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Jake Newport

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About Jake Newport

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  1. Set up an outpost in the bahamas. Shroud cay or something there. Plenty of small ships, plenty of players. You can trade if you want, do pve and pvp in pretty inexpensive ships
  2. I am putting up a bounty. 100 k reals if you kill him 1v1. If mo kills him 1v1 he gets 200k To promote mortar brigging, 2 million real if you kill him in a mortar 1v1
  3. Is this like if you have to ask the price you cant afford it?
  4. Why always this clan based approach i really dont get it. I see more of an issue with no real diplomatic setup at the moment and also no real insentive to go any nation thats available. Doesnt matter if you play as pirate; GB, Spain or whatever. You have the same ships and fight for the same ports. Make a decent system for diplomacy where you have allied and enemy nations. Have more ships in the game so that you can only craft the ships relevant to you nation. I know what a pitty for the smaller nations that they can not sail around in Oceans or Santissimas but the seas have too many of these ships as is.
  5. You will also need to have a system of marque. I am thinking of where you can buy it for PvP marks in the admiralty and you receive a letter of marque for x amount of time so you can sail around and attack any ship ship except from you allies. This would also give content to people that want to do PvP I think only lord protectors should be able to vote on who is an ally or not. Might get more people into RvR and get protector status. The purely clan based aliance system at the moment would not work as we can not see the name or clan tag in OW
  6. We did Ayamonte with 4 oceans, a snow, a prince and a mortar brig. That is 2570 BR. If you do it with other ships you will have 1 ship more but a lot less firepower
  7. Having PB's with only 1st rates or 2nd rates is also very inviting for newer players. It just tells anybody who is new to the game and has a low rank: Sorry but you can only go to a PB when you are a rear admiral or whatever it is called in your own nation. This is not good for the game and also not good for training new people. Why should we limit RvR to only people that can sail a bigger ship. Ok you can reply do shallow water battles and trust me I have done more then plenty of them. This was a good way of learning the PB system but in the end you then get to a real one and then it is Oceans against Oceans. The difference between going from rattlesnakes and the like to Oceans really is a bit too big. Solution can be as suggested above to have a BR limit for 1st rates but really that is a very limiting suggestion. A more diverse fleet composition would make it a lot more realistic and to be honest a lot more fun. @rediii Maybe we should make a deal with someone and in advance state what the fleet compositions would be. as a test
  8. If we want to have more importance to smaller ships then there a lot more issues that need to be solved then just the BR/point system. At the moment there is not a lot of use for smaller ships like 6/5/4th rates in a port battle. if the opposing side brings 1st rates it will be over on points pretty quickly. I would like to add some points but as admin said they arent going to overhaul the system so it will only be dreams Limt the amount of 1st rates in a port battle. in other FPS games you have these roles and squadrons. We could have something like this in NA. Commander sails a 1st rate. Squadron commander sails in a second rate. Others in designated ships from 3rd down to 6th rates. Limit the amount of repairs and ammo you can take into a port battle. This would then give frigates and brigs a meaning as support vessels but then they would also need to add in the game the transfer of goods from 1 ship to another. Limit the number of mortars in a PB to lets say 1 or 2. Allthough important they are a bit unrealistic in the amount of ammo they shoot. Reload time is ridiculously fast. (I am not doing myself a fovour because i lve the mortar) Someone a few weeks ago suggested also landing vessels for capturing towers. This would add also a new role for a ship or a captain. I am just saying these things because too many port battles are now just turning into a brawl without too much tactics. Just throw enough good first rates in there, focus fire enough and thats about it. getting more smallers ships into port battles not only makes them more realistic but it would also invite more people to do RvR. if i would have known that not a lot of people want to sail a mortar it would have been the first ship i would have gotten in when i could crew it.
  9. So a nice ship to have in your docks to never sail like the Santa Cecilia
  10. I dont really agree with the suggestions. Dont feel we really need more outposts. Yes it would be nice to have but now you have to make some decisions on what you want to do and where you want to set up an outpost. And it is true i rage sometimes as well that i would like to have 2 more or 3 or 4 but the nuumber is what it is. If they would add more outpost lets say that you will need to pay a daily tax on it. Then it would work for me. Then it is still a choice to be made and it would just drain money if you dont use it. The same goes for more dock space. You can dock lets say 2 ships in a port for free. If you want to use more dock space its ok but you will have to pay for the space you take up in the docks (a bit roleplaying thinking) I do agree with the free fleet perk and yes please eliminate this random fire mode or at least let us assign a button or 2 for switching between 100 and 250 metres. Now it is just annoying when you are in a brawl on 1 side and long distance on the other
  11. I like the idea as well and it would be nice if you could get a letter of marque in the admiralty either for your clan or for yourself to become a temporary privateer. But would really have to be limited to small ships maybe until a 5th rate.
  12. I think it would also be nice that if you board a ship you can transfer the chain from that ship to your own but then it should be a bit more like a consumable. IMO opion this is how it should be that you have to take also you shots in the hold not only your repairs but i guess that is an onther discussion. I do like the new mechanic
  13. in theory it would give you choice. Inpracticality you always see the same ships over and over. A trinc, a belle poule never seen them in a port battle. But yeah i have seen port battles where every side has practically the same set up and very few players
  14. Dont know how difficult it is for the devs to develop bu if a port battle would be like a lot of FPS games there is a limit of slots available. A port battle shouldnt be all 1st rates. So instead of having the system with the BR you can have a system that allows x amount of 1st rate, x amount of 2nd, etc etc. This way then you can add a troop carrier in there as well and have a specific target for them to go to. Lets say they have a circle D and for the bigger ports even an E next to the big square forts. This would mean a lot more coordination and tactics. Capital ships can attack, smaller frigates can defend circles or harras big ships. Smaller support vessels also have their objective like capturing circles, destroying the forts and dropping troops off. Just some random thoughts.
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