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  1. Okay. So I my have had it confused with a different game, thanks.
  2. I haven't played for a few months and just launched into a new campaign. I seem to remember reading or seeing in a video that a key+Right mouse Click would make the infantry move while maintaining the starting facing. Moving on the oblique reduces the chance of taking a flank barrage. I can't remember the key combo and haven't found it in guides, manuals and search has been no help. Have I confused a different game (it's not like I don't have a few)? Appreciate knowing what this is. Thanks in advance.
  3. Thanks. After I studied the system for a bit, I had come to the conclusion it may have been for the officer, but the price seemed excessive. The brigade is commanded by a colonel. Not sure if the fact he has high experience would account for that... But I'm not sure I didn't do it by getting experienced troops. I had the money at the time, so I may not have switched back after reinforcing one of my experienced units. So, probably operator error.
  4. New to the game, so I'm not sure if this is normal or if my Quartermaster is cheating me... I picked up a considerable number of Sharps carbines during the fight for the railway station. I thought, since my 1 Division was just a couple of infantry brigades I might want to diversify so I decided to add a horse unit and some dedicated skirmishers to basically defend an gun battery. 150 men for the skirmishers, 150 weapons; I have 244 Sharps in the Armory. I select the weapon it says cost $0, I press "Accept" go back to the number of men screen and it says $5157 cost. Can someone tell m
  5. 1. Accurate prevailing wind directions for bot OW and Combat. The wind "clock" really is an immersion breaker since I know how the wind patterns actually are in the Caribbean. Of course players will then complain it isn't "balanced". 2. Heel seems to be a bit much in all the square riggers I've used in game. In addition, while the inability to depress guns far enough to compensate for the windward side is realistic, the ability to elevate the guns enough to compensate on the lee side no matter how far over you're heeled is more than was actually possible. 3. Leeway seems a little too
  6. I doubt it. Now the spam will be about killing the PvE server: The more things change, the more they stay the same.
  7. Here you go George. All very much NA related; by some of the better players. Perhaps you do not learn well from other people, but I have not found that true of most new players. Naval Action Guides - YouTube Naval Action Tutorial 1: Ship anatomy - YouTube Naval Action ultra Quick Start Guide - YouTube Perhaps, if you wait until the game is in a more finished form, where the patches are no longeer changing game play, such developer made tools will be available. Until then, these seem to help, although not completely.
  8. Apparently, George, that isn't working very well. There are plenty of "how to" videos on YouTube for NA, but still there are people who don't know where to go or what to do. The game is complex and sometimes you just need to take the time to encourage people when the learning curve is as steep as this one. And you are wrong: you can teach people. But you have to want to.
  9. @George WashingtonWhat is the point of tutorials and manuals when the game changes faster than you could edit them? Yes, it's a tough learning curve, but if you want new players to be prepared faster... TEACH THEM. You are the tutorial for your clan, nation, or what ever. That is one of the advantages to the PvE server; the players would rather help and teach instead of crush and shit talk.
  10. I agree with you, but other are arguing the opposite in-game. So I'm searching for a definitive answer.
  11. ON the tables there is a row labeled Fire Resistance, Crew Resistance, etc. Does a + in these areas indicate more difficulty to catch fire or damage or a higher resistance to damage?
  12. I don't think this is necessary. As long as we can trade between nations, resources will more around. If we all had everything there would be no trade.
  13. I can see not getting Marks, or other monetary reward, cargo, etc. But fighting each other to a standstill is worth XP. It should at least be worth points toward a skill box in that ship. Experience comes from the fighting. Sadly, if I don't want to be a psychotic death-match player, I get nothing. There is no longer any reason to be nice to a challenging, honorable, but defeated opponent.
  14. Thank you Anolytic. At last someone smart enough to know what I wanted to know. @The Red Duke If you ask me what time it is and I tell you 8:30 is that UTC +5,UTC -5 or what... This is called the adjustment from UTC. Most people understand this. Sorry if you didn't; I did mean to think you might actually be smart enough to understand what I was asking.
  15. NO shit Captain Obvious. Let me rephrase the question in a way you would under stand: How many fingers do you need to count to tell me the time at UTC for a given hour at the server? And do you travel east or west (that's right or left when you put the map down with the lettering so you can read it)? Jackass.
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