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Hotfix for Privateer zones - Advance patchnotes for tomorrow.


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Okay, dev's, don't forget to add an option for PVE-players to choose, if they want to be attacked or not. Such an option has to be available on PVE, since there is...
 

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Peace server = Calm, tranquility, relaxation. All nations are at peace.  There are no port battles.  There is no conquest..  There is no piracy or privateering.  The peace server is perfect for friendly. peaceful gameplay.


Please dont forget this option, I'll count on you...

Edited by Admiral Olsen
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1 hour ago, Earl of Grey said:

If you nerf their speed fast windboosted ships can just avoid em and attack players ... but it doesnt matter much ... gankers at Kpr already adapted ... they make now group ganking in 6th rates ...

Beware of the niagara swarm

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New and again a really bad idea and the best way to reduce the player population. I am slowly really angry about bored people in rich and powerful clans and nations. If you are bored than change the game, pls, pls, pls. 

And do not influencing the DEV´s to make such  extreme decisions. What will happen now:

  •  The pressure to newbees, single players and players of weak clans/nations will grow again, because trading action are now very dangerous
  •  The way to get money and ressources are much more difficult (beside the strong nations and clans)
  •  You could be attacked the whole way, there is no savety left and for protection you need escort ships
  •  Now if you plan a PB or a Flip you would be constantly attacked by these group, so maybe you can miss the time gate for PB

Really i am slowly thinking Naval Action is only a platform to try out new Things for Naval Action 2. There is no stability, no continuity, no strict line

So sorry

Ferdinand de La Salle

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Just now, Ferdinand de LaSalle said:

New and again a really bad idea and the best way to reduce the player population. I am slowly really angry about bored people in rich and powerful clans and nations. If you are bored than change the game, pls, pls, pls. 

And do not influencing the DEV´s to make such  extreme decisions. What will happen now:

  •  The pressure to newbees, single players and players of weak clans/nations will grow again, because trading action are now very dangerous
  •  The way to get money and ressources are much more difficult (beside the strong nations and clans)
  •  You could be attacked the whole way, there is no savety left and for protection you need escort ships
  •  Now if you plan a PB or a Flip you would be constantly attacked by these group, so maybe you can miss the time gate for PB

Really i am slowly thinking Naval Action is only a platform to try out new Things for Naval Action 2. There is no stability, no continuity, no strict line

So sorry

Ferdinand de La Salle

Did you even try the new changes before commenting this?

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4 minutes ago, Ferdinand de LaSalle said:
  • The pressure to newbees, single players and players of weak clans/nations will grow again, because trading action are now very dangerous
  •  The way to get money and ressources are much more difficult (beside the strong nations and clans)
  •  You could be attacked the whole way, there is no savety left and for protection you need escort ships

Nothing has changed in this regard.  If anything, it is a bit safer and the Privateer fleets at your home capitol offer some protection.  Trading is actually very much improved and if you are complaining because you need to escort your traders, then I really don't understand.  You have ALWAYs needed to escort your traders.

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2 minutes ago, Admiral Olsen said:

Not on PVE. You didn't even have to carry guns on the ships until now...

Sorry, I didn't know we were talking about PVE server.  It's an entirely different debate as to whether the PEACE Server should have hostile AI.  Probably should be a separate thread, as all of us PVP barbarians believe you should "suck it up, Princess!"  (A VERY uncivilized opinion, I agree.)

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1 minute ago, Ferdinand de LaSalle said:

OK Angus, than pls explain me what i should do with the escorts (and the whole convoi) if i want to make a trade move into an area of another Nation????

 

Are we talking PVP server?  it's great fun for many players to profit from trade in enemy ports.  Small traders get a free pass from the Privateer fleets.  Of course you still have to deal with enemy players (they will rudely try to kill you!).  THAT's the fun!.  Fast traders in that case.  Some players use a warship up front and Traders in fleet to get their goods through but of course you can't do enemy ports then.  You do get to have some good PVP fights, however.  Another option is to trade in periods of low population.  Risky but profitable.  The bottom line is that trading on the PVP server includes high risk and succeeding against high risk is fun. 

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2 hours ago, Earl of Grey said:

If you nerf their speed fast windboosted ships can just avoid em and attack players ... but it doesnt matter much ... gankers at Kpr already adapted ... they make now group ganking in 6th rates ...

woah woah woah, with all due respect, i dont like ganking, but i would call it free XP, Practice and CM, those 6th rates are probably light and are most likely oneshots for most lineships though

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2 minutes ago, erelkivtuadrater said:

woah woah woah, with all due respect, i dont like ganking, but i would call it free XP, Practice and CM, those 6th rates are probably light and are most likely oneshots for most lineships though

You speak exactly like the typical noob outside Kpr ... "what can this 3 niagaras do to my aga? I will blow them Out of the water" ... 20 minutes later they cry for Help and get angry on the nation that "dont help em" ...

 

 

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1 hour ago, Admiral Olsen said:

Okay, dev's, don't forget to add an option for PVE-players to choose, if they want to be attacked or not. Such an option has to be available on PVE, since there is...
 


Please dont forget this option, I'll count on you...

For PvE: This....

Else we get Loki desaster  2.0 (including shitstorm 2.0) 

The "Peace" server statement means: it's strictly the players choice to attack, he can never be attacked.

If at all this is changed, than only as stated in the quote.

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3 hours ago, Earl of Grey said:

If you nerf their speed fast windboosted ships can just avoid em and attack players ... but it doesnt matter much ... gankers at Kpr already adapted ... they make now group ganking in 6th rates ...

Sounds dangerous :)

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2 minutes ago, erelkivtuadrater said:

mosquitos can be dangerous, imagine the bites and for not mentioning malaria 🤣

we plan to add light (but small fleets) too once the second group size is supported in code.

 

On peace server we still think pirate havens should have Pirate NPC hunters

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