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Found 17 results

  1. Well, "A date with Diana" is a great first event on our server(s). As someone who organized the first public event ever on Peace Server back in may 2019, I really endorse events in this game and there should be more of them. But diversity as always rules - we could contribute to the success of that principle if we had a powerful editor for setting up events of our own design. Of course this editor would have to be cheater-proof. Means, you don't store the result on your HDD but upload it to server as a "planned event" pretty much like scheduled port battle are planned ahead, and devs or a moderator could look into your event before it takes place to eliminate any fake content or cheating purposes, manipulated data or what else could happen... Data on server will be secure. Now what could be desirable for an Naval Action Event Editor (if it is DLC or not)? - different sorts of events - freedom as much as possible in planning - scheduling in time, according to availability of yourself and participants - rewards and who contributes to them (a) Sorts of Events - regattas, boat races over defined routes, following checkpoints - organized fleet battles, with parameters concerning number of players for each side and ship sizes. - durability test, like people having to face waves of enemy ships, measuring how long they survive and how many kills they can achieve meanwhile - silly fun happenings like having to fight a First Rate in tiny gunboats - achieving a score, like making the most money in trading over a defined time period, no matter with what merchandise, by buy + sell to ports. (b) Planning - user defines number of participants, classes of ships they are allowed to use, even what cannon type is allowed on them. Starting point on map or location of the event, a zone: a port to start from. (c) Scheduling - user enters time when event starts and time when it ends. Should always be a few days minimum in advance so people learn about it and can adjust their real life activities to attend, if they chose so. (d) - donations can be collected for the prizes given out after winner(s) are determined by the event, if any. Events can also be organized without any prizes. A neutral place to collect donations would be helpful to avoid cheating. Like you pay/give to "state clerk" who keeps an account of things for an event and administers the payoff according to given victory definitions.
  2. Well. I have now sailed around Aves patrol zone for hour, NPC ships at coast never venture in it. So i cant get any compat marks. At this time it seems no players were here either, thats why im scanning all around for NPC. Is it really necessary "hardcore" gameplay to make players wait hours for targets? @admin Its enough hard allready to find NPC targets at OW and now at PZ too...
  3. (PVE, Peace) Today before maintenance I tried to claim my reward for 1st rate weekly event, being 9th in the leaderboard. I tried several times since this morning (10:00 on GMT +2) until the warning of 15 min. left for server maintenance, when the "0 hours" was clearly displayed in the event window, but the "claim" button was always grey and clicking did not produce any effect. I assumed that the reward could indeed be claimed only after the maintenance, once the event leaderboard was finalized, but when I relogged after 12-13:00 daily maintenance there was just the possibility to accept the new weekly challenge and no trace of past event. At around 11:30 I also wrote in the help chat asking if some mates already succeeded in claiming their reward the previous week, with no answer due to lack of players online. Could you please help me in pointing out my eventual mistakes in the claiming procedure (whose conditions and terms are not very detailed in the game) in order no to repeat such failure or tell me if there was a bug that prevented me to claim the reward. Thank you.
  4. The suggestion: Admiralty offers every player for the duration of a week 3 event vessels of 2 different rates ( rates and vessels are RNG but for all players the same) for free To Devs: Some time ago a rework of the Redeem function was announced, implementation could be achieved through a new tab like "Weekly Event redeem" Details: Every player receives 3 ships out of 2 different rates. The ships are equal for all players Wood,build-ins are determined by admiralty perma mods cant be equiped only certain books are allowed claimed or unclaimed ships get deleted after their event week to make room for the next 3 ships Those ships are called for example "Event Cerberus" (they cannot enter pbs, but have normal RoE and can be used in OW) They cannot be captured or used as fleet can not be traded Event ships have reduced pve reward in order to guide players towards pvp *edit* How outfitting with determined books could work: Pros: reducing fear of loss guide players to all kind of different ships they normally wouldnt use reducing fear of loss give access to ships even for casuals all players become competitive by giving them "equal equipment" skill matters Cons: Could be used to troll people because free ship - but kind of same like ow captured AI ships and quantity is limited to 3 each week for every account. /discuss
  5. Hello, community, how many wrecks are in the area of unknown fleet location? I did it once but I only found one which was empty. Cheers Casanova
  6. Sat August 5 12 PM · Szczecin http://www.niebieskaszkola.pl/ via https://www.facebook.com/events/1236034576506453/?active_tab=about
  7. I miss the stormy sea on this game that i used to have fun last year so, I suggest that devs reproducing the new PVE&PVP event at Stormy sea how does people think about this??
  8. With the oncoming pirate scourge hitting the Dutchlands, we hereby declare the mission Dutch Oven to be in full effect. Any pirate sunk/captured within dutch territory will be marked under this mission.
  9. Those events really spiked interest in the game on the weekends and got the server filled with people trying to go for the chests. Many people complained about them but if they did them throughout the weekend it would create great pvp and something to do.
  10. PvP2. Would anyone be interested in setting up a couple of battles with traders on one side (and a few escorts) against a fast raider fleet of 5th and 6th rates intent on capturing/sinking the traders? Using the PvP Deepwater Event or big battle missions, we could have battles where 4-5 LGV/Indiaman with 2-3 escorts are attacked by other small Frigates or smaller. I used broadside weight as a rough balancing number. BR doesn't really work with traders. For example an 8 v 8 event Merchantman - total of 873 broadside weight 1 Indiaman - 225 4 LGV - 90 1 Belle Poule - 180 2 Navy Brig - 54 Versus Raiders - total of 810 broadside weight 2 surprise - 150 2 renommee - 129 1 Niagara - 90 3 Rattlesnake - 54 To make it more interesting and to ensure balance, there will be two battles, the roles get reversed after the first battle. The merchant players and raiders reverse roles. It would be nice to get at least one player form each nation/republic/whatever the pirates are involved The crew numbers: Merchantman = 1,890 versus Raiders 1,475 - making it difficult for the raiders to board unless they kill lots of crew. If we use the PvP Event, there is already a reward for doing well. If we use the big battles, we'll have to come up with something we all contribute to. So... any interest?
  11. I would like to analyse what you get in the redeemables from the events. please only comment what you got from the Paints Chest and Ship Chest. I´ll start with mine: Ceberus - French Constitution - Sicily Rattlesnake Heavy: Fir Wood, Stiffness, Regional Strong Hull Bonus Rattlesnake Heavy: Oak Wood, Stiffness, Regional Strong Hull Bonus
  12. To all captains of PVP2 server, PVP events are designed to bring people together and encourage fighting by providing rewards to top 10 captains on the list. As you all know our server is greatly suffers from loss of population. On top of that people do not show up to those events in fear to be ganged. The common believe will be that if I'm not surrounded by friends there is no way I could get a fair fight. Those few of us who come to PVP Events and wait for hours just to get one or two fights can confirm that the above is not the case. Knowing how hard it is to get a group together on PVP2 we have been arranging fair fights for a few days now. Therefore I would like to propose that all PVP events on PVP2 server will follow basic rules below: 1. Everyone shows up in the middle of the circle in their ship of choice no matter the numbers; 2. There shall be no ganging, chasing lone captains or any unprovoked attacks; 3. When people get in the middle they arrange fair fights whether 1on1 or team on team based on numbers and ships; 4. Players who break this rule and attack without arrangement shall be exposed by screenshots, shamed and hunted by others for the length of the event NOTE: Copy / Paste this post in Global during the PVP event so everyone who participates and those who wanting to give it a try will be on the same page. Thank you for your attention [BLACK] Koltes
  13. I would like to analyse what you get in the redeemables from the events. please only comment what you got from the Paints Chest and Ship Chest. I´ll start with mine: Ceberus - French Constitution - Sicily Rattlesnake Heavy: Fir Wood, Stiffness, Regional Strong Hull Bonus Rattlesnake Heavy: Oak Wood, Stiffness, Regional Strong Hull Bonus
  14. The idea is: Spread "cards" or letters of credits or merchants credit around the OW (bottles) AND random in ports. When in sealed bottles the player already get its property (as LH); when in ports (at consumables tab- random too) it can be purchased. With the letter of credit in hands the sailor open it and there shows the instructions to Exchange it at random port. It can be exchanged for upgrades, LHs, paints, and so on...maybe can be put 3 kinds: small letter, médium letter or big letter. By the amount, the player can choose to get the risks and go to Exchange it or simple put it to sell to another one interested. That can be fun and can improve more trading and smuggling around OW.
  15. There is any chance to implement manilla galleons fleets when Pacific finally get open? Will be nice to try to intercept big and strong NPC fleets with lots of loots. Btw, why dont implement too the great spanish armadas (armada de barlovento, armada de guarda, armada de la carrera de las indias, armada de nuestra señora de guía)? Right now, the NPC traders just dont worth nothing. I know there is a huge effort to just get rid of NPC traders (and i really like the idea) but with the average pop of players it cant be done for a long time without break the game, because OW stills empty enough to do it.
  16. So, as we all know, over the past 3 weeks the devs have conducted 3 special events that give you the opportunity of getting a deadman's chest and the chance of getting one of the new blueprints. However as we know there has been some dissent among the community regarding these events. My personal opinion is that these events are a fantastic idea and were conducted in a "satisfactory" manner (others may disagree). not writing a hate post or anything, but is there any hints that the devs could give that might point a change in the events, or even the dissolution of these events. Thanks:strugs
  17. Lets Make an Event! This post is just some of the ideals that i thought of.....i don't know if some one else thought of them and posted it some where else..if so Sorry. These ideals are just some spit-balling events that could brighten up the sever from the good old grind and trading. Which there is nothing wrong with! 1. Cutter Wars. With this event a player and enter a que like for a small battle or big battle at a port. This game wouldn't need a faction only side it would just start once there was enough players. The game would be simple, Team vs Team battle with cutters only. 25vs 25. Each team gets a certain amount of tickets and each team has to get a certain amount of kills because who likes joining an event and losing right away. The team who wins can get rewards like gold, exp, or items. The losing team can still get a reward but on a lower scale. The battle map could be a med size map with a few small island or what not. When the event starts each player would start out in a free cutter given to them. Risk: Low-None Reward: Med if won/Low if lost 2. The Treasure Fleet. A sever wide message would appear. Saying several treasure fleets has been sighted and are heading blank locations (these fleets could head to each nations capital)...so that not just one nation has one. The goal would be to head out find the fleet before it got to its location, tag it, join a battle do some damage/sink it and get a reward. How the treasure fleet would work is that it would still remain after you join a battle against it so others can do the same and be able experience the event. The fleet could even change based on the size of ship you have kinda like a mission. Risk: Med-Low Reward: Med-Low 3. Steal the Plans. Each nations Capital will spawn a Open world icon out side the port. The goal of this event would be a player, clan or over all nation to try to capture as much Plans as possible from the other nations and also defend theirs. Keep in mind that a nation with smaller population would be far less then that of a nation with a higher population so that it would not be worth it for a larger nation to steal from a smaller. Depending on the size of each nation that is logged on at the time they would have to get so many points to win. There would be a level of rewards for each place a nation won. The rewards could mean a boost in resource production over all to a nation. Exp boost from pvp/pve. etc. Risk: High/ Med Reward: High/ Med 4. National Monument. Based on each current population, each nation would have a project that they would have to build. The project would require each nation to venture to ports near other nation to acquire a resource that wouldn't be used other than for the project. Other nation could try and stop players from getting that resources from their nation. If you sank a player that had the resource for their project you could earn tokens or some type of currency that you could spend on for you ships or something once more content comes out for the game. Once one nation finished their project it would reward that nation with a boost or reward. all this still can be worked on but its just an ideal. Risk: High Reward: High-low These are just some of the ideals i had and they could all be bad ideals but like i said im just spit-balling these. If you would like you can comment on these and point out their flaws.... Please keep it civil and this doesn't mean this is going into the game.
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