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TESTBED - MISSIONS FEEDBACK


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20 minutes ago, Angus MacDuff said:

I've had pretty good luck in Pirate waters finding missions that I want to do, but I fear that will change when we shift this over to the Caribbean Server.  I can easily pop into a neutral port and shop for missions.  What happens when we are on a more populous server?  Will missions be competed for and very difficult to find?

That might be a good thing. Might give a reason to own a particular port if it spawned good missions - leading to more rvr...

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48 minutes ago, Borch said:

Wait, what? Are the missions shared across whole server? Arent theese spawning individually for every player?

Can you clarify that please @admin?

 

Missions are generated for ports, different players in the same port see the same list of missions, but they are taken individually, so there can't be "mission stealing", even more, if you find a mission with a good reward you can tell your friend where to find it, and they will take it too.

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@admin @Ink @slik

Okay did a Hunt-Mission on Testbed. Kill 3rd Rate. All fine after a few days i decided to do the Mission now i found a Fleet 3rd Rate with Renommee and Cerberus inside after 1h of Battle in a undercrewed Endymion i managed to kill the 3rd Rate after i killed the other two Ships. Went back to the Habor but the Mission stays uncompleted. Did F11 it.

54CF7ED7B7283BE0CEBD125902768672CB7A95E8

Edited by Jim Beamreach
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1 hour ago, Jim Beamreach said:

@admin @Ink @slik

Okay did a Hunt-Mission on Testbed. Kill 3rd Rate. All fine after a few days i decided to do the Mission now i found a Fleet 3rd Rate with Renommee and Cerberus inside after 1h of Battle in a undercrewed Endymion i managed to kill the 3rd Rate after i killed the other two Ships. Went back to the Habor but the Mission stays uncompleted. Did F11 it.

54CF7ED7B7283BE0CEBD125902768672CB7A95E8

If i understood you correctly. Then everything is working as intended
OW fleets do not count towards kill missions as kill missions require you to sink a designated target within the instance. 

Keep in mind also that bot distribution will be changed and will be more concentrated in the future after next couple of updates. Some areas will have a lot more ships of the line, some areas will only have frigates or light ships. Hunt missions will become more predictable, and or sometimes dangerous. 

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I have 2 Hunt missions open right now: one for 5th's and one for 7th's. Successfully completed a kill order; got the reward.

I'm about as conservative as you can get - I hate ANY change. I'm still annoyed at the Devs for taking away my 5-dura Gold Bellona lol.

That said, I'm overall pleased with the Testbed's mission system. There is a great deal of much-needed flexibility and the Captain retains a great deal of discretion. I think the Devs have developed a good system here, though I think it CAN be improved.

First, I took the Tute and got upgrade to M&C - I've always been partial to the Frigate - but how well will new players respond to the requirements?

There are currently no 7th Rate missions at KPR; I must stress that these need to be MANDATORY at Capital Ports. There should always be 7th-rate missions available for new players, IMO.

While I'm taking a long time to get used to the new port UI, I'm overall pleased. There is one thing that bothers me; though I'm sure I'm alone in this: having the 3D scene focus on the dock. OK - I agree it's much better than the blue screen, but I'd like to see a focus on an Admiralty House or warehouse - something that very clearly shows you're on shore. Just a quibble; of course.

Continuing to explore; I think the Devs have done good work here. :)

Edited by Captain Hammered
typo
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Opinion only…

I think the single enemy “Combat Mission” should remain, because a player can sail straight out of port and do (single combat), collect rewards, return, repair, repeat, which is symptomatic of environment/casual players.

I also think the term “Combat Mission” should remain, alittle bit for a easier transition to the new UI, but mostly because the term is a good one!

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I  consider myself an below average player and am finding it hard to do the missions. I can with the Pickle, but not with the Surprise or Frigate. Fighting a better ship than what I have is proving too difficult. Looking for equal 5th rates, and I've seen few 6-7 rates, hasn't been easy to find either. I know this is probably not the case with most people posting here, but it would be nice to have a better variety of missions for different play ability. 

I hadn't realized till reading this Forum that there was limited missions per port. I was thinking opening Knoweldge slots will take longer as well as a result of this.

Happy sailing and good luck.

 

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pve missions only focus people on grind, rather than actually playing the game, unless they are difficult and rewarding or something like this, but the ones u made are just easy, time consuming, and boring.

Edited by Captain2Strong
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The missions themselves were fine once we understood everything scales if joining with others. Sometimes it was not clear what level missions are at thats just description/familiarity. 

I like the diversity offered overall but not the lack of similar options once taken.  Every port offers the same missions , so you can’t choose ones similar to ones you have already done which is frustrating, especially as sailing around in open world sometimes feels empty, or repetitious - sank same Essex 5 times to rank - bit more variety would be good.

Not sailed a Hermionie before which was nice  

 

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Speaking from the PvE side of things, if the new mission system goes through, we need a massive increase in the number of AI ships roaming the OW.

Everyone will be forced into OW hunting, since there will no longer be any mission-generated ships, and the number and variety of OW fleets as is right now is constantly a reason for complaint. If you then increase the number of players hunting, the problem will be magnified monstrously, to the point of unplayability.

Also, the idea of charging for teleportation is simply unacceptable. This change alone would kill any interest I might have in continuing to play the game. Consider not adding this "feature".

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I think the AI population roaming a region ( and regions can be fairly vast, some of them ) might be related to the amount of players active in that region.

Example, Belize. You can have 50 players sitting in port and the entire Region ( not only belize port area, it is the entire region ! ) is full of AI.

This is just unconfirmed observations throughout the years.

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11 minutes ago, Hethwill the Harmless said:

I think the AI population roaming a region ( and regions can be fairly vast, some of them ) might be related to the amount of players active in that region.

Example, Belize. You can have 50 players sitting in port and the entire Region ( not only belize port area, it is the entire region ! ) is full of AI.

This is just unconfirmed observations throughout the years.

Yeah, well, the population is already abysmal, and having them all trying to hunt for the same things out in the OW with the current scarcity will rapidly lead to frustration, and that will rapidly lead to quitting.

I know I will if these changes go through as they are.

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1 minute ago, Hethwill the Harmless said:

Also IIRC from some posts of the devs there should be 2500 NPC sailing around the map at any given time, something like that.

Meaning there's always NPCs to hunt anywhere.

1538 bots
2500 players 

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1 minute ago, Hethwill the Harmless said:

Thank you for the numbers.

in one of the next patches bot distribution will drastically change to provide for easier hunt mission targets. There will be zones with only lineships, zones with only frigates and such. 

 

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Just now, admin said:

in one of the next patches bot distribution will drastically change to provide for easier hunt mission targets. There will be zones with only lineships, zones with only frigates and such. 

 

Question: Nation controlled areas will see more own Nation NPC sailing round and less enemy ? I ask this because they are a nice to have safety measure, a indirect escort if needed be. They always were in past at some point ( we still didn't have the forts :)  and ppl would actually sail with the NPCs many times for safety during parts of the journey )

 

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5 minutes ago, Hethwill the Harmless said:

Question: Nation controlled areas will see more own Nation NPC sailing round and less enemy ? I ask this because they are a nice to have safety measure, a indirect escort if needed be. They always were in past at some point ( we still didn't have the forts :)  and ppl would actually sail with the NPCs many times for safety during parts of the journey )

 

Filler system was undersigned and does not provide incentives to move to enemy waters. British ports should mostly have british shipping around them. Nelson did not search for french/spanish fleet near london. He sailed to Spanish Cadiz.

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13 minutes ago, admin said:

Filler system was undersigned and does not provide incentives to move to enemy waters. British ports should mostly have british shipping around them. Nelson did not search for french/spanish fleet near london. He sailed to Spanish Cadiz.

it's a great idea.

i hate to see all those same nation  foreign Ai ships just sailing around on OW in our own waters

they are more often used by enemies to seek shelter and become overpowered by numbers sometimes.

 

the counter of it is,that we don't see enemy fleets anymore to attack in own waters

but you can always go to other enemy waters for that.

 

or perhaps screw down the total number of enemies so they become rare..

like hetwills post on this ...

Edited by Thonys
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