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Hotfix for patch 9.96


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Move to the border with enemy nation. That's how we did it.

I tried that, but going with a vic alone to enter a mission and send it it´s really dangerous, it shoudn´t be. My nearest mission is next to Las Tortugas, and it´s full of enemies.

Edited by Pablo Frias
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under the old game rules you would of been hit worse, if you remember or dont? ports that were set as a national port in the old system had no lord protector and no timer, if you had that system still in place, instead of this new system you would be looking at massive losses, the only defence would be when money for flags ran out or they got within range of your players.

 

in many ways you are lucky you have 5 port battles planned, you know where they will be and when and can choose to defend or let go,

as a nation spain has a lot of areas and unless you have the majority of the server population you would be hard pressed to keep them all

atleast this gives you choice.

my nation has no choice we have to attack spanish lands to expand and survive, we will probably loose our far outposts as other nations have the same issue,

We understand that dutch want to conquer ports next to the capital, it´s obvious.

The Open World is a dangerous place. This wouldn't be Naval Action if it wasn't. The only place a ship is every truly safe is in port.

You didn´t understand me, i know there´s a risk, but know (at least for spain) it´s harder, yesterday lots of spanish players were attacked and they couldn´t send their ships, most of our ships are stuck at habana.

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I tried that, but going with a vic alone to enter a mission and send it it´s really dangerous, it shoudn´t be.

 

Sending out a Ship of the Line ("SOL") without an escort fleet was dangerous then, which is why they historically did not sail alone.  They were accompanied by Frigates and sloops to form a screen and improve their ability to find and engage the enemy effectively.

 

Same applies today.  You just don't see "capital ships" (e.g. Aircraft Carriers) sailing without a "screen" of minesweepers, destroyers, missile cruisers, AWACs, airborne subhunters and submarines.

 

Making the OW more dangerous for SOL without a screen is an important improvement.  It makes smaller ships and cooperation much more important, in keeping with the goal of NA as a collaborative environment.

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The goal is to allow several fleets across multiple timezones to raise the hostility to port battle in 1 day or 2. 

Yesterday shown that organized effort can flip the port in 2 hours. Which is too fast. The tuning will take a week or two. 

 

Remember that there will be a map reset before release and additional resets might be required. 

 

In regards of 5 defensive battles per day we can control this by changing 3 things

 

1) Port battles per nation per day (currently 2)

2) Hostility per nation (currently 3)

3) Speed of hostility generation (which slows down things or speeds them up in itself).

 

The speed of conquest can be reduced or increased by using those parameters. 

 

Underpopulated nations must ally with someone otherwise they will struggle. Naval Action conquest IS a war-game and there will be winners and losers. PVE server solves the problem with the static conquest. Some resource adjustments will also be done if needed. 

 

Like Teutonic, I don't think you realize what your hotfix means for PvP2. We will see in the incoming days if any PB is triggered (and I am not talking about the ones already planned due to original 9.96).

 

Edit: "A week or 2" stands for PvP1 I guess. So if PvP2 is 10 times less populated, that means 10 weeks or 20... I hope I m mistaken with what you means. I m here for PvP, not endless PvE grinding during 20 weeks for a single PB.

Edited by Pelennor
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Start crafting ships at other ports than the capital. Should be even more comfortable now without the need of a shipyard. Nations/Clans should shift their attention to other regions too and maybe the clans of one nation can start to allocate certain regions among themselves to build up more trade and crafting hubs, which are also well defended then. More main bases and crafting hubs around the map means shorter sailing times to action in the casethat you can't find AI near your capital to tp your ship. The crafting bonuses are an additional incentive to shift to other regions.

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Sending out a Ship of the Line ("SOL") without an escort fleet was dangerous then, which is why they historically did not sail alone.  They were accompanied by Frigates and sloops to form a screen and improve their ability to find and engage the enemy effectively.

 

Same applies today.  You just don't see "capital ships" (e.g. Aircraft Carriers) sailing without a "screen" of minesweepers, destroyers, missile cruisers, AWACs, airborne subhunters and submarines.

 

Making the OW more dangerous for SOL without a screen is an important improvement.  It makes smaller ships and cooperation much more important, in keeping with the goal of NA as a collaborative environment.

This isn't remotely true.

 

Third Rate SoLs routinely operated alone and were not considered remotely vulnerable to smaller vessels, who often found themselves chased and captured.

 

 

If the only weapons in modern naval warfare were 20mm autocannons, Aircraft Carriers wouldn't need escorts either.

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i have the wrong numbers in the notes

 

New hostility point generation will work like this

 

Points for kill 200

Point for pve kill 100

These point will let several organized group to get the region to the hostility state in approximately 4 hours non stop or 1 hour per several days if unopposed. If opposed generation can be very fast if you sink enemies in pvp

 

We will reduce the daily hostility drop by 50% to allow more hostility to move to next day. (currently 24%)

 

These numbers are NOT final and will pass several iterations over several days or weeks. 

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I tried that, but going with a vic alone to enter a mission and send it it´s really dangerous, it shoudn´t be. My nearest mission is next to Las Tortugas, and it´s full of enemies.

 

We did send ships away from Navasse. Oh boy... we had to sail together or else :)

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Its still too much, or at least make crew cheaper and make the payout from missions higher.

 

At the moment I'm making a loss on every mission simply due to crew loss.

Learn to stop the enemy stern raking you it might help also.

Doctor perk is essential part of your captains set up whilst grinding Costa Rica last night in two missions I actually ended up only losing 26 and 24 crew in total with Doctor perk without Doctor perk I lost485 crew. I was also running press gang perk.

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It is a kill is 20pts of hostility...

 

If it is a PVE Kill it is 20*.05 = 1

 

So you will need 100 PVE kills to bring hostility to 100 in a region.

those numbers are already irrelevant

 

New numbers

200 pts for kill

100 pts for pve kill for the next couple of days.

these numbers will be deployed tomorrow

 

also some time in the future we will add difference for shallow water and deep water ports. 

Currently it is the same but it is wrong.

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those numbers are already irrelevant

 

New numbers

200 pts for kill

100 pts for pve kill for the next couple of days.

these numbers will be deployed tomorrow

 

also some time in the future we will add difference for shallow water and deep water ports. 

Currently it is the same but it is wrong.

Please...reconsider what you are doing... you are going back to what bring us here. 

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Please...reconsider what you are doing... you are going back to what bring us here. 

 

Well we found the problem with BR modifiers and fixed. 100 pts for kill was multiplied by ship rating and turned into 600-800 pts.

we finally settled on old 100/50 number it should be better now. 3-4x slower than yesterday but possible to flip with organized unopposed effort in 4 hours. 

 

it will be deployed tomorrow.

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The Rube Goldberg port battle mechanics get ever more silly. Now tell us nobody should point this out because it is all Alpha

We don't understand your sarcasm since you once falsely accused us that we only favor Russian forums, and give everything to Russians first.

Maybe you can decipher your constructive feedback so we don't waste time here.

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A couple of issues, one is that the moderator says that 10000 points are needed to set a PB, when according to the math, it was 12500.  I got 150 points for a kill, and it set the hostility to 1.2%, 150/.012=12,500.  

Another is that it seems really logical to base the points awarded according to the BR of the target, it's silly to get the same points for sinking a cutter or Constitution.  Thirdly, I don't understand the logic behind no points for destroying a trader fleet.   

 

As a few have pointed out, awarding more points for PVP combat might seem logical, but it makes it impossible for some of the far flung Spanish holdings to be captured.    It seems pretty bizarre that the best defense for an area is just to not be there, which is what the current system encourages.  This system is just screaming to be exploited.

 

Lastly, why in the world have we changed the weight of fish meat?  It's totally illogical for dressed fish to weigh twice as much as the fish do. 

Edited by oldcrankyman
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possible to flip with organized unopposed effort in 4 hours.

That was what I was afraid of... You are aiming for something,IMO, Thats its broken. If you let a region reach 100% in just 4h you are again giving a huge advantages to those nations that play in an different timezone from most of the players. The same issue of the flag system but, I think, much bigger.

Edited by CeltiberoCaesar
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A couple of issues, one is that the moderator says that 10000 points are needed to set a PB, when according to the math, it was 12500.  I got 150 points for a kill, and it set the hostility to 1.2%, 150/.012=12,500.  

Another is that it seems really logical to base the points awarded according to the BR of the target, it's silly to get the same points for sinking a cutter or Constitution.  Thirdly, I don't understand the logic behind no points for destroying a trader fleet.   

 

As a few have pointed out, awarding more points for PVP combat might seem logical, but it makes it impossible for some of the far flung Spanish holdings to be captured.  Another big problem is that a couple of the factions who will remain nameless are using alt accounts to generate PVP combat.   It seems pretty bizarre that the best defense for an area is just to not be there, which is what the current system encourages.

 

Lastly, why in the world have we changed the weight of fish meat?  It's totally illogical for dressed fish to weigh twice as much as the fish do. 

Thanks man

 

http://forum.game-labs.net/index.php?/topic/16986-alts-for-port-battles-activities-ban-warning/

That was what I was afraid of... You are aiming for something,IMO, Thats its broken. If you let a region reach 100% in just 4h you are again giving a huge advantages to those nations that play in an different timezone from most of the players. The same issue of the flag system but, I think, much bigger.

Full fleet of 25 ships farming non stop for 4 hours i would not say its fast. But lets see - system is new and like many other things that are just born.. could be generating some ****. Its better than assault flag now anyway. As cannot be abused by an insta buy and place and still requires some effort and involves risk. 

Also remember about the lord protectors - we kept that option open in patch notes.

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