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Tomms123

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About Tomms123

  • Birthday 11/27/1996

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  1. Captains, 3 threads have been merged for the same issue. Please keep it to this thread.
  2. Captain, Ink wrote the following "If you lose valuable items on the next crash after servers restart please post your losses in support forum with screenshots. They will be compensated." So this is applied only to next crash.
  3. "Why different games have different regional % ask the developers. Steam recommend that the regional % is calculated by Steam automatically, a developer can request that a different % shall be set." Exactly why the % differential is different from RDR2 and Naval Action I don't know, ask Rock Stars executive for RDR2 why their % is lower.
  4. No, because the argument steam had when they introduced the regional pricing were because of the different economical strengths of countries. So instead of having a flat $40 for a game around the world which is fine for USA, Canada or Europe it can be horrible for example South Africa or Russia because their average earning each year in their local currency is not the same as to those in USA, Canada or Europe. So to give them the possibility to still enjoy the game a regional pricing is put, but to a level that is currency to currency is cheaper. But looking at it from a person to person view its the same cost as the average earning is not the same. Why different games have different regional % ask the developers. Steam recommend that the regional % is calculated by Steam automatically, a developer can request that a different % shall be set.
  5. This is a none issue, it has been like this since 2010. The reason why Steam have a regional pricing is because of the different economic strength in each country, example Colombia doesnt have the same economic strength as USA got. So a simple explanation how this works: Person in colombia won't be able to gift a game to someone that lives in France, but the person that lives in France can gift to anyone around the world because the higher price tag.
  6. The IKEA clan were in the pre days of steam Naval Action one of very few clans that were in Sweden. We fought like heroes against mainly the clan RUS which we today and then celebrate for very fine battles! I shall not forget to mention Havelock and Ygritte that were there in the very early days, not in IKEA but we all were part of Sweden. Then also Sveno that became the leader of HRE after Naval Action were put out on Steam Today it's not much, I don't think I even stand as the owner anymore as I joined The Oceanic Privaters [OCEAN] and then I have been flimsing around on my own accord now and then. I will go online and check if I still stands as the owner and see if I can do anything about it then
  7. Unlocked and merged the thread with a new post. So @jaygummers what is the due date on the promo code?
  8. How can you not be interested really ? Congrats to the team to enter testing phase!
  9. Captains, this is a thread to post memes. These memes are still forced to follow the rules, some of those which have breached these rules have been hidden and discussions around these "memes" have also been hidden. Now go back to the good memes. I also encourage you to read this
  10. Several posts have been hidden due to offtopic posting, any further offtopic posting will be dealt with 2 days in the stockade. That was all.
  11. Captains, get back on track of the topic. Any further movements away from the topic will be dealt with 5 days in the brig.
  12. What? No, this has been debated tons and tons of times. This doesn't even work with land in battles, why does it not work? I will tell you, If land in battles shall remain (which it will, you got a bigger chance to be the first man on Pluto than GL removing land in battles) you can't put an offset on the spawn as this can and will cause spawns inside the land. If you now think "Hey just make it impossible to spawn inside land then" well here is the crux with that, the most normal way to do this in the game industry is to put a hitbox which lets the engine know "I cant put stuff here". This drains power which you want to be focused on the battle aspect to calculate trajectories etc. Now you might say "Just calculate it from x,y,z,c,v,b,n positions of the land", well that will once again drain the power from other key aspects which are needed for the battle. And this short argumentation that you don't want battle instances and put in fights on the OW won't work with the current engine and the idea to put the calculations on the client side opens up a road to a bunch of more problems like cheating which you don't want and that is why you put calculations on a server which is then private for the code and cant be changed by the players communication. Summary of this is that the short answer is no, longer answer is it wont work.
  13. Captains, go back to the topics intended purpose and not accusations which shouldn't even be in this part of the forum. Follow the following link on how to properly proceed with those statements, any more discussion on that matter will result in a warning.
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