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Found 12 results

  1. Suggestion: RvR needs a reward boost imo and I believe that redeemable woods chest would be very good reward for RvR players. So after defending/attacking successfully players get a wood chest as a redeemable. The wood chest are not that hard to come by anyway if your willing to grind PvE, so it is not to good/much. Current reward and why it's not enough: The victory marks (VM) we get today is not that useful for players in a immediate and individual way. In the beginning VM where extremely valuable for clan/nation to upgrade/invest in ports. Now on the other hand most nations are do
  2. I do not have an idea of how this might be code wise, difficult to put in or not at this stage, but; - Mission Rewards to be broke down, by player choice upon completion and action of Claim Reward, in: Doubloons -or- Reals - listed in the mission details as: Reward 1000 Doubloons -or- 32000 Reals ------------------------------------- Player would have a Claim Reward screen with the type of currency choice.
  3. (PVE, Peace) Today before maintenance I tried to claim my reward for 1st rate weekly event, being 9th in the leaderboard. I tried several times since this morning (10:00 on GMT +2) until the warning of 15 min. left for server maintenance, when the "0 hours" was clearly displayed in the event window, but the "claim" button was always grey and clicking did not produce any effect. I assumed that the reward could indeed be claimed only after the maintenance, once the event leaderboard was finalized, but when I relogged after 12-13:00 daily maintenance there was just the possibility to ac
  4. Rewards: 1 Officer representing your character as 1st Corps Commander (his Rank depends upon difficulty). The Officers Rank at the Barracks varies (you can reload your last battle savegame, before camp, to reset Barracks until you get 2 Bde. Generals). + The Potomac Fort * CSA * Slots: 0(0) Fixed Troops · The Civil War Campaign Medal · Career Points +1 $33000 Men 2100 Reputation: +15 Government: - 2000 Springfield M1842 (4) - 2000 M1841 Mississippi (4) - Brig. Gen. James Archer (4) #1861 1st Manassas Campaign + Newport
  5. hello, I try to use the fire ship to kill the enemy. very successful blow up 2 Mercury and Constitution. and here is the video how I did but after battle. battle log show the reward and not of them is about the explosion kill is this normal? is very sad that fire ship do the most job but earn nothing
  6. I think there is a big problem into the reward system right now in pvp. When you are doing pvp in large group, the battle can be an 1.5hour battle and sometime things are going bad and you are nt sunking anyone or few ennemy althought you have fight like pig and then you get the famous: "Captain xxxx you make a battle and win nothing" What the hell? I make 500 shot in hull, dismate 3 ships use 200 repair and i got nothing? What is wrong with you? i could just have sunk 2 lynx in front of my capital and won more than making pvp 1.5 hour? And what is true in port battl
  7. I think the idea of rewarding each player of a nation depending on the nations success is genius, cause it could promote PvP, RvR, and acting for the nation in general. But just handing x Victory Marks to each player is way to simple... Its not fair, cause some players did more, some did less, some did nothing, and some are alts. Its not rewarding individual actions. Players are promoted to join successful nations, not to do more PvP and RvR. Especially for new players free tradable marks equal lots of free money. How it could work: 1: Measure individual effort. Keep it simple
  8. United States Captain Missions, iv only gotten mission rewards for about 1 or 2 missions out of 5 we have completed. i sent an f11 report in aswell.
  9. I find it really injust that if you manage to run away from your enemy (trader example) succesfully, or have to flee after causing major damage to enemy but also take fatal damage to your self that there is 0 reward for this. After you have given your very best and fought till the end you should get reward! It is frustrating that after 30mins of fight you might need to run and get no rewards at all, its not often this happens but when it does its like wet rag to your face. Also there is no xp for traders that are bullied / chain pulled to battle that they escape succesfully. There should
  10. Originating off my post in the patch notes thread: http://forum.game-labs.net/index.php?/topic/15638-development-plans-for-conquest-mechanics-rvr/?p=293895 Note: These are just rough ideas. The rewards, map design, ship types, fleet designs, etc.. Minor details can be worked out or discussed. Myself and a few of the players in the community have begun to feel that the current mission system is getting a bit stale. Things became a bit more fun and exciting when fleet missions were introduced but the base mechanics remained the same in that your objective scenario is always the same
  11. I believe it's bad that currently players are concentrated in the capital waters, leaving a huge % of the map almost empty. What devs could do to encourage a player spread around national ports, just an idea : - Port would record the admiralty orders they deliver and their completion. - Depending on the amount of completed admiralty orders in the port per day, the reward for admiralty orders is increased or reduced. - Players should have a visibility of completion % in national ports so they can decide "hey let's do missions in this area, it will be more rewarding". Lets call it "Por
  12. This is a suggestion against ganking and to increase low risk/gain ratio in uneven PvP situations to create more incentive to fight instead of running away in different ad-hoc OS fight scenarios. If a battle rating system to enter instances, like the group strength in PotBS, might be added or not, is irrelevant for this concept. Here the battle ratings are being used to dynamicly adjust the XP and gold gain in various OS PvP fights. Dynamic PvP Reward System: After the battle is closed, the battle ratings for both sides are being used to calculate an extra PvP loot factor according to the B
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