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woodenfish

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About woodenfish

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    Alkmaar, NL

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  1. Which timezone do you play in? And also for which nation?
  2. I wonder two things...what server are you playing on? Maybe we can arrange someone to come and to a battle with you to help explain things. Also what guns do you have on your ship? If you have medium guns, then you need to get close to your enemy in order for them to do much damage.
  3. Maybe the information you want is there, but not in the form you want it to be. You are never going to get a list of which mods your opponent (be it AI or player) have. You do get, however the number of muskets, marines etc. You can infer some information from that. AI traders always have marines, for example. You can also watch in the early rounds of boarding what the AI does, mostly it does a set pattern of commands (for eample fire grenades followed by 2 braces). You can then use that to decide how to counter that. I attack on a fire grenades for example. It hurts in the beginning, but it wears down their morale quickly. You also have to do that whilst not giving the AI time to react and also you need to think about what your morale/prep is. That seems to work for me. But now I have put marines on my boarding ship, it has certainly made it easier.
  4. I may well be wrong, but I always thought id didn't matter what guns you put on a fleet ship, it was always fitted with mediums, at least in the past it was like that. Maybe they have changed it now, would be nice to hear from the devs or someone more in the know.
  5. I don't care about a wipe ot not - I'll be happy either way. I would say that when I started one of the things that made me play the game was being able to see players of a higher rank than me - see what they could do and think 'I want to be able to do that!' or 'I want that ship too!' Players who have played in EA will always have an advantage over someone who has not. They know the game, they know how to make money, how to kill AI/other players, in short they know how the game works. Someone coming new has to learn all that and will be at a disadvantage until they have. Exisiting clans will always have themselves established before new players could.
  6. If you capture a Le Requin (for example) in a battle (instance) and transfer to it (sail in it) you can do that. If you want the doubloons/other rewards, you have to sink it in the battle (instance). To do that you have to be on a different ship which needs to be a non DLC one.
  7. Might it be they fell foul of the dreaded text counting problem? If a computer compares two values as text, then 10 is less than 2, because it only compares the 1 against the 2. If a computer compares two values as numbers then 10 is bigger than 2 - because it compares the numeric values correctly.
  8. Maybe I'm just unlucky, but I did some PvE last night. I took 2 fleets of medium AI - 1 Frigate + 8 en 1 Belle Poule + 7 = 17 ships plus also 1 other random ship and 4 traders. For a total of 22 ships sunk and looted I got 17 doubloons from one of the mediums. I also got one or two nice upgrade drops, which is nice, but I'm not sure if the doubloon level is what I should be expecting - or if, as I say, I was just unlucky.
  9. if ships are capped at 15knots, that's 27.78km/h. So in an hour and a half you can only travel 41.67km in any one direction, so battle instance doesn't have to be all that big.
  10. Am I just missing the mint building - or isn't it available yet?
  11. That might be a good thing. Might give a reason to own a particular port if it spawned good missions - leading to more rvr...
  12. Whist crafting I noticed that the list of ship blueprints you can make doesn't update as you craft, so you can't see what you can make with your live crafting level. You have to close the list and then open it again in order to get the up to date list
  13. If you mean you can't see the testbed in the dropdown list, I had the same problem. You have to enter the code in the box and click checkcode to get the testbed option to appear in the dropdown list.
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