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Patch 10.2 - Changes to mission, crafting, ROE and other fixes


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Basically, the people that actually got out and ACTIVELY look for PvP are doing it wrong...  you just need to wait out your enemy until he gets more bored than you.  Then HE will have to come to YOUR capital.  Then you can just revenge gank them instead of them doing it to you. 

Just watch some Netflix and periodically check nation chat.  


 

Edited by Vernon Merrill
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1 minute ago, Vernon Merrill said:

 

Basically, the people that actually got out and ACTIVELY look for PvP are doing it wrong...  you just need to wait out your enemy until he gets more bored than you.  Then HE will have to come to YOUR capital.  Then you can just revenge gank them instead of them doing it to you. 

Just watch some Netflix and periodically check nation chat.  


 

Now that is some quality gameplay right there. I'm going to get into this, I don't know why I didn't think of this before. 

Hell yeah

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1 hour ago, Vernon Merrill said:

 

Basically, the people that actually got out and ACTIVELY look for PvP are doing it wrong...  you just need to wait out your enemy until he gets more bored than you.  Then HE will have to come to YOUR capital.  Then you can just revenge gank them instead of them doing it to you. 

Just watch some Netflix and periodically check nation chat.  


 

eu server sounds boring.... come to global

Edited by King of Crowns
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17 minutes ago, Hodo said:

So, just found some MAJOR issues of the new patch.

 

The Trade ships do not require Carriages to build them.

You can also sail with the Smuggler flag and enter hostile ports while armed and sail out and attack enemies right there.

Honestly why sail a Brig, Navy Brig, Lynx or a Privateer, when you can just take a Trader Brig which has 16 guns 60 men, stern chasers, AND 1750 cargo... oh did I mention it can go 14kn.

 

It wont go 14k kn with 1750 cargo. my trinc is going much faster than that and will eat a Tbrig. I don't see the problem here.

Edited by King of Crowns
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6 hours ago, Quineloe said:

 

Help your traders by sailing with them from their resource port to Gustavia, not by sitting in Gustavia and panic-undocking when they get attacked.

 

Thats easy to say but said trader dont even understand simple things like dont sail to island harbour there were 3 pirate suprises spotted you can be shure that in the next 10 mns someone needs help up there ... and you expect them to ask for a escort ... wich they will then do in nation chat wich means they also can announce their position in global.

Edited by Lonar
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50 minutes ago, King of Crowns said:

It wont go 14k kn with 1750 cargo. my trinc is going much faster than that and will eat a Tbrig. I don't see the problem here.

Lynx trader with 8x long 6s has 13.5/500 cargo filled and suffers just .05 speed reduction.  Apparently men in naval action are enormous, while guns are tiny things. You can fill a small trader ship with the guns for multiple lineships.

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3 minutes ago, akd said:

Lynx trader with 8x long 6s has 13.5/500 cargo filled and suffers just .05 speed reduction.  Apparently men in naval action are enormous, while guns are tiny things. You can fill a small trader ship with the guns for multiple lineships.

 

What do you think a 6pd gun weigths? I dont think that much as you think i mean the cannonball weights between 2-3kg wich is literally nothing so i say the cannon weights 30-50kg? Wich means 400kg for the full set its not even half a ton.

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6 hours ago, King of Crowns said:

things u gotta do if your gonna be a pvper my friend. btw I bet if you hunted off gustavia you wouldn't have a revenge fleet once u finished the battle. after a fail revenge fleet attempt about 75x people wont even bother coming after you.

If that is something you got to do to be a pvper then something is really really flawed in the mechanich and should be fixed not say "Buy an alt".

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13 minutes ago, akd said:

Lynx trader with 8x long 6s has 13.5/500 cargo filled and suffers just .05 speed reduction.  Apparently men in naval action are enormous, while guns are tiny things. You can fill a small trader ship with the guns for multiple lineships.

You forget men need room to sleep, eat and do other things.  They need food and supplies for all those men for months at seas.  All that stuff takes up way more space than a few cannons.

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1 minute ago, Tomms123 said:

If that is something you got to do to be a pvper then something is really really flawed in the mechanich and should be fixed not say "Buy an alt".

I have provided several other alternatives since that post. but it is still an option. be in the right ships and you will be fine.

 

Edited by King of Crowns
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31 minutes ago, Lonar said:

 

Thats easy to say but said trader dont even understand simple things like dont sail to island harbour there were 3 pirate suprises spotted you can be shure that in the next 10 mns someone needs help up there ... and you expect them to ask for a escort ... wich they will then do in nation chat wich means they also can announce their position in global.

Nature of the law "be dumb you get killed"

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3 minutes ago, Hodo said:

So here we go again, we are to go back to the big ass ship race to get the biggest ships just to do what, smaller ships that were more common SHOULD do?

I mean really the Queen Anne's Revenge was a light 5th rate, around the size of a Cerb or a Renomee, and it was one of THE largest pirate ships to have ever sailed.  Most were converted merchant ships, Brigs, Cutters, and Schooners.

Come on really kids?  Pick up a fking book.

I'm not a rat.

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Talking as a shepherd here (althought i also like to hunt with wolfes), please do not call defense reaction as dumb, moronic or idiotic, i will refrain calling ganking the same, thank you.

80% (if not more) of the ships around Gustavia are PvE fitted ships (completely inadequate for PvP: carros, low speed, turnrate, low repairs etc).
If you guys (and thats generally directed at all guys that think they are good in PvP) think that you can use noobs/grinders as easy PvP mark generating meadowland, rethink.
We have a lot of losses each day, we will continue to concentrate to hunt and destroy ships that are marauding our country as good as we can.

When I came up with the idea for the "Swedish Coastguard" i should have been smart enough to also invest into a tissue paper factory, i would be a millionaire now. ;)
J/K aside.

Edit: another 5 replies while writing - you guys are crazy!

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So, pissing matches aside, I think arming traders is a good idea, but they shouldn't be even half as well armed as their stock combat variants, in terms of weight or number of cannons. A few carronades per side (for small ships) would make traders mostly dangerous up close, allowing small combat ships to still be useful (against them), and it's fairly historical. Additionally, escorts should be looked at again, because they were rebalanced for mostly defenseless traders recently, and it's pretty obvious that it wasn't adjusted at all for this change to traders ships.

Anyway, back to your scheduled **** measuring contests.

Edited by greybuscat
Clarification (edits in parantheses)
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The way I see it is pvp players pvp for fun not to grind marks. Marks promote ganking and I hate them. If people PvP for marks they are grinders not pvp players. @sveno   

Edited by Neptune
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25 minutes ago, Neptune said:

The way I see it is pvp players pvp for fun not to grind marks. Marks promote ganking and I hate them. If people PvP for marks they are grinders not pvp players. @sveno   

I pvp for the sake of ganking... marks a small bonus to make up for the risk I take with my ships/repairs.

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Long time player, first time poster.

Get rid of this terrible Mark system you have implemented, PVP and Conquest marks are ruining this game for a lot of people. 2/3rds of the game is just locked out indefinately at the moment.
I could understand PVP marks if it was for limited things like bow heads or very specific PVP orientaed modules. Locking ships to currency that can only be obtained via certain tasks that some people cannot do is just silly. 
I'm sure the people with no real life jobs in huge clans will disagree but the smaller clans or solo players with limited time are struggling to acquire the currency to sail the ships they used to sail.
Why are people being punished for not PVP'ing or doing Conquest. As it stands basic 5th rates will be all I can sail, this is unacceptable, stop making poor development decisions.
At least make PVE marks convertable.

20 hours ago, admin said:

Solo orders are now available for all ranks (despite they were reducing the feel of the hunt - players loved them). It was a mistake to remove them before mission agents were implemented.

So now I can take my hard earned trade ships into any mission.....great.

Edited by Temporal
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5 hours ago, King of Crowns said:

mast thinkness. okay so mast thickness is to much 68lb carro cant break a connie mast at 50 meters. a 24lber.(connie) can only pen surprise mast at less than 100m.     42lb medium cannot penn a Bellona mast.  happy medium would be nice devs  :P make it hard but not impossible.

It can be that carronades need a fix.

5 hours ago, greybuscat said:

Worst change you've made since I started playing in 2015. Demasting is historical, fun, speeds up battles, and more. If you want to adjust it, fine, but the current balance is broken.

"Speed up battles", this is probably the main issue.  It was a way of fast victories (Could be still with Double Charged, but needs more testing).  It was OP.  Really ruined the game, as everything else was pointless.  Brought in game with false reasons, "It is the most difficult thing in Naval Action".  These false reasons removed meaning of skill in every other area in this game -> Really ruined the game.

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8 hours ago, Pada said:

So we sailed now for 2 hours trying to avoid the capitals and find a fight. We ain't found shit. If you are lucky and see someone he is close to port or some forts.

If you want to have OW/PvP fun in this game you are forced to go to capital. And if you try this you are pretty much dead. This is the big problem there is just no motivation to leave the capital area. Why are we getting punished for playing the game?

This is the consequence of one dura (and very costly to replace and repair) ships: people are scared to loose any single ship and then they stick to capital, organize revenge fleets and are - in general - very cautious in each thing they do.

But one dura and "costly" ships is just what hardcore players asked to the devs and that the devs implemented in this mega patch!

So basically hardcore players are now punished for what they asked!

If hardcore PVPers ask for more rules in favour of the attacker, it seems to me that they did not learn the lessons: more advantage for the attacker + costly one dura ships will mean just ... more fear as a result.

And this will make the problem even worse.

Cheap and easy to replace (and repair) ships is the key for enhancing OS PVP. Then you can make the invisibility timer 10 seconds or one minute. Since the problem in not there!

PS: if i do not remember wrong, the historical demasting was made mainly with bar shots and chain shots trying to cut the ropes that linked the masts to the ship. Once a sufficient number of ropes was cut, the wind force itself - if sails were kept full open - at the end broke the masts.

Edited by victor
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This is not a correct assessment. Of course experience vary and own one eyes only sees what one wants to see.

There are plenty of trade routes and naval bases for mission runners away from capital.

Not all nations are equal geographically and this presents a challenge. It is not about the durabilities. It is about the willingness to move out to the frontiers to fight.

Many clans and solo players from all nations do this.

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