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Showing results for tags 'sides in battles'.
I posted this earlier in another thread, but maybe this needs an own thread to bring it to the admin's attention and to make it possible to discuss. This is to solve some problems with how battle instances work, especially the abuse of game mechanics where a chased player joins an ongoing battle to escape. -- Maybe we should get rid of these "sides" in battles, and just go by flags. Would be a bit more complicated, since suddenly more than just two factions can be in one battle at the same time, but a bit more realistic. I know that it would be very hard for the system to detect who is the winner and who is the looser in a battle, and when the battle is over, but maybe we should get rid of that too. When all enemies are sunk you have that "leave" timer, and when noone is shooting anymore for however long they can leave. Since xp and money do not depend on winning or losing the battle (I think) it is not needed to set terms for win and lose. Or, implement a politics system, so that the system knows which sides are friendly to each other and which are at war. This politics system can also detect who fires at whom, and maybe show on a Nation's "billboard" which nations fired at them to enable players to make political decisions like declaring war, or sending a warning to another nation that is in peace with them and fired at them nevertheless.