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Hotfix 9.95 - Social perk and other important changes


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what if we change the way the social perk works. right now the person with the perk has the battle stay open and anyone can join. this makes it so you have to carry the perk if you want protection and raiders have to wonder what target has it and who doesnt.

 

my idea is to have the person with the perk have the ability to join any battle, no matter how long it has been. to add difficulty and uncertainty to the perk, you go ahead and let the swords disappear as they do now, but keep the battle audio. the join circle should be very small making the joiner search for the invisible entrance. once the entrance is found the information/join windows pops up and you are able to join. by having audio only it makes it difficult to find a battle, you have to stumble upon it.

 

i think it would give a cops and robbers feel to the perk

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what if we change the way the social perk works. right now the person with the perk has the battle stay open and anyone can join. this makes it so you have to carry the perk if you want protection and raiders have to wonder what target has it and who doesnt.

my idea is to have the person with the perk have the ability to join any battle, no matter how long it has been. to add difficulty and uncertainty to the perk, you go ahead and let the swords disappear as they do now, but keep the battle audio. the join circle should be very small making the joiner search for the invisible entrance. once the entrance is found the information/join windows pops up and you are able to join. by having audio only it makes it difficult to find a battle, you have to stumble upon it.

i think it would give a cops and robbers feel to the perk

Possibly once we cant keep picking new perks all the time. I still dont like the perk but at least tjis way the gankers all have to spend permanent points to 10vs1 a guy for maybe 20 xp lol

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Well this is probably an important step into the right direction.Making 1st Rates VERY expensive,and hopefully VERY rare, is more historically accurate indeed,and will force all nations to keep an eye open on important regions,which provide goods for making those ships.And hopefully we will not see players sailing their redeemable ships(Bucentaure),after reaching mid level ranks :rolleyes:

1st Rates should be jewels in the crown of each nation,watching those 25vs25 1st Rate port battles is well, ridiculous,making those ships in long terms worthless.

 

Social perk as such,with 30 min timer was not a good idea,but i am still convinced that traders desperately need a tool,which allows them to call for help,if sailing in friendly waters and suddenly getting attacked by "ganking" fleet.It is not enough to say"dont sail alone"(most traders dont),AI fleets are often useless,and those who are willing to provide help to traders,are often far away,or not able to join the battle,(exceptions prove the rule). So there should be some kind of ESCORT MISSION along the missions,which could motivate players to protect the traders,which are sailing along the friendly waters(ONLY)

I think that would improve the coop among the players,attackers AND defenders.

 

To compensate those players who are not willing to give "ganking" up, a PORT RAID MISSION would also(well in my opinion) be a sort of compensation.Players of each nation can not be everywhere at the same time,and lot of ports are just player empty.Taking loot from an empty port without significant defense, isnt hard. But running away with all that goods is something different,not knowing where the humiliated,angry,looted enemy would be........

 

Thank you.

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I also would like to be able to escort my own trader, where the trader can be loaded  with cargo but is the AI ship and the escort is the player controlled ship.  Since SOL were not normally assigned to escort duties limit the escorts to 3rd ot 4th rates.

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Name any nation that had more than 1 USS Constitution during the age of sail.

The United States had three in that class;

USS Constitution

USS President

USS United States

That should answer your question.

Oops I didn't see the post above me, LOL

Edited by Jean LaPointe
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The United States had three in that class;

USS Constitution

USS President

USS United States

That should answer your question.

Oops I didn't see the post above me, LOL

But only one was the constitution. That was my point. Was referring to the name not class.

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But only one was the constitution. That was my point. Was referring to the name not class.

LOL

No navy ever had two commissioned ships with the same name at the same time.

Although I would like to see a way for us to customize the names of our ships from what existed in the class they are from. Hull colors along with names being a choice would bring a vast amount of individuality and variety to the game.

Edited by Jean LaPointe
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LOL

No navy ever had two commissioned ships with the same name at the same time.

Although I would like to see a way for us to customize the names of our ships from what existed in the class they are from. Hull colors along with names being a choice would bring a vast amount of individuality and variety to the game.

Exactly. That's waz my point. And yes i would love to name my ship or have a random name picker.

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Specific resources, only found at specific ports to build 1st rates and possibly 2nd rates, really! Have you all forgotten what happened when the game was release on Steam and the flood of new players.

'We can't build as there is not enough iron ore' - increase iron production effecting economy parameters

then

'We can't build as there are not enough oak logs, hemp, silver' - increase resource production = economy screwed

then add the hoarders and resale at 500% price increases.

 

This is what you want the game to return to?

 

Please think again

 

 

As for the many posts on everyone having 1st rates well the game has been designed on a pyramid progression and trying to limit that now with restricted numbers/resources is closing the stable door when it is already empty. Inhibiting people having a Victory or whatever will eventually result in loss of player population. Whereas, an idea maybe to limit the number of ships a player can have. This may go someway to giving a more balanced navy, 1 warship, 1 trader per player combined with a variety of missions, objectives to meet the different strengths of each ship or class of ships. 

 

Lisa  Swims with Sharks

Edited by Lisa-Azra
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Specific resources, only found at specific ports to build 1st rates and possibly 2nd rates, really! Have you all forgotten what happened when the game was release on Steam and the flood of new players.

'We can't build as there is not enough iron ore' - increase iron production effecting economy parameters

then

'We can't build as there are not enough oak logs, hemp, silver' - increase resource production = economy screwed

then add the hoarders and resale at 500% price increases.

This is what you want the game to return to?

Please think again

As for the many posts on everyone having 1st rates well the game has been designed on a pyramid progression and trying to limit that now with restricted numbers/resources is closing the stable door when it is already empty. Inhibiting people having a Victory or whatever will eventually result in loss of player population. Whereas, an idea maybe to limit the number of ships a player can have. This may go someway to giving a more balanced navy, 1 warship, 1 trader per player combined with a variety of missions, objectives to meet the different strengths of each ship or class of ships.

Lisa Swims with Sharks

Any new or restarted economy will take a short time to balance out. Unless people purposely try and fail the art of supply and demand will almost immediately kick in.

Hopefully with a fresh asset wipe and reboot it will help to balance the amount of sols in the carrebean as well.

Plus no matter what shortages there are the ai trade ships are a constant flow of resorces. I would be patient for a while.

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I also would like to be able to escort my own trader, where the trader can be loaded  with cargo but is the AI ship and the escort is the player controlled ship.  Since SOL were not normally assigned to escort duties limit the escorts to 3rd ot 4th rates.

 

Would very much like this as well. Not sure of the logic not being this way already. Who wants to sit in a trader while watching an AI character defend you? Blech!

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Would very much like this as well. Not sure of the logic not being this way already. Who wants to sit in a trader while watching an AI character defend you? Blech!

My guess would be because the person defending would just click retreat on transport ship them charge with his warship long enough for his tradrr tongrt away. You would literally never be able to capture a trade ship again.

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My guess would be because the person defending would just click retreat on transport ship them charge with his warship long enough for his tradrr tongrt away. You would literally never be able to capture a trade ship again.

 

You mean behave the way an escort would in RL?

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