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Sureshot

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About Sureshot

  • Rank
    Midshipman
  • Birthday 02/26/1917

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    Male
  • Location
     Canada

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  1. Sureshot

    Retag griefing

    kek, So many people quit because of retagging, escape only to be tagged again over and over. I was once retagged over and over for 2 straight hours. Lol, people just don’t have that amount of time to sit infront of a screen. This is why myself and 20+ other people I played with will never play again. There is no real way to escape a battle, and that makes NA Unplayable for people who have lives or don’t want to surrender everytime they escape and get retagged. It wasn’t so bad before with log out after battle, now it’s unplayable (was when over 600 online).
  2. Sureshot

    PvP or Prey?

    Good question. :.p I always viewed gankers as people who go want to go into battle knowing they will win 100%, anything else they wouldn't even try. Kind of like the same people who turn their difficulty settings in single player games to the easiest setting, so they will always win. Real PvPers on the other hand like challenging fights that actually test your skills & tactics as a group to win a battle. These fights are the best, and they never get boring. ;.p Unfortunately not many NA players see it that way, they like insta win. #BringBackLegends 😜
  3. Sureshot

    There is NO such thing as GANKING

    ^This is exactly how I feel. I've always wondered what the fun is of 10v1ing players. Imop the fun of online games is being competitive and using skill to win. Its so damn boring when you gank. It's like insta-win. Going into a battle knowing you are already going to win. 90% of the fun in NA is going in to a battle not knowing who will win. Most players on NA seemed to like it the easy way and just wanted a guaranteed win instead of having a actual good, fun battle. Remember the 3v3 tournament? Now that was great PvP. Sometimes left to a final broadside to decide the win. Hopefully legends gets another chance after NA release. I've quit NA after like 4,5k hours because of the stupid, unrealistic revenge fleets and the unfortunate low player numbers. Beat the enemy in a good battle and have 20+ ships outside waiting on your position after battle keeping you glued to PC for hours. *Always wondered if that had anything to do with the decline in player numbers, because at one time you could log off after a battle like a normal human would do, because not everyone has 5 hours to run from a unrealistic revenge fleet. Although I have very good memories of NA. It will always be the must fun game I've ever played. Back when the population was over 1500 with the best clan one could ask for. So many great battles. Hopefully after release NA will return to high population. 😀
  4. Sureshot

    Can't log in to Legends

    It hurt to read that it is on hold, I had such high hopes for NA legends and the great battles that could of been had. :-p Hopefully it's not on hold for too long. ^^ I want nothing more than instant action with fair battles (I'm sure a lot of us do). I still believe Legends can be a big hit if it goes f2p with the right marketing.
  5. Sureshot

    PvP/Ganking Issues

    Safezones are Anti-PvP I just think back to the days when you could capture all ships but much worse quality and all mods were craftable. People weren't terrified to lose ships so getting sunk didn't really matter too much. PvP was glorious then. All that PvP that could be just isn't, slowly turning the PvP server into PVE. :=p
  6. Sureshot

    PvP/Ganking Issues

    "It's a war game noobs! This game simulates real life. You can't just vanish into thin air, so if you don't have 10 hours a day to play a real simulation of age of sail than bugger off! Cry me a river if you get tagged over and over, you took the risk by sailing on OW!" (* Totally ignores the fact OW speed is compressed and is 10x faster than battle speeds. Also you couldn't call for help over voice chat (ts3, discord *) It's always been a problem and always will be, that's how the game is designed and fixing it is most likely not an option. It sucks and I'm hoping they fix it before release.
  7. Sureshot

    PvP/Ganking Issues

    They had fixed it with the speed boost and invisibility. But now it's so short it's a useless mechanic. I Wouldn't bet money on them ever fixing it again, the people who have 24 hours a day to tag over and over will be upset if they can't keep you glued to your chair for hours just to escape. But one can hope I guess.
  8. Sureshot

    Hotfix for mastthickness

    I Agree with those saying to keep the thickness as it is, give a HP buff to all sections. Don't remove demasting, that would be stupid. The thickness has always been too high and the HP way too low. Balance Hull HP and Mast HP so that either is the dominant tactic.
  9. Sureshot

    In Regards to the Recent Mass Scale Alt Farmings

    Yeah, I know that. I've seen some retarded exploits since the day OW was released. But the PvP marks are much more important than anything you could earn from PvP before. So yeah there was alt farming and ganking, but PvP marks took that to a whole new level.
  10. Sureshot

    In Regards to the Recent Mass Scale Alt Farmings

    Yeah, I agree with everyone here saying to get rid of PvP marks altogether. They do nothing but cause problems. Give reason to alt farm. (we didn't have that before) Gives big incentive to make sure you are always ganking to ensure the victory to get PvP marks, less inclined to take a even battle. Makes more experienced players/groups go after low level new players whereas they would of ignored them before (most of the time)
  11. Sureshot

    Motivate to do PVP

    Motivation to do PvP? Only motivation we need to do PvP is as follows. 1) #MakeAllUpgradesCraftable 2) #NoModStacking 3) #RemoveSafeZones
  12. Sureshot

    Battles should not close

    No please, not this again. We've tested this too many times since 2015, it won't work. It will just kill the game. Read the 942,532 topics on this.
  13. PvP & the combat system is the meat and potatoes of this game. The mindless grinding to get skillbooks/perm mods and the stacking of skillbooks/perm mods is not needed. I'm sure most people would rather the ships be more important and the skill books/upgrades easy to get. Then everyone is equal and you are not hung up on grinding AI and get straight into PvP. More PvP > Grinding AI for upgrades
  14. Sureshot

    Safe Zones - A better way

    Imop safezones should only be big enough to support postcaptain missions by the capital. Anything higher spawns outside of it. These massive safe zones are making the NA PvP server feel like a PVE server/ PoTBs 2018.
  15. Sureshot

    Ship Mods Why?

    It's a problem... Ship mods/upgrades are now more important than the ship itself.. Yep this again.. The mod stacking is back too, but why? We've tested that in 2015 and it was just stupid and it ruined the game, why go back to it? 2015^ It's the same thing, but we just gave the mods different names and added a negative stat or two (no biggie). I thought we had a server for PVE grind, unless they are planning to close it. Reinforcement zones and grindable AI mods shouldn't be on a PvP server. This isn't PoTBs. Or is it? :.p
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