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Everything posted by Robert Danforth
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Indeed, Admiral, the only reason for any common ancestry is based on their ancient lust for conquest, invading our peaceful farms and seaside villages and doing as they would with our women. There would be no shared blood at all if they had simply stayed home one thousand years ago.
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Racist Rantings About Russians Are Not Ok!
Robert Danforth replied to Ligatorswe's topic in Tribunal - Трибунал
It's not discrimination because they're not refusing to hire them or whatever. I think "bigotry" is probably more accurate. But they've also said some things against Jews, apparently, so it's really both. -
NEW USN Squadron sent to Bahamas!
Robert Danforth replied to InfiniteAmount's topic in National news
What a shock that a New York newspaper is filled with Federalist nonsense. Even in 1806 we had chickenhawks!- 16 replies
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On a similar tack (see what I did there?), don't expect help from someone in a guild when you attack what they consider an ally. You want to go to war by your lonesome? Have at it.
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There's a name for people who attack ships regardless of the political policies of their home nation....
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Early access started! Congratulations
Robert Danforth replied to admin's topic in News Announcements & Important discussions
Was it the missions thing where it stays open? I know you had talked about that bug recently. Also thanks for the updates! -
make the ping equal for us eu
Robert Danforth replied to traderjack's topic in Current Feature Improvement Suggestions
Devs: Please cast a magic spell to violate the laws of physics and make pings equal, thanks in advance -
Player roles discussions
Robert Danforth replied to admin's topic in Current Feature Improvement Suggestions
I like most of this, but as you're fond of pointing out, this is a game. So there needs to be a balance. Perhaps as suggested, while the admiralty issues the ship, we can fudge a little reality and choose from a list. Also, I would point that captains did make money selling and capturing ships. Prize money was how captains and crews really made money, their salaries were rather pitiful. They wouldn't get the FULL amount, obviously, but they'd get a percentage based on their rank. That would allow them to spend money on things like replaceable upgrades (extra gunnery training, say, because the Captain could afford extra powder to train with). -
Thanks for that document. I'm putting together a reenactment group based on HMS Phoebe, so it's nice to read.
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Considering how much they spent on her, I doubt this will be the only voyage ever made to America.
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All the Ships at Sea
Robert Danforth replied to Intrpid2759's topic in Current Feature Improvement Suggestions
All the ships at sea and she had to sail in to my port. She was bluff in the bow and round in the quarter. She looked fast, very fast if well handled. Her topsails were hoisted but I could see the rigging clear enough. Something told me I ought to just weigh anchor, but I hailed her anyway. -
Just to mention, I logged in today (first since the patch) and hit F11 just to test, it's still doing the same thing.
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I don't even see the pop-up though. Well, I didn't, I have not tested since this latest patch.
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I like everything in your proposal! I'd change one thing and only somewhat, though: Rather than make this a hard-and-fast type rule, going in to Survival should require 'x' amount of crew (based on the ship or damage or both). So if you have a full crew, there's no reason repairs can't be made without a major reduction in sailability or even manning some guns. But if you've also been de-crewed a bit, you have to make a tactical decision on where to put your crew.
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Flags, Ensigns, Banners
Robert Danforth replied to admin's topic in Current Feature Improvement Suggestions
Woah, that three-tongued flag looks awesome. -
Morale and Mutiny
Robert Danforth replied to Puchu's topic in Current Feature Improvement Suggestions
There have been a few proposals for honor, so that's what I was thinking. I'm not totally disagreeing, by the way, it may be the best, I just want to explore other options. And as far as promotions go, in the Royal Navy at least it was based on seniority, and frankly the Admiralty in most nations didn't really care if you flogged every single one of your crew each and every day and twice on Sunday, so long as you got results. But the morale of those flogged would be utter garbage and they'd mutiny the second you were out of gun noise range. Sid Meier's Pirates! does it that way too. -
Morale and Mutiny
Robert Danforth replied to Puchu's topic in Current Feature Improvement Suggestions
I like most of this, but not the part where morale is based on the player's rank. I'd rather sail for a strong, fair, adventurous Lieutenant than an Admiral who was cruel and quick to take out the cat. Honor may be a better thing to tie that too over rank.