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Found 2 results

  1. Suggestion: Step 1: Introducing a new starting nation like "North South Company". The starting nation gets an own "Carezone" that makes seal clubbing and other forms of ganking impossible Crafting in the new starting nation only up to lvl 2 shipyard no clans in the new starting nation are allowed can and can be attacked in ow no RVR for this nation Step 2: creating a clan lets the creator pick what nation flag the clan should fly. (A few might remember the flag choice in NAL that only had cosmetic effects to the flag on your ship but did not effect what player side you end up) Every clan is at war with every clan (like in NAL the flag is just cosmetic 2 clans that picked the spanish flag will be able to fight each other for each of them the enemy will fly pirate, US or whatever just like in NAL) A clan can have up to 2 friendly clans. (makes an alliance of 3 clans) to become a friendly clan following rules apply combined clan member strength can not exceed 250 members (might be lowered for low population) Benefits of a friendly clan access to ports of friendly clans Only able to join battles on friendly side if friendly clan is involved Able to join pb of friendly clans Details: ROE: Only able to join battles on friendly side if friendly clan is involved Friendly clans get dragged into battle if they are together in the circle (just like same nation would be) Able to join pb of friendly clans All clans can fight each other except they are friendly to each other Starting nation is hostile to every clan Joining an ongoing battle is possible on every side except a friendly clan is involved. No info is giving who is fighting who except friendly clan is involved Battles show: Side 1 = 300BR vs Side 2 = 500BR (no friendly clan involved) Side 1 = 300 BR vs ESEL =500BR (if friendly clan ESEL is involved) RVR: RvR is not allowed for the new starting nation (but cant lose ports) Every clan can attack a port of an other clan except they are friendly to each other Ports can be set as "Clan" (only access by own clan or smuggler), "Friendly" (only access by them + friendly clans + smuggler) or "open for all" (access for everyone) Starting Nation: all new accounts start in that nation can build shipyards up to lvl 2 ship crafting has no chance of rng ship inbuilds or more then 3 mod slots can not RvR no clans within the starting nation are allowed players of starting nation can not be sunk in their carezone by pvp cannot have outposts outside their carezone Clan: Leaving a Clan puts a player into a 7 day cooldown till he can create or join an other clan Leaving a clan add the player back to the starting nation Rework of forged papers: forged papers let you change your player name every 30 days + reduces not able to join clan cooldown to 0 once every 30 days 😉 Pros: RvR pressure = limited ports and limited friends more targets to fight clan based gameplay nations dont matter anymore meaningful RVR ports matter small scale RVR = easy access freetowns, open for all ports become trading hubs possible to introduce more nations like Portugal for example alts for access to eco become less important due to restricted members and access to port easy nation hopping Cons: nations dont matter anymore RvR pressure 250 member rofl stomper to meaningful no historical interpretation
  2. Hello all, Just a few things i was wanting some input from the player base. First off I personally feel like the entire game is headed down the same path as Pot BS. With that said the developers seem to be trying to make a certain group or player base happy, and not focusing on the game mechanics as a whole to make everyone equally happy. Lets take a look at port battles, who can organize in just a few short minutes and then only have 2 mins to join after that. Nothing like that even makes any sense. You would think that the developers would want to see a fair fight for that port in general but instead all you see is this one sided battle that get blockaded by the bigger force leaving but a 25 ship battle vs 5 towers. Is this even a fair mechanic? Every nation is left out of their own ability to participate in defending this entirely. DEVELOPERS rework this please! There should be a count down with a 24 hour timer so all the time zones can coordinate to defend properly. and the defenders should have the ability to teleport directly to the battle to defend since you are not giving us any other means to get there. The mechanic as it stands is the bigger force gets there prior to the flag being pulled and blockades it then pulls the flag with an equally sizable force and a screening fleet. How are we even suppose to get to the battle? this leaves the bigger nation the ability to take as many ports as they want. There is ZERO balance to the port battle system and it needs to be reworked seeing how this is the only way we are able to even craft ships period is through conquered ports and trading between them. How is a nation suppose to even exist when u make it so easy for the biggest nation to sweep and mop up the all the smaller nations. Maybe make it more and more expensive to pull flags after you conquer so many ports? That would slow them down enough to let the beaten up nation regroup at least a little bit. But this last min 45 min flag timer has got to go, you are leaving no room for all the time zones nation wide to participate and make arrangements, It would be nice to "accumulate points" either from sinking traders, or players to initiate your intentions to raid that port. Once there is enough chaos in that area they can start the conquest and have a 24 hour period to begin. that would slow the conquest of the map down considerably and make these port battles actually worth something besides a 100 xp and 2k gold power house sweep for these overpowered nations. Port battles are a huge deal, you are stripping a nation from their property, people live in these cities operate business' and live life, is it really realistic that a port can change hands 10 times in a week? Really now this is not a realistic concept that should be embraced by our development staff. Again, make port battle a great feat!!!! Make people want to be there, Make it a worthy spectacle and let others who cant join be able to spectate!!!! that would give the game alot more meaning in my opinion. What do yo all think?
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