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  1. So while we are waiting for the first core patch to drop I thought it would be a good idea to start talking about Nation gimmicks and see we ideas people have. I'm curious how unique the other Nation are going to be compared to each other. For example the United States could be: Heavy cruisers are less likely to have torpedo's but have strong artillery. US Dreadnoughts are going to be very slow but heavy armor and artillery. The US will be great at open water combat but not as great at costal defense. So what do you guys think of these gimmicks? The third one might
  2. I tried revising my old list of the flags of Naval Action, but it is easier to make a new topic. As my ability to upload attachments directly to the forum was revoked, organizing the list is now a rather more elaborate job, as it has to be done manually picture-by-picture, but here we go. The old guide, for reference, can be found here: ============================================================================================================================================= Below I have listed all of the flags found in Naval Action, organised by nation. They include defa
  3. @admin it would be helpful for new players to be able to see the map along with port ownership and starting ports PRIOR to them having to select a nation. It is not good for new player retention to have them be surprised after joining a nation. Thanks.
  4. A l’attention des développeurs et nouveaux joueurs potentiels, je me permet après plus de 1000 heures de jeu (pvp) et ma présence depuis l’alpha, de modestement donner les raisons de mon insatisfaction et départ probable à terme de Naval Action. Je sais en effet partager un nombre certain de ressentiments avec de nombreux joueurs, et pour certains qui ont déjà délaissé ce jeu. La première d’entre toutes les raisons est le déséquilibre total existant entre les factions. Le nombre de joueurs étant la première des richesses, il est inadmissible qu’il n’y ait pas d’équilibre obligatoir
  5. Captains, I'd like to share with you some ideas to the past discussions about content/nations and possible server solutions based on the two server model: 1. CvC Server (Clan versus Clan) - No nations, only clans - No safe zones - No grinding (just choose your ship for fight) - Ganking, death match, capture flag etc. - "old" battle system - Target: Clan/player scores, conquests 2. NvN Server (Nation versus Nation) - Only Nations (yes, no clans) - Pirates: no nation to choose, you become Pirate for sinking the wrong ship (e.g. without
  6. And we are suggestion dropping the 11 nations thing and go to 4 core nations and 1-2 pirate/privateer nations. We have way to many nations, some of them weren't in this time zone even involved. RUSSIA never had any involvement, Poland had some troops sent there, Prussia 200 years before had a port, but by this time had little to no Navy. So why not make all these special nations a Privateer nation for folks that want to play them? Why just Poland? Why not the other nations that aren't suppose to be here? I don't get...oh cause the few players that wanted Poland aren't active any more
  7. Introduction Building castles in the sky! I have just about 200 hours invested in this game. Most of that during the sea trials phase when there was no open world. I have spend 40-50 hours in the open world now. I have yet to actually win a PVP fight, or buy/craft a first rate. I'm not very high level.Nor have I played any other games similar to Naval Action, or worked on a dev team. Now, having said all that, here are my thoughts on what I would like this game to be in my own personal Utopia. If you agree with any of it, please comment, and maybe we will see it implemented in f
  8. Let me explain ... the free State of "Puttanelle". To be part of it you have to: 1. Do not engage your little brain in too difficult reasonings, do you see an enemy colored in red? Sink it, board it, make it what you want (if you can). 2. Gank and become ganked it does not matter, tackle the battles as they arise and avoid complaining and insulting your opponent if he sinks you (this is the purpose of this game). You want a "fair" fight? Before explain to me which is a "fair" fight and after that go and play another game (Legends?), because 90% of fight in NA are ganking. 3. You
  9. Suggestion: Step 1: Introducing a new starting nation like "North South Company". The starting nation gets an own "Carezone" that makes seal clubbing and other forms of ganking impossible Crafting in the new starting nation only up to lvl 2 shipyard no clans in the new starting nation are allowed can and can be attacked in ow no RVR for this nation Step 2: creating a clan lets the creator pick what nation flag the clan should fly. (A few might remember the flag choice in NAL that only had cosmetic effects to the flag on your ship but did not e
  10. I have listened to the different takes on how to make RvR more attractive. We all want to get people more involved in RvR and this way, have them understand the beauty with this game. Have to say that suggestions are many and some are quite creative, one thing stands out thow, and that most of us agree that we need a clan based solution. Here is my suggestion. Suggestion My suggestion is based, and is quite similar to the competitions in the game of Football. That is within every nation there will be a constant competition between clans to get to the top three. The national
  11. Hello guys, im new in this game and just wondering how to change nation, because i picked France, but everyone in chat just spamming french and I do not understand anything, so i would like to switch to some english speaking nation. Unfortunately dont have the forged papers because I bought the game 2 weeks ago. Thx for any help.
  12. Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if
  13. You could perhaps even do away with all the random capture points as result of predictable winds making several points little to obnoxious, instead permitting capture of port after demolition of fort which anchors attackers so that they don't always start upwind, and successful defense so long as fort isn't taking damage. You could perhaps even make the whole thing zen by requiring that certain amount of damage is produced against the fort depending on enemy fleet size as apposed to defending fleet size (by cannon poundage), which means you don't need to go as clan somewhere just because you h
  14. Introduction and facts The new system of conquest is coming. With that, the middle of the map is supposed to be RvR ON while around the map the RvR is supposed to be OFF. Capital from the center on the map are supposed to be put away like the brit who may spawn on Bridgetown. On PvP Europe, we can see on "Conquest competition" that 3 nation are fighting in RvR and 5 surviving. Swedish, Danish and british are alive. Dutch, pirate, french, US and spanish have not conquest port from years. On PvP US, we can see on "Conquest competition" that 3 nation are fighting in RvR, 4 surviv
  15. Looking at how the main nations people choose in the game seem to be the United States and Great Britain (with Pirates coming next probably) people have been looking for a way to encourage people to play the "smaller nations" such as Sweden. While I believe we still should keep thinking of ways for people to be encouraged to choose the smaller nations I think there is one simple thing that could be done as a start. When I first joined the game I looked at all the nation descriptions to see which I liked the best. I of course saw the US was labeled as Easy and when I was just starting I di
  16. Da meine Text zu unverständlich war und ich deshalb zensiert wurde, probier ich es anders um Missverständnise zu minimieren. Wir bitten Euch abzustimmen in welcher e u r o p ä i s c h e n Nation ihr aktuell auf PvP- ONE EU spielt . Falls ihr die Beweggründe wissen wollt warum wir Euch bitten, dann lest folgende Aufzählung: Es steht Ende April ein Wipe an! Deutschsprachige Ankündigung von komplettwipe Freund und ich überlegen dieses Ereignis zu nutzen und vielleicht zu einer anderen europäischen Nation zu wechseln. Wir wollen definitiv nicht Piraten spielen. Wi
  17. This might only work in conjunction with a reputation system, but what if players could craft and trade Letters of Marque. They would temporarily assign the creating nation's flag (with its restrictions on who is an enemy) to the player holding the letter. There are a few options how this might be interesting: 1. Only Nats could make them and only Pirates could get them. 2. Or since alliances are being "turned off" perhaps one Nation could give it to another Nation's player. They would not be free to make and presumably whoever accepts the letter will want some sort of payment a
  18. W.I.P. history on Naval Action will be coming when EA hits. Preparing at the moment, maybe ill get some pre-EA pilot posts but nothing worth looking at. Read this topic for additional info http://forum.game-labs.net/index.php?/topic/7975-is-there-a-way-to-curb-these-english-devils/ .
  19. I believe that the biggest balance issue, and part of the reason for the gank fleets, if not the whole reason, is simply player numbers in said nation, and or pirate "nation." To balance this issue i would suggest some sort of player limiting factor per nation that could be implemented by percentile. Depending on others opinions on how that percentile could work every nation should have a +- 0-5% of an even percent of the total players on the server that have logged on in the past X amount of time, allowing for an active nation. OR it could be a somewhat uneven balance more historical to the n
  20. I am not one to argue for the nerfing of pirates, nor to demand that they are made “no longer a nation”. I don’t argue against either of these positions either. I don’t have an opinion either way, and I’m not particularly invested in the outcome. I am sure that whatever the developers come up with for the pirates, with input and correctives from the testing community, will eventually serve its purpose. However, I have been contemplating a lot on the implementation and the implications of the regional conquest system, and I got to thinking about how the pirate faction will fit into this, bo
  21. please note i started writing this around 3 in the morning i apologize for any grammar mistake and i rarely go on the forums and if there were any ideas that someone else wrote i apologize in advance. I bought this game on day one of steam release and i have really enjoy the game . I have few suggestion for this game. Hopefully this is a balance approach to many thing . Garrison of ships and troops: the garrison of ships,ammo, soldiers/sailors/marines and guns at ports that Lord Protector can buy. This give merchant captains ( a mission for Merchant captains to do ) to send re
  22. Dear Devs, I like and love the game in its status. Because of its working progress, I want to give you my feedback. I play Pirate. In every game, where a Pirate system is able to be played, i love to do so. And yes, I joined Pirates in NA aswell. But I didnt know, that they are a Nation - which is a totaly wrong understanding of what pirate was in the 16th to 18th century. If someone had told me before, that I can choose the "Nation" Pirate, I were joined france frist, scam all the Clans and players, kill some friendly mates and become pirate then. Because this is, what pirates did in
  23. This collection of suggestions refers to: ---- Nations must be shaken by the fear of dissidents and rebellions ---- The lenient and somewhat social status of Nations might be shaken by groups not wanting to go along with the flow, as we have seen before and will see in the future. The options at the moment is to change nation or to go free mode with the black flag without any problems to the original nation except the loss of a member. What if that actually hits hard in the established flow of a nation ? These suggestions make sense after a map wipe given the necessity for
  24. Hello all, Just a few things i was wanting some input from the player base. First off I personally feel like the entire game is headed down the same path as Pot BS. With that said the developers seem to be trying to make a certain group or player base happy, and not focusing on the game mechanics as a whole to make everyone equally happy. Lets take a look at port battles, who can organize in just a few short minutes and then only have 2 mins to join after that. Nothing like that even makes any sense. You would think that the developers would want to see a fair fight for that port in g
  25. Hello captains, idea is to have government orders, generated by game, to ship certain goods to Europe. Luxury resources located in Western part of the map (Central America, Gulf of Mexico) would need to be obtained, captured from Natives, crafted put on ships and escorted to Eastern border of the map. Once completed, all participant of escort would be rewarded. Mechanics: - cargo has to be shipped by players within specified time limit; - we're talking big here, 6+ cargo ships would be required as minimum + escort ships - part of the cargo can be lost to complete quest but for lower
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