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Found 8 results

  1. I have enjoyed NA over 1500 hours, which indicates how highly I rate this game. I am a real-world qualified sailing skipper and have been on board ships of the era such as HMS Victory, so I appreciate much of the authenticity of this game. I come from a professional background in the graphic arts, so the visual side of NA is what I tend to focus on, a lot. I would love it so much more if the following developments could be implemented, after the new port UI is completed. In order of priority, I think these should be: 1) Implementing realistic, active deck crew that are visible both in battle and in OW sailing. For inspiration, I suggest looking at how this was accomplished in 'Tempest: Pirate Action' and 'Empire: Total War'. If it is too difficult to have cannon crew actually hauling and reloading the cannons, I suggest having them just standing near the cannons, but definitely not miming, as they do at present, in NA. 2) While the sea and landscapes are admirably realistic, the climatic conditions don't convey the feel of the Caribbean to me. I think this is due to the dark coloring of the sea and the shortage of clear blue skies, and the uncharacteristically long duration of the rain storms. If these could be addressed, I think the general atmosphere of the game would be more uplifting and convincing. I would also like to see the 'raindrops on glass' effect scrapped, as it seems inappropriate to me, when not using the spyglass. 3) While the sea itself looks very realistic, the wake that the ships create could be better. I think it was done better in 'The Pirate: Caribbean Hunt', even though other aspects of the graphics in that game aren't as good. 4) The colouring of the ships could be improved too. Some ships appear too drab (Indefatigable, Diana, Endymion, Victory, etc) while others look too garish (Santisima and L'Hermione). I would love it if player-configurable paint kits or a paint applet could be introduced. (The latter was done successfully in 'The Pirate: Caribbean Hunt'.) 5) A further development that could be considered eventually, would be the introduction of FPS boarding action. Again, this was implemented very effectively in 'Tempest: Pirate Action'. 6) Regarding the introduction of new ships, what I think is needed most now, is at least one more 1st-rate, such as, perhaps the Royal Sovereign and/or Temeraire.
  2. I made a topic some time ago already. Time to make a new one The old: 1. Eliminate the ability to use alts for getting ressources your nation doesn't have to give real trading a meaning and give RvR more meaning aswell. - Give Clans the ability to close the port for other clans except clans on their friendslist. - But only make this possible together with a new feature of a civil war mechanic. Clans can take hostility missions against ports of the own nation and play the portbattle. When they get into a hostimission the defenders can join (only clan+clans on friendlist can enter on defender side). Also the people that made the hostility get a timer like PB timer to get attackable by everyone for 1 hour. (also same nation) 2. Ports and their management Ports lack some management options right now. You should be able to not only give up a port but to transfer ownership to another clan You should be able to get a few of the ressouces that this port drops only for your clan Also a specialization of the port would be nice. Trading (more tradinggoods) Crafting (bonus to RNG look below) Labor (Reduced labor hour costs) Changing a timer should take 2 maintenances until it's active (to avoid changing back and forth) 3. more taxes Repairing in port should go to the clan owning the port (taxes) Crafting (the gold you pay) should go to the clan owning the port aswell (taxes) (Needed hostility got ninjapatched some time ago and is fine atm from what I think)
  3. I have some suggestions for some elements I'd really enjoy in the game. 1. Navigation I love the idea of exploring the open world map, but it's very boring and time consuming, and it can get a bit difficult at times. Having more navigation tools would make it a more immersive and rewarding experience. My suggestions are as follows: - you should be able to plot a course on the map, more than just a straight course with a protractor (if you need to follow a winding course next to land masses) - re-introduce the ship's present coordinates. Back in the day they would perform daily noon observations to work out latitude, and they had chronometers for the longitude... It doesn't have to be super accurate, but for example every day at noon the ship's current position can be obtained (if it's not cloudy or raining) and a cross placed on the map, so you can see where you are. dead reckoning with just orienting by islands is not enough, and it's too tedious. - a wonderful example of navigation tools is the implementation in silent hunter 3. again, it doesn't have to be super accurate, and indeed errors can be introduced, for example proportional to the number of times the ship changes course, turns, etc, and an error can also be associated with the noon observation? 2. Crew I think that for a really immersive age of sail experience, there should be more adequate crew uniforms. A captain pacing the quarterdeck would be really cool, and maybe even marines firing muskets when engaged battle, officers giving orders to the gun crews etc... If officers or the captain are killed, a morale shock can take place. At the moment the crew looks like a bunch of golfers taking their yacht out for a spin...
  4. Really having a tough time with targeting. Often when I right click the unit I wish to attack, the movement order is placed instead. Is there a key command that I am missing to get units to target, and fire upon the closest enemy unit, or a specific enemy unit you wish to target? Getting really frustrated having to click several times before the correct orders are issued.
  5. Great game!!! A few things I would like to see. (1) Some sort of ratings or skill advantages for leaders who specialized in specific areas. When picking leaders, the ones better at cavalry or artillery should reflect that. (2) Sometimes I had leaders injured with no one available to replace them. Couldn't there be an option to appoint a generic leader from the army to fill the slot? Thanks
  6. This is a real simple topic on something I personally would like to see. (If you have any reasons against or for that I haven't thought of please feel free to comment as I'd like to get an understand about this tiny aspect of the game, Thanks! Before I had the chance of seeing the power of hiring a fleet at a port I'd reached a level where I was unable to hire one. Not only did this make a mission that was of the same rank as myself difficult if no friends were online to help, but trading alone without a fleet is a scary thing indeed! My suggestion is to allow, larger ships to be purchased as a fleet when your rank increases and allow higher ranks to also purchase even if its only one! Thanks, BlackestBeard
  7. I do not know if this is the right place for me to give you guys some feedback. But just in case it isnt please informk me. But ill type this anyway. So for this id also like to say that i very much like the game but im only gonna touch on some things i think needs to be improved on. First of all i think that trading should reward you with XP, A lot of time goes in sailing to locations and even in logical and realistic worlds you could learn how to become a good trader. So its only logical that a player would be rewarded by trading trough money and XP. Though i understand that that migth not be alrigth, but then make a different XP and leveling system for trading alone so you can grow in it and make trading more rewarding. Second i think that there NEEDS to be a toturial. I know the game is in really early stages. But no one has any clue what to do and why they need to do what they do. I personally am a smart person and it took me 2 hours to understand everything. But i think a small toturial for new players is really welcome. Third is something i get a little frustrated by. The shallow's or sandbanks. And i know these were reall things back then. And i dont mind them exsisting. But then AT LEAST allow us to sea them. See that the water is not so deep here and respond to it. Beceause most of the time i have the feeling its super deep water and i can just sail here at eas but before i know it im stuck by a shallow that i didnt see at a place that wasnt logic to me. Fourth is the faction system. Beceause its very hard to know who your faction is in war with and what the statuses are. You migth need to create a faction screen of all the wars going and the conquests that are in progres. This would help decide where traders are to go and not to go. And fifth, Well this migth be only for me. But i see a lot of trees in water. Or they are floating. Again this is early in the game, but i think you should try and improve on this since it looks iffy tongue-emoticon. Besides that i love your game and im only writing this to help you guys improve on the game so it will be even better. I hope for a respond and ill sea () you on the waters. smile-emoticon Carloguy
  8. I do not know if this is the right place for me to give you guys some feedback. But just in case it isnt please inform me. But ill type this anyway. So for this id also like to say that i very much like the game but im only gonna touch on some things i think needs to be improved on. First of all i think that trading should reward you with XP, A lot of time goes in sailing to locations and even in logical and realistic worlds you could learn how to become a good trader. So its only logical that a player would be rewarded by trading trough money and XP. Though i understand that that migth not be alrigth, but then make a different XP and leveling system for trading alone so you can grow in it and make trading more rewarding. Second i think that there NEEDS to be a toturial. I know the game is in really early stages. But no one has any clue what to do and why they need to do what they do. I personally am a smart person and it took me 2 hours to understand everything. But i think a small toturial for new players is really welcome. Third is something i get a little frustrated by. The shallow's or sandbanks. And i know these were reall things back then. And i dont mind them exsisting. But then AT LEAST allow us to sea them. See that the water is not so deep here and respond to it. Beceause most of the time i have the feeling its super deep water and i can just sail here at eas but before i know it im stuck by a shallow that i didnt see at a place that wasnt logic to me. Fourth is the faction system. Beceause its very hard to know who your faction is in war with and what the statuses are. You migth need to create a faction screen of all the wars going and the conquests that are in progres. This would help decide where traders are to go and not to go. And fifth, Well this migth be only for me. But i see a lot of trees in water. Or they are floating. Again this is early in the game, but i think you should try and improve on this since it looks iffy . Besides that i love your game and im only writing this to help you guys improve on the game so it will be even better. I hope for a respond and ill sea () you on the waters. Carloguy
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