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Everything posted by William Doggett
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Raids explained - forthcoming feature
William Doggett replied to admin's topic in News Announcements & Important discussions
Does this mean the player joining the defense will captain an NPC ship already in the defense, not their own ship? i.e. they arrive in an all gold Victory, but defense fleet is a bunch of grey frigates, and when they join they now captain a grey frigate. -
Important october patch information
William Doggett replied to admin's topic in News Announcements & Important discussions
This is a bit concerning to me, unless the larger pull circle is huge and friendly ports rain death for miles off the coast... -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
There are zero "lag spikes". I play on PVP1 from USA every day and have never experienced lag. If this were a game that required millisecond reaction times (i.e. a 60 fps FPS like COD) then this might be a problem. But this game is slow paced so the difference between a 50ms ping and a 100ms ping is not even able to be detected. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
I have been playing PVP1 from USA with ~100 ping for over 6 months. Ping rates aren't an issue in a game with slow speed action like Naval Action. If this was a 60 fps FPS, sure, but not this game. Thus, Ping rates should not be cited as a fear for combining servers. Stop speaking in gross generalities that are based on a false narrative. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
..perhaps you failed to read the rest of my post, where I indicate that in fact I did read the rest of your post, and addressed points from your post that you used to support your comparison, and which I thought were incorrect. The other portions of your post do not pertain to your straw man argument, they pertain to you listing your gaming experience and how you personally just didn't like combined servers. I fail to see what evidence for your claim "comparing EVE to Naval Action is like comparing UFC to Hello Kitty" I am missing. It seems I have touched a nerve, for that I am sorry. But you can't set up straw man arguments, knock them down, then say 'see, I am right. You don't understand', and then get all pissy when someone calls you out. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
You are completely wrong. EVE has systems, which have outposts, which can be destroyed and then the system captured. Replace the words "system" with "port", and "outpost" with "tower" in the above sentence and you have Naval action. Regarding your comment stating "comparing Naval Action to EVE is like comparing Hello Kitty to UFC" - I will just direct you to the following link so you know the proper name of your argument style for next time: https://en.wikipedia.org/wiki/Straw_man -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
Really? That's what your going with? apples and oranges phrase of apple 1. NORTH AMERICAN (of two people or things) irreconcilably or fundamentally different. So you are telling me that EVE and Naval Action are irreconcilably and fundamentally different? Let's see if that holds water: they are both MMORPGs (check), have a word-wide community (check), involve players upgrading ships and their armaments (check), involve navigating around a vast open world in said ship (check) while interacting with other players and NPCs in their ships (check) and taking over other player-run ports (check), and are mainly composed of factions of players within each player race/nationality (check)...and that's just off the top of my head. Sounds nothing like "fundamentally different" to me. In fact, sounds to me like pretty much the same game, but one is in space and one is in the ocean, and one is much further along in development and contains more advanced RPG and economic factors. I am not citing this as a reason of what should be done, but I am citing these facts as a support to the idea that a world-wide server for this type of game can work quite well. Backing up your opinion with just your 'feelings on the issue' about how you wouldn't like it and quit is being closed-mided, dismissive, and is not productive. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
EVE online seems to be just fine and thriving with a world-wide server. I think it is shortsighted to assume you will hate it without even giving it a chance. -
To Merge or Not To Merge?
William Doggett replied to Taranis's topic in Current Feature Improvement Suggestions
This is simply not true. A relatively slow-paced game like this does not suffer from "lag issues" with 100 ping. If this was a 60 fps? sure. But it is not. I play on PVP1 and live in the US and have never seen a single lag issue ever. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
In fact the numbers will absolutely go up; adding two numbers together makes a sum that is larger than both numbers, provided one is not negative. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
and that is why they should be merged; PVP1 had well over 1.6k during EU primetime 5 months ago, an ~50% drop is not good. Combine the server, bring the numbers back up. imho, Naval action is not fun when there are not lots of other players around, and if folks log onto either server and less than 1k people (or less than 200 for that matter) are playing, it will hasten their departure from the game. -
US server connection issue
William Doggett replied to Ink's topic in News Announcements & Important discussions
I would like to see this to increase numbers on both servers; logging into pvp1 at 10pm EST with ~150 people is no fun. -
The same problem that occured a few days ago appears to be occuring on PVP 1 EU again. Ther server is not full, yet I am put to a login que when trying to log in. Then, the que seems to go backwards (i.e. start at #79, then #136, then 342, etc.). Can a dev/mod confirm the server is having login problems, or is it just me? Thanks!
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Man with a good idea here
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Don't even look at steam discussion right now...
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Hi Naval Action devs, I really like your game! And I like the lack of a location indicator (i.e. "you are here") blip on the in-game map. I find it really adds to realism. However, i still find it can be quite hard to locate myself when not right next to a port. One suggestion would be to add a topographic base to your map. This would allow for players to identify their location relative to certain peaks, valleys, and allow for self-locating when you are quite a distance from the shor but in view of prominent topo features. If you eventually added the spotting scope feature to the open world, the topo base would be all the more useful. And you already have the other half of the orienteering component to this triangulation method (an in-game bearing compass). I would argue that a topographic base would be better than a simple relief map, but a relief map of this large region may be easier to generate and more acessible to the broader community. Hope this is useful!