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Found 8 results

  1. Let's dive right in: this game could have been great. It could still be great. It would be even better if the development team actively communicated—or at the very least, hired someone to communicate—as they gave out in the past, but that's neither here nor there. We're not here to beat a thoroughly dead horse. Instead, I'm here to present some (relatively) minor quality-of-life improvements that I've compiled from my experiences playing this game: things I wasn't quite satisfied with, or thought could be done better. This is an alpha, after all, and we're here to test and provide feedback. He
  2. I have enjoyed NA over 1500 hours, which indicates how highly I rate this game. I am a real-world qualified sailing skipper and have been on board ships of the era such as HMS Victory, so I appreciate much of the authenticity of this game. I come from a professional background in the graphic arts, so the visual side of NA is what I tend to focus on, a lot. I would love it so much more if the following developments could be implemented, after the new port UI is completed. In order of priority, I think these should be: 1) Implementing realistic, active deck crew that are visible both in bat
  3. I have some suggestions for some elements I'd really enjoy in the game. 1. Navigation I love the idea of exploring the open world map, but it's very boring and time consuming, and it can get a bit difficult at times. Having more navigation tools would make it a more immersive and rewarding experience. My suggestions are as follows: - you should be able to plot a course on the map, more than just a straight course with a protractor (if you need to follow a winding course next to land masses) - re-introduce the ship's present coordinates. Back in the day they would perform da
  4. Really having a tough time with targeting. Often when I right click the unit I wish to attack, the movement order is placed instead. Is there a key command that I am missing to get units to target, and fire upon the closest enemy unit, or a specific enemy unit you wish to target? Getting really frustrated having to click several times before the correct orders are issued.
  5. Great game!!! A few things I would like to see. (1) Some sort of ratings or skill advantages for leaders who specialized in specific areas. When picking leaders, the ones better at cavalry or artillery should reflect that. (2) Sometimes I had leaders injured with no one available to replace them. Couldn't there be an option to appoint a generic leader from the army to fill the slot? Thanks
  6. This is a real simple topic on something I personally would like to see. (If you have any reasons against or for that I haven't thought of please feel free to comment as I'd like to get an understand about this tiny aspect of the game, Thanks! Before I had the chance of seeing the power of hiring a fleet at a port I'd reached a level where I was unable to hire one. Not only did this make a mission that was of the same rank as myself difficult if no friends were online to help, but trading alone without a fleet is a scary thing indeed! My suggestion is to allow, larger ships to be purchased
  7. I do not know if this is the right place for me to give you guys some feedback. But just in case it isnt please informk me. But ill type this anyway. So for this id also like to say that i very much like the game but im only gonna touch on some things i think needs to be improved on. First of all i think that trading should reward you with XP, A lot of time goes in sailing to locations and even in logical and realistic worlds you could learn how to become a good trader. So its only logical that a player would be rewarded by trading trough money and XP. Though i understand that that migth not
  8. I do not know if this is the right place for me to give you guys some feedback. But just in case it isnt please inform me. But ill type this anyway. So for this id also like to say that i very much like the game but im only gonna touch on some things i think needs to be improved on. First of all i think that trading should reward you with XP, A lot of time goes in sailing to locations and even in logical and realistic worlds you could learn how to become a good trader. So its only logical that a player would be rewarded by trading trough money and XP. Though i understand that that mig
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