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I want everybody reading this to think of the most fun battle they've had in naval action. Chances are, it was a fair hard fought battle. 

I wish there was a mechanic in place to enforce this.

I propose a BR limit set by the defender or attacked ship. If a group of players attacks another group of players or most commonly 1 player, they would only bring to the battle whatever ships amounted to the same or very close BR of the defender.

An example, if a bunch of 4th rates attacked a 1st rate, only 2 would be able to join the battle.

On top of this mechanic, only the defender should have invisibility upon exiting the battle. 

As it stands right now, 90% of pvp being done is from ganks.

Also on a last note, it's worse than ever before with gank squads hiding in battle instances with "spies" outside letting them know of a lone ship sailing close to their battle instance. They all exit the battle with invisibility and swat their target. This doesn't seem like fun to me. 

What do you guys think about this idea?

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Sorry, but these ideas of BR based restrictions are nonesense. Groups of players outnumbering you is not a problem but a viable tactic. It just becomes annoying when people only use specific gank ships, start to run from every even fight, and nobody is able to catch those groups. To prevent this, think about mechanics that arent favouring those ships and tactics.

Wood types are imbalanced. As a result fast ships loose all combat capability and there are no other choices. Laser guided sternchasers let you escape easily with those ships. OP repairs on one hand allow you to escape very easily, on the other hand they compensate your hull weakness while youre aiming for crew and boarding. Too powerful boarding mods also increase efficiency of those ships. Etc.

Edited by Fargo
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2 minutes ago, The Red Duke said:

Universal is that we all hit Sail knowing full well of the options in play. Or do we... ?

I am not sure we do. I am starting to think any fight one loses is considered a gank, ones we win are considered PVP.

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Just now, Vllad said:

I am not sure we do. I am starting to think any fight one loses is considered a gank, ones we win are considered PVP.

Hence why facts ain't opinions :)

That's why I usually say that mechanics are blind. 

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1 minute ago, Vllad said:

I am not sure we do. I am starting to think any fight one loses is considered a gank, ones we win are considered PVP.

No, I don't agree with that.

I was hit last night with a load of wood in my LGV, by 3 ships.  The ship was freshly crafted the day before, and I lost it along with the full hold.  So yeah a big loss, fresh ship and full hold, but I don't consider that a gank even with 3 v 1.  Plain and simple I screwed up.  I wasn't watching the horizon (instead I was actually watching TV, lol, like an idiot - looked over to the monitor and noticed I had 3 seconds till the battle started).  They were hunting and I was found.

Not everything is a gank, much of it is simple privateering.

Here's what I think, right or wrong - the reason so many losses look like ganks is the age-old problem we've had with this game, simply not enough players on the server.  It's a big open world.  If there were 1000+ players every night, it wouldn't seem so huge every time someone lost a ship.  Battles would be bigger, and either pvp would be more even or one nation/rats would basically win.  The microscope is on each loss because there are so few players.  That's my take on it.  In my example above, if there were 200 French players on last night, I don't think I would've been in the situation I was in, whether or not I was watching TV like an idiot.

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1 minute ago, Fargo said:

Read further. Fast and agile, with chasers, not capable of competing in combat, built to escape.

Is it a gank ship when those fast agile ships are incapable of actually combating any sort of tank ship? Sure they can tag you and get you into combat but they can't actually sink you if everything else is equal.

Aren't gank ships based on your definition only really good at sinking other gank ships? If that is true then why call them gank ships? Why not just call them fast ships? You make it sound like there is one specific build out there that is killing everyone. Is that actually true?

Their are ships that are really good at escaping, however escaping is not really the same as ganking is it? You can make Pickles and Cerbs that will out run Surprises and stern camp them to boot.

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2 hours ago, Simon Cadete said:

1. On top of this mechanic, only the defender should have invisibility upon exiting the battle. 

2. As it stands right now, 90% of pvp being done is from ganks.

1. What if the defender performs a safety tag (becoming the attacker)? That would only make things worse for the player trying to get away.

2. Why would you want to put an end to something that 90% of the players are doing? Why not be aware of it and plan accordingly? Or start sailing with a few friends?

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So no excitement of the chase or the rush of the escape, the glory of beating the odds nor the respect gained if beaten while having the odds, no more exhilaration while escorting a trader during a raid, or trying to take a prize back to safe haven ? Gotcha.

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18 minutes ago, Vllad said:

Fair enough. So what is a gank?

The OP says we should get rid of it but if it can't be defined how does one remove it?

 

Everyone's formula will be different won't it?  So you made your point there, and you are certainly correct.  But probably at some point most people's formulae willl wind up defining a gank somewhere along the line, so you'd think this thing called a gank must exist?  Your replies to this thread appear like trolling replies, since you haven't offered your own defintion, rather just criticized the OP's suggestion.  So Vllad what is your own definition of a gank?  And to be fair, my story above was an example of what I thought was not a gank, but I never defined what it would be in my own view.  So here it is: I don't think ganks exist in this game.  I am of the George Bush opinion in war, if you can then you should use overwhelming odds and shock and awe whenever you can take advantage of it.  It's war, and it's fair.  If you are on the losing side, get stronger or get allies.

 

EDIT.....or hide.

Edited by Jean Ribault
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I can always tell when the mechanics are somewhat balanced....  the RvR crowd starts complaining that they're losing ships....  

The same people who brag about have 25 first rate fleets cant be bothered to sail in groups of 3+ when theres no PB scheduled??

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54 minutes ago, Fargo said:

It just becomes annoying when people only use specific gank ships, start to run from every even fight

If you are in a gank ship, fir/fir, do not go out looking for a fair fight, you will probably lose or spend your time fighting then having to run. If you want a fair fight, go out in a better build (say teak/teak) but stay away from capitals or other areas that will be populated. 

 

Edited:

If you are looking for a 1v1 that is. 

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We should go back to 'GettingKickedOutStraightToOW' for a week or so. No invisibility timer, no speed boost. Let people realize how broken it is. Oh it would be a joy to go cherry-picking all those juicy PortBattle Fleets. Oh wait. For that to happen, there would actually need to be PortBattles happening. ¯\_(ツ)_/¯

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Specific tasks gave way to specific ship designs during the age of sail and culminated, well, with the classes we have today, give or take away extra class due to airpower.

Hence a raider will go in, attack where it hurts ( usually the pockets, but in game it has no global sense, just individual ) and disappear as fast as it can.

 

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On 7/11/2017 at 11:53 AM, Simon Cadete said:

The people that show up in the biggest ships will always win. It was like that before, it is like that now and it will be like that in the future.

What nation and server do you play on so I have a better idea of where you're coming from

LOL...  you write THIS and NOW complain about ganks?!?!?!?  

GTFOH

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