Jump to content
Game-Labs Forum

Sureshot

Members
  • Content Count

    230
  • Joined

  • Last visited

Community Reputation

508 Excellent

About Sureshot

  • Rank
    Midshipman
  • Birthday 02/26/1917

Profile Information

  • Gender
    Male
  • Location
     Canada

Recent Profile Visitors

3,103 profile views
  1. tbh it's not usually new players who gank, it's the veterans from large clans. It's usually the new players that suffer by getting ganked by 10-15 experienced players. Must be great fun torturing players like that, but anyways. I never had problems with a gank that was earned by enemy, because you would of got yourself into that position. However, the problem I have is getting ganked by a massive fleet that warped to your battle location to gank you after a long battle. You may have just spent an hour or more to pull of a victory or escape to only have yourself put in a position to be griefed or absolutely massacred by a revenge fleet that had done nothing to earn it.. Revenge fleets are not reasonable in any way, they make this game a living hell to play, unless you have all the time in the world. In the end you will end up with these problems Big clan does a massive gank and get off easily because revenge fleets are removed. Even BR battle, revenge fleets are still in game, the side with more boats can grief or easily destroy anyone who makes it out of the battle alive I'd love to test even BR and no revenge fleets to see how it would work. Things always seem to get shot down without us even testing it and I don't know why. It's not like this game has a high population and everything is great. If this can improve the game and make more people play it then great.
  2. I love the new combat, SOL's now feel like the beasts they they should be. Frigates can't tank broadsides anymore from SOL by angling, so much more realistic. Played some PvP on test server and had a lot of fun with it. UI looks really nice and clean, great job. One other thing I'd add: Now that you've added ROE to keep the battle open for the weaker side for the length of the battle you should now look in to fixing revenge fleets. You need to stop players from retagging and griefing after long battles that run an hour and a half. I think if you could find a way to fix that type of toxic behavior it would go a hell of a long way. Wouldn't it be great if people who have lives to get back too could enjoy a nice battle and then logg out afterwards or have a chance to sail to port? You have a great game here and I love it, but I just don't have 3-4 hours to play every time I want to have a battle. I think now that you've left battles open for the weaker side for the length of battles there is no reason to let players greif for hours. I've been wanting to return for a long time but I can't get past the trolling with revenge tagging.
  3. The new ROE sounds great, if it makes it to the live servers It may be time for me to return after a year break. Hoping it does! 😁
  4. kek, So many people quit because of retagging, escape only to be tagged again over and over. I was once retagged over and over for 2 straight hours. Lol, people just don’t have that amount of time to sit infront of a screen. This is why myself and 20+ other people I played with will never play again. There is no real way to escape a battle, and that makes NA Unplayable for people who have lives or don’t want to surrender everytime they escape and get retagged. It wasn’t so bad before with log out after battle, now it’s unplayable (was when over 600 online).
  5. Good question. :.p I always viewed gankers as people who go want to go into battle knowing they will win 100%, anything else they wouldn't even try. Kind of like the same people who turn their difficulty settings in single player games to the easiest setting, so they will always win. Real PvPers on the other hand like challenging fights that actually test your skills & tactics as a group to win a battle. These fights are the best, and they never get boring. ;.p Unfortunately not many NA players see it that way, they like insta win. #BringBackLegends 😜
  6. ^This is exactly how I feel. I've always wondered what the fun is of 10v1ing players. Imop the fun of online games is being competitive and using skill to win. Its so damn boring when you gank. It's like insta-win. Going into a battle knowing you are already going to win. 90% of the fun in NA is going in to a battle not knowing who will win. Most players on NA seemed to like it the easy way and just wanted a guaranteed win instead of having a actual good, fun battle. Remember the 3v3 tournament? Now that was great PvP. Sometimes left to a final broadside to decide the win. Hopefully legends gets another chance after NA release. I've quit NA after like 4,5k hours because of the stupid, unrealistic revenge fleets and the unfortunate low player numbers. Beat the enemy in a good battle and have 20+ ships outside waiting on your position after battle keeping you glued to PC for hours. *Always wondered if that had anything to do with the decline in player numbers, because at one time you could log off after a battle like a normal human would do, because not everyone has 5 hours to run from a unrealistic revenge fleet. Although I have very good memories of NA. It will always be the must fun game I've ever played. Back when the population was over 1500 with the best clan one could ask for. So many great battles. Hopefully after release NA will return to high population. 😀
  7. It hurt to read that it is on hold, I had such high hopes for NA legends and the great battles that could of been had. :-p Hopefully it's not on hold for too long. ^^ I want nothing more than instant action with fair battles (I'm sure a lot of us do). I still believe Legends can be a big hit if it goes f2p with the right marketing.
  8. Safezones are Anti-PvP I just think back to the days when you could capture all ships but much worse quality and all mods were craftable. People weren't terrified to lose ships so getting sunk didn't really matter too much. PvP was glorious then. All that PvP that could be just isn't, slowly turning the PvP server into PVE. :=p
  9. "It's a war game noobs! This game simulates real life. You can't just vanish into thin air, so if you don't have 10 hours a day to play a real simulation of age of sail than bugger off! Cry me a river if you get tagged over and over, you took the risk by sailing on OW!" (* Totally ignores the fact OW speed is compressed and is 10x faster than battle speeds. Also you couldn't call for help over voice chat (ts3, discord *) It's always been a problem and always will be, that's how the game is designed and fixing it is most likely not an option. It sucks and I'm hoping they fix it before release.
  10. They had fixed it with the speed boost and invisibility. But now it's so short it's a useless mechanic. I Wouldn't bet money on them ever fixing it again, the people who have 24 hours a day to tag over and over will be upset if they can't keep you glued to your chair for hours just to escape. But one can hope I guess.
  11. I Agree with those saying to keep the thickness as it is, give a HP buff to all sections. Don't remove demasting, that would be stupid. The thickness has always been too high and the HP way too low. Balance Hull HP and Mast HP so that either is the dominant tactic.
  12. Yeah, I know that. I've seen some retarded exploits since the day OW was released. But the PvP marks are much more important than anything you could earn from PvP before. So yeah there was alt farming and ganking, but PvP marks took that to a whole new level.
  13. Yeah, I agree with everyone here saying to get rid of PvP marks altogether. They do nothing but cause problems. Give reason to alt farm. (we didn't have that before) Gives big incentive to make sure you are always ganking to ensure the victory to get PvP marks, less inclined to take a even battle. Makes more experienced players/groups go after low level new players whereas they would of ignored them before (most of the time)
  14. Motivation to do PvP? Only motivation we need to do PvP is as follows. 1) #MakeAllUpgradesCraftable 2) #NoModStacking 3) #RemoveSafeZones
  15. No please, not this again. We've tested this too many times since 2015, it won't work. It will just kill the game. Read the 942,532 topics on this.
×
×
  • Create New...