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Everything posted by slik
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Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
The line number doesn't matter, missed lines will be replaced with English localization after game is started -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
We expect that every patch will have impact on the _English.csv file (corrections, additions, may be removals of strings), so it is a good idea to be prepared for the next patch. To search for the changes I'd suggest using diff tools (you can google for them, they open original file in left and new file in right and show differences between two text files). To use them and see the differences you need to have the original (previous version) _English.csv file, so it is a good idea to have a copy. Example diff tool output: Just FYI. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
No, not at the moment -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
No. Names won't be translated at all (to prevent confusing). You can put name translation into the description. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
There are descriptions (for resources they're empty because not used), names won't be translated. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
There are only 4 tags supported: <i></i> for italics, <b></b> for boldface, <color=#colorcode></color> for coloring and <size=size></size> for size. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
There will be official support for German language. It always was like this as I know. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
What do you mean? Could you rephrase please -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
The font we use has issues (some symbols are not at their places, for example to render ] you need to use \ in translation file), I hope it will be fixed soon. Sure you can change them. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
@Released Privateer I'll check @FRAN 1) csv uses utf-8 encoding, it seems your Excel installation opened the file with some other character encoding 2) all characters work fine with utf-8 3) some of them are automatically resized, some of them lowering font size, some of them just have static width (we will try to fix the last ones); but better to think "no" and try to use phrases with the same or less length 4) changed how? please explain what do you mean, thanks -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
@Released Privateer To revert the _English.csv file to original (and correct) state - try to validate steam cache: 1) Right click on the game in steam client, select Properties 2) Select LOCAL FILES tab 3) Click VERIFY INTEGRITY OF GAME FILES -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
1) Create a new spreadsheet document, then click on "Import" option 2) In the window that appeared select "Upload" tab, and upload the _English.csv file 3) In the Import file window select the next radio buttons 4) Click "Import data" and wait while imported. You will see the data appeared in your document. 5) Do edit/translate strings you want to change. 6) When you finished select File -> Download As -> .csv to download your translation file 7) Move the downloaded file into the game's Languages folder You should not have any problems with csv formatting now, google formats the csv file automatically for you. @Released Privateer -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
Perhaps some kind of csv linter would help, like https://csvlint.io/ But I recommend you to create a google spreadsheet document for translating. I will post instructions in a few minutes. -
It seems like Excel added extra " symbols while importing (opening) or exporting (saving) the file. The original _English.csv doesn't have them. I'd suggest to check how the csv import/export process could be correctly configured in Excel. BTW opening the file as a google document and then exporting ("file -> download as" option) from the google as csv worked fine for us.
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Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
Yes, there are some, will be fixed later. -
Custom localization file - discussions
slik replied to admin's topic in Localization and languages. Community translations.
All what is exported into the _English.csv can be translated (some strings are blank though). All strings that won't be translated (like ship names, port names, etc) aren't exported to that file. -
I'm almost sure excel corrupted it for some reason, please try to use a simple text editor (like notepad++ or sublime text, not sure standard windows notepad would work) to edit the file, if the file loads ok after modifications with these editors then it's something wrong with your excel installation or export settings.. We require the file to be correctly formatted CSV (comma separated values) with UTF-8 encoding.
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Количество миссий тоже варьируется в некоторых пределах, каждый день другое. Сегодня будет фикс.
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При перезагрузке сервера генерируется новый список миссий. Возможно появится аналогичная, но не факт.
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Каждому игроку доступны 20 миссий, они одинаковые для всех в одном порту, но берутся индивидуально, воровство миссий невозможно.
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Да Во время майнтененса мисии обновляются Можно больше путешевствовать