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woodenfish

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Everything posted by woodenfish

  1. I'll stop when I get an answer to my simple question
  2. Where did I do that? I asked a simple question. If the answer is 'it's in the api data if you can be bothered to look for it' then say that and we'll all go and look. What I'm trying to establish is if there is another source of information. (I personally see nothing wrong with listening to the messages between the game client and server if you are clever enough to do it and understand what they mean)
  3. I'm not accusing you of anything, nor am I upset with you. If the devs give you access to something then well done for asking for it and I expect you to use it. All I'm trying to understand is if this information is available to all of us equally. If so then it's up to me to go and find it and make use of it. Is it buried in the current api feeds, or is it from some other source - like listening to the communications between your game client and the server?
  4. So where is the link to this info so that we can all use it. Is it in the API feed - I admit I haven't been following that one too closely for a while. If it's publicly available it's fine and it's up to us to use it.
  5. If that is true then that's an inbuilt advantage over everyone else in the game and I'd be pretty upset about it
  6. No. I don't think admin means that, but he'll tell us for sure. It's more the jump from 4th/3rd rates straight to first rates withou using 2nd rates in between. With the old ranks you didn't have enough crew to captain a second rate, and if you were a rear admiral you had too much - so most skipped the second rate.
  7. Which timezone do you play in? And also for which nation?
  8. I wonder two things...what server are you playing on? Maybe we can arrange someone to come and to a battle with you to help explain things. Also what guns do you have on your ship? If you have medium guns, then you need to get close to your enemy in order for them to do much damage.
  9. Maybe the information you want is there, but not in the form you want it to be. You are never going to get a list of which mods your opponent (be it AI or player) have. You do get, however the number of muskets, marines etc. You can infer some information from that. AI traders always have marines, for example. You can also watch in the early rounds of boarding what the AI does, mostly it does a set pattern of commands (for eample fire grenades followed by 2 braces). You can then use that to decide how to counter that. I attack on a fire grenades for example. It hurts in the beginning, but it wears down their morale quickly. You also have to do that whilst not giving the AI time to react and also you need to think about what your morale/prep is. That seems to work for me. But now I have put marines on my boarding ship, it has certainly made it easier.
  10. I may well be wrong, but I always thought id didn't matter what guns you put on a fleet ship, it was always fitted with mediums, at least in the past it was like that. Maybe they have changed it now, would be nice to hear from the devs or someone more in the know.
  11. If you capture a Le Requin (for example) in a battle (instance) and transfer to it (sail in it) you can do that. If you want the doubloons/other rewards, you have to sink it in the battle (instance). To do that you have to be on a different ship which needs to be a non DLC one.
  12. Might it be they fell foul of the dreaded text counting problem? If a computer compares two values as text, then 10 is less than 2, because it only compares the 1 against the 2. If a computer compares two values as numbers then 10 is bigger than 2 - because it compares the numeric values correctly.
  13. Maybe I'm just unlucky, but I did some PvE last night. I took 2 fleets of medium AI - 1 Frigate + 8 en 1 Belle Poule + 7 = 17 ships plus also 1 other random ship and 4 traders. For a total of 22 ships sunk and looted I got 17 doubloons from one of the mediums. I also got one or two nice upgrade drops, which is nice, but I'm not sure if the doubloon level is what I should be expecting - or if, as I say, I was just unlucky.
  14. if ships are capped at 15knots, that's 27.78km/h. So in an hour and a half you can only travel 41.67km in any one direction, so battle instance doesn't have to be all that big.
  15. Am I just missing the mint building - or isn't it available yet?
  16. That might be a good thing. Might give a reason to own a particular port if it spawned good missions - leading to more rvr...
  17. Whist crafting I noticed that the list of ship blueprints you can make doesn't update as you craft, so you can't see what you can make with your live crafting level. You have to close the list and then open it again in order to get the up to date list
  18. If you mean you can't see the testbed in the dropdown list, I had the same problem. You have to enter the code in the box and click checkcode to get the testbed option to appear in the dropdown list.
  19. This was one of those wierd moments. Litterally randomly on the wall of a restaurant in Borgio Verressi in Italy when I happened to be on holiday (hense the bad picture because we were leaving when I noticed it)
  20. Diana values that are in the api now can be seen via: http://royaltraderscompany.com/ships.php
  21. Where will we be able to see the BR? Just wodering how we will calculate the BR for a PB if they keep changing...
  22. Could we try testing the complete removal of mods? So we just had ships that you'd then choose the build/wood of. That way ships would be much closer together and I think each would have their role again. Would be much simpler for everyone too. Maybe bring back a small region dependant bonus to promote pvp around those regions?
  23. I think the frigate class was the most balanced. In my clan we had people who loved the Trinc, but others hated it's heal and loved the Essex. I didn't like the heal and had to have bow chasers, so my favourite was the frigate. The point was no ship could do everything. Which your favourite was, depended upon how you liked to sail. That's how it should be. If one ship can do much more than any other in it's class, then it's always going to become the ship of choice.
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