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Robert Danforth

Tester
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Everything posted by Robert Danforth

  1. I have a GeForce GTX 750ti though.
  2. Another option is to start as one nation and then turn pirate, thereby placing yourself in a good hunting zone. Probably want to do it within range of another pirate or neutral port, though.
  3. Actually it's terrible for sailors. Malaria, consumption, and many other diseases were far more prevalent in the Caribbean. As others mentioned, pirates are everywhere. However, the pirates in the Mediterranean might be a little politically difficult to use. I know being PC isn't a goal, obviously, but given the current world situation around the region it's better to stick with Caribbean pirates I think. I guess you could go to the Pacific and Asia if you wanted something a little different, though.
  4. Can we at least get royals? E: I think some ships have them and some don't. The Trincomalee does not, which seems odd.
  5. When I hit F11 the game screen locks up. I don't even get the pop-up. I can hear the game audio, even the cannons going off near me, so I know I'm receiving data from the servers, I just can't see anything. It also seems to happen if I try to take a screenshot.
  6. If that changed, it would make the frigate superior for certain, but as it stands now (although the carronade angle is a good point, Souvenir) I'm not so sure. It might be close enough I just stick with the frigate because she's prettier and I like the stern guns.
  7. I prefer stern chasers, but it's hard to argue that the B.P. isn't the better ship. More armor, more weight, better turn radius?
  8. I agree, the timer in the instance shouldn't be there. Let the battles take as long as they take.
  9. I'm kind of mad they went to Indiana for the wood. We have plenty of good trees here in New England, and that would make it much closer to the original (we even have a park here in New Hampshire that was set aside for masts dating back to when we were still a colony). I mean I know I'm spergin' out about it, but it seems an odd choice.
  10. The sneaking up part sucks, but the reason invisible players need to be able to see visible ones is to move out of the way just after a combat, in case they need to repair, &c. before getting caught up in another battle.
  11. Yes, please please PLEASE do not bring back the artificial ring. Running away from a battle is a perfectly valid, historical, accurate option when losing a battle (or when it's obvious one is going to lose the battle).
  12. I have nothing particularly to add other than my support. A slider system would be amazing.
  13. It comes from Anglo-Saxon and Germanic influence, back when thorns were still used regularly.
  14. Yeah, agreeing here. Ganking may be a side effect of the freedom we have in the open world, but it's preferable over the alternative of being shoehorned in to things. "I would rather be exposed to the inconveniences attending too much liberty, than those attending too small a degree of it." - Thomas Jefferson
  15. Well, it wouldn't certainly increase the number of privateers for each nation.
  16. Oh right! Some common colors in vexillology it seems.
  17. I just realized there are 4 nations currently in the game with Red, White, and Blue flags.
  18. Playing Naval Action helped me quite a great deal in the game (aside from my mistake with HMS Swan). Understanding how the wind affects movement, and planning my tacks, &c. gave me a bit of an advantage.
  19. I know I'm not the only one here who plays. I saw a forum for the game with DeRuyter and Northern Wolves on it.
  20. TO WILLIAM MARSDEN, ESQ., ADMIRALTY Vanguard, near Grenada, 28th June, 1804. Sir, You will be pleased to acquaint the Lords Commissioners of the Admiralty that a victory has been earned in the West Indies. A Detachment of three of His Majesty's Ships, being HMS Vanguard under command of Commodore Rob't Danforth, HMS Terpsichore under command of Post Captain Jacob Atkinson, and HMS Concorde under command of Master and Commander Bailey Edwards, engaged a greater force of four French ships believed to be Genereux, Unite, Hermione, and Alligator. The Action was close resulting in the unfortunate Loss of Terpsichore and Concorde, but also the three lesser French Ships. It is with great Honor that I add the capture of Genereux, a Third Rate of 74 guns. Attached are Copies of the Action itself with more Detail. Your most humble & obed't, &c., COMMODORE DANFORTH -- The prizes (British v. French): Starting positions: The wind is blowing from the East as the fleets spot one another. Commodore! French sails to Starboard! Both fleets move to engage. HMS Swan is directed to find the rest of the fleet. (I made a mistake in issuing orders to HMS Swan, which is easy to do in this game, and sent it off the table in the second turn.) The British line remains intact, while the French do something else entirely The French commander was not paying attention The Alligator collides with what we thought was Genereux (but it turns out my nephew had some ships confused, which we promptly fixed), and takes damage. Ce n'est pas Le Genereux, Monsieur! C'est L'Unite! The fleets are close enough now that combat is inevitable. The British commodore splits his line to deal with the French and the first cannons roar from both sides Hermione is hit with a devestating broadside from HMS Vanguard. Vanguard is struck with a meager showing by Hermione A quick turn to larboard separates the smaller Aligator from his French friends Alligator, now separated, takes another hit from HMS Vanguard Unite takes shots from HMS Terpsichore Terpsichore loses some crew to cannon fire from Unite The brave British Tars continue to maneuver like bold young seamen while the French prove they're no match at navigating the sea Terpsichore loses some crew to cannon fire from Unite HMS Concorde loses crew from shots by Unite Alligator is once again beset by fire, this time from both Terpsichore and HMS Vanguard The British begin turning their formation about HMS Terpsichore is struck by a single ball with moderate effect as Alligator desperately tries to survive. HMS Concorde suffers a heavy broadside from Genereux, but manages to retaliate sharply as well as striking Hermione and killing more French sailors. The French commodore realizes he has the weather gauge and finally orders his fleet to regain composure In the confusion and smoke, Terpsichore and Concorde collide Taking advantage of the collision, Alligator lets loose in to HMS Concorde. But despite the jarring shudder of two ships bumping one another, Concorde returns fire and sinks the Alligator, and fires on Genereux from the other side! L'Alligator has sunk! Free of entanglements, the fleets begin to reform, all the while working their guns ...and then the French collide again! Hermione and Genereux smash each others timbers Terpsichore takes a devastating broadside from Genereux Hermione is sunk by HMS Terpsichore, undone by her own navigational incompetence L'Hermione has sunk! She should have watched where she was going Unite fires in to HMS Concorde and send her to the depths Unite takes an opportunity and sinks HMS Concorde as Terpsichore returns fire on Genereux The odds are starting to even out, although a keen eye sees more damage on the French fleet Hot flames spew forth from cannons' mouths once more Unite again fires on Terpsichore who is now limping along, while Genereux opens up on HMS Vanguard. The British return fire and watch their balls penetrate deeply. These Frenchmen are crazy! Unite rams Vanguard! And then promptly sinks. HMS Terpsichore chases Genereux while HMS Vanguard repositions after the ramming action Genereux proves it still has some tricks and pulls away from Terpsichore - and right in to a strong firing position! Genereux slips by and destroys Terpsichore, who managed to get off one last broadside. Board boys, board! After some maneuvers and chasing, HMS Vanguard rolls up to Genereux and aboard they go! Genereux strikes her colours! The British are victorious! God Save the King!
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