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Found 6 results

  1. I love the idea of the hidden pirate island and would like to see more of it but in smaller size. Credit to @Banished Privateer and many others before him who suggested this and I would like to bring it to general attention again. These hidden mini treasure islands would be a great place to start raids from and should have limited dock aswell as warehouse space. Those hideouts could also be on islands and coasts already in game but hidden from sight in some bay, so only people who have been there or know about it can tell where it is... There could also be a black market for smugglers and mor
  2. OUTLINE Pirates should be unique I think everyone agrees on that. Basic vision of pirate nation is that pirates have no ships of the line, don’t conquer the land etc etc. However there are players who want to be pirates, but still experience SOL gameplay. For this to work Pirates needs to have such a mechanic that does not put them into disadvantage. Right now Pirates are a nation and must survive by nation means – expend their territories and protect their land and because of such must build SOLs and take part in conquest. Below is proposed detailed, simple to comprehend Pirate State
  3. Greetings, I am merely wondering why you can first vote for a War with a Nation and then suddenly vote for a Alliance with the same nation. Either you want a War,Peace or a Alliance with a nation and not all 3 at once... That it silly and should not be allowed within the system. Furthermore.... I think its time to change the Politics to stop this 2 block system. Its a stalemate system atm forcing nations to either choose Block 1 or 2 or risk getting bullied by both both blocks and its boring. We need a more dynamic system that allows for changes in stances between
  4. Pietjenoob and myself had a quarrel earlier today when I sat with my Trader Lynx at Ruatan. You can read all about it on http://forum.game-labs.net/index.php?/topic/15044-griefing-by-pietjenoob/ It ultimately lead into a 劫, kō situation, as it would be called in the Go game. Funnily 劫 means raid, but that is besides the point. (Or not. ) I think we can all agree the game can handle this a bit better. And this is where my suggestion comes into play with the goal to deny a smuggler access to an enemy port once he has been tagged. And hence that is also the suggestion... Once t
  5. I somehow managed to enable smuggler flag while sitting in a combat ship (constitution) then proceeded to dock in a contested port. Now that port is acting like an enemy port so i can't buy outpost, turn of smuggler or undock in my constitution (since i'm smuggler and sitting in an "enemy port" while trying to undock a combat ship). Now i realise that i could resolve this by selling or destroying my constitution but i would really prefer not doing that. Anyway, was wondering if I could get some help with this or will I be forced to sell / break my connie?
  6. Penalize temporarily players who buy products in pirate ports, making them pass having smuggler status as having the products. So they can be attacked for other players without risk turn to pirate.
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