reward for just hurting low level players. This is akin to a very strong street thug entering a children's playground and beating the little ones to death, and when he has his 10 dead kids, he leaves running from the adults trying to protect the kids. After th
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I will running a Twitch channel named dukeatreides both for instructional videos on game play, as well as Streaming regularly. I am a noob at this and have a poor speaking voice due to a radiation treatments, so apologies for that. This I will broadcast on Global for PVP zone fun and other engagements. I hope you like, subscribe or however it works... I'll figure that out later. Plan on having videos of content on the ships I sail, the mechanism of sailing as I understand as well as history and other Napoleonic naval items. Any feedback is welcome, be kind, I am learning how this all
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Fake news continues over the carribean. NB- Not a knock at Atriedes who is a fine fellow! , more a pointer to the denial complex that seems to be in place.
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Love this ship! Questions to @admin Will there ever be other refits? Indiaman refit? Or maybe Tsnow refit? Why isn't it craftable? Suggestions.... Better profile upwind (take awy some speed downwind to Ballance Make it craftable OR give it at least one more slot Carronades please? This is the ship for me....I'll probably never said anything else (if so it will be rare.
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While sailing about in my store-bought Renomee with 2 Renomee in Fleet, I happened upon an Indiaman with a surprise in fleet. My fleet ship captains apparently we're all out of rum and we're sailing like true Sailors and did a fine job banging up that big trader. I was busy taking care of the surprise but getting several shots in on the Indiaman myself, in fact I delivered the final deathblows that sank her. Now captain Olaf of my fleet ship apparently landed more hits than I did so I only got an assist. No big deal captain Olaf earned that sink but I was robbed of the glory of co
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Dear @admin, Most of what you have introduced so far will bring more people out into the open world. There are a few things that are concerning though. Number one is the resources transport. I understand that this will bring more people out into the open world but removing this feature all together is a mistake. Instead you should change the amount of deliveries you can have and how much weight you can put in each. So instead of 5 deliveries with a thousand weight in each do 3 deliveries with 500 in each. This will force people who want something done quickly to sail their materials instead of