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shaeberle84

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About shaeberle84

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  1. Keep the circle of doom but allow for an escape. If you have bad tag or something strange happens on OW so that your friends cannot join a battle, this should not be necessarily punished by death. The incentive to fight are strong enough.
  2. shaeberle84

    Unequal battles

    That is a sad story. I would say the degree of learning possibility depends on the situation. 1. If you get ganked in your PVE SoL by 2-3 experienced frigates, you probably learn nothing except not sailing out of the green zone. 2. In an arranged and fair fight, you should always be able to learn something, especially if you have experienced players on both sides. I thnk the problems the admins mention are the first ones.
  3. shaeberle84

    Resource spawning.. woods etc

    As long as NPC prices, demand and production (esp. of woods) does not react to player demand, the economy part of the game will remain a joke. Especially hardcore games will always be able to control the market as it is right now. They can "farm" the resssource spawns at unpleasant hours by placing higher contracts with their ALTs. Loosening the restriction of 10 contracts per player is in my oppinion a no-brainer decision.
  4. shaeberle84

    Unequal battles

    Average players have no chance versus experienced players. CptReverse and others demonstrate this day in day out. They will always run, because they have no chance of sinking the experienced players. The noobs get sunk anyways, whether they fight or run. So the noobs run to steal the time of the experienced players to allow other noobs to live during that 1.5 hours of boring chasing fight. New and average players need incentives to fight, while knowing they cannot win. This can only be achieved if you reward for damage done without sinking others. If you do not do that, the problem will never be solved.
  5. shaeberle84

    Unequal battles

    Reward XP/Gold/PVP marks for assist without sinking (as we have told you many times before). Assist reward for 20% hull damage, for destroyed masts and for a good rake. Functioning masts are key to being able to fight to the end. So make destroying masts more difficult will allow for well fighting to the end.
  6. shaeberle84

    Tutorial Endurance Battle

    Yes. This is odd.
  7. shaeberle84

    Combat tutorial feedback

    I have killed that brig, then a new one appears. How is this challange won? After 1 hour 30 minutes survival?
  8. shaeberle84

    Combat tutorial feedback

    What is the aim of endurance? I can just sail away ... If I kill and loot the first enemy, I still cannot repair, so I just sail away.
  9. shaeberle84

    Broken trade or not?

    Trading is just a way to get money to be able to buy new and better ships and modules. There is no endgame for traders in this game. There is a lot of boring afk sailing where your only way out is to have a second screen to watch a tv series. The game you describe is Windward oder some old trading simulation like Port Royale 3 (both on steam for <10 Euros). And the others are right ... there are more efficient ways of getting money and trading in this game is very poorly implemented (fixed npc prices, limited player supply for most goods, fixed npc supply for trading goods and ship wood). You can craft, that is a little bit more interesting, but then the price system is very intransparent. You do not really know what is demanded and therefore do not know what to do. Sorry for this demotivational post, but the economy in this game has been under developed for two years now.
  10. shaeberle84

    Thickness

    The problem is not with 1on1. These types of combats are decided by stern raking (frigate vs SoL) or by demasting (frigate vs frigate). The problem is fleet engagements, especially port battles, where thickness >>> all. Penetration of all guns, but epecially of low caliber guns should be much higher in close distances. I would say at least 18 pounders should penetrate SoL huls on 50 meter or less.
  11. shaeberle84

    Hiding in battles to join PB discussion

    Not a problem at all with this. Problem is constant tagging after a port battle fleet would escape the screening. But you get tagged again after 2 minutes ... constant screening will be the result.
  12. shaeberle84

    Hiding in battles to join PB discussion

    But what about real screening then? You come to port, get screened, win or escape the screening battle and then CANNOT JOIN the PB? Sounds weird.
  13. shaeberle84

    Leeway warning! Important!

    What you need to do also is to introduce an ANKER to prevent further offshoring in leeway coasts.
  14. shaeberle84

    Forthcoming patch 14 Part 3

    Yeah but to hold a course I have to stir against the wind, right?
  15. shaeberle84

    Forthcoming patch 14 Part 3

    Will this just results in the need to sail more upwind? Then everything will slow down ...
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