Now, It is quite noticeable that the crafting changes in the last update were not received very well. It is clear that this update greatly slowed down an already very slow system.
The Shipyard system brought on a very large expense with absolutely no benefit to crafters. it also greatly limited the location where ships could be crafted. this by itself is a big blow to the crafting community in Naval Action which is already a low percentage of players to begin with.
The Building system also hurts crafters in the long wrong, by requiring labor hours to collect the produced resources it basically leaves out any serious crafter from participating in this. this would be fine if the economy wouldn't be completely controlled by buildings in the future. all resources will increase in prices as they now carry the Cost of the building + cost of producing + the price of the hours.
now arguably the biggest problem is the changes to crafting notes, with the biggest negative being the high level required to craft the notes, this absolutely destroys the market for Crafting hours from other players and removes the cooperation of clans and friends to better their clans or nations and basically makes crafting a Solo act, forcing crafters to make all the notes for their own ships, using up a whole days worth of hours for the notes to make 1 exceptional ship.
This affects many aspects of the game, first the amount of ships being created will be drastically reduced, while this can be good sometimes. I think we can all agree that the game is painfully slow as it is and making it slower will only turn off newer players. This assumes that if I am to craft all materials and all notes to make and exceptional 3rd rate it would take me 6 days of crafting hours. This is outrageous. we built a market for Labor hours for a reason. new players benefited from using their hours in exchange for goods or giving their hours to clan mates for cooperation. this is gone as far as crafting notes.
In the end this will result in 1 of 2 ways, All crafted high end ships will all be Basic or Common. OR they will all be so expensive that most players wont be able to afford them and crafting will not be able to survive.
Crafting community is slow and small as it is. Do not kill it completely
Full disclosure: I voted for 5-10-15 and Raising Resource requirements to balance the expense of notes.