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Found 17 results

  1. Всем привет! Последние обновления с портовыми битвами, как я понял, сделаны как попытка сбалансировать самую крупную страну и остальные. В нашем случае Россию и другие. Но, честно говоря, мне жалко русских которые замучаются бегать с этими портовыми битвами. Зачем? Если страна большая и слаженная ,внутри страны сильная экономика и политика - пусть живёт. А вот если проблемы есть, то этот кейс в игре вообще не рассматривается. В игре недавно, но заметил что в нескольких нациях точно (с которыми я общался) есть внутренние конфликты между кланами. Допустим, в какой-то момент один из кла
  2. Hi everyone! Since everyone here has presumably some interest in the Late Unpleasantness, I thought it might be fun to try and make a thread for fun, interesting, or thought provoking questions about the Civil War! So I'm thinking this thread could be that! If you've got a question about the war or its aftermath, post away! If you've got an answer to a question, give a post! All I ask is that any responses are respectful in two ways. 1) Respectful of the person who posted the answer and/or question. 2) Respectful of academia. This one is a bit tricky, but basically I think any answer posted
  3. Political situation PVP 1 EU (Inter Clan) Information is from players (Inter clan), updated weekly and daily if needed. The Diplomacy part presents the atitude of the nation's major clans towards other nations. The forum rules are applied to this topic, light forum PVP is allowed but no personal insults, rules. Please try to keep the roleplay down a little, roleplay is okay as long as it doesn't disturb the political discussion. If anything is wrong or if you want your clan to be added please PM me. The post is updated every thursday/friday. Verenigde Provinciën: Diplomacy: Great Britain:
  4. In tradition I wish to bring this back for Global as for players who come on the forums and check out the situations on the servers, or new players wanting to see the lay of the land. I will keep this unbiased, and unless a player from that nation wants to update their clan or nation's diplomatic stance, it will remain unchanged from the beginning. I will make it clear, this is not a "Rumor says" political post. Post your Port Battle Screenshots here as well! We all love looking at triumphs and conflict together, as well as telling the story of some epic clashes between nations or clans.
  5. There is currently no place for the EU server where people not involved in inner diplomatic circles can know the newest diplomatic developments, so I thought I just start this thread until something better will be set up. As you will see, its pratically a copy of the Global servers thread by Teutonic. I have no connections or information channels yet since Im pretty new to the game, so please inform me here or ingame about any wrong information or new developments. I will try to get more involved going forward, but if somebody already good connected wants to take over this thread, he or she is
  6. Political situation PVP 2 US (Inter Clan) Information is from players (Inter clan), updated weekly and daily if needed. This is the same sort of format as the EU political Situation thread. The Diplomacy part presents the attitude of the nation's major clans towards other nations. Verenigde Provinciën: Espana: Neutral France: War Great Britain: Alliance Verenigde-Provincien: Danmark-Norge: War Sverige: War United States: Alliance Major clans: DWIC1-6 - Dutch West Indische Compagnie NPV- Nederlandse Protectoraat Vloot SMS - Reichsflotte Danmark-Norge
  7. In light of @admin's latest patch notes: http://forum.game-labs.net/index.php?/topic/20619-patch-101-changes-to-conquest/ I would like to propose an idea for a national government to be the base for the future political system. Your government will suggest regions to take and depending on which regions you take it will change relations. So players wouldn't be removed fully from the process but it would be much harder to control. There could also be random events that occur that we have no control over that would change relations. Thoughts?
  8. Greetings, I am merely wondering why you can first vote for a War with a Nation and then suddenly vote for a Alliance with the same nation. Either you want a War,Peace or a Alliance with a nation and not all 3 at once... That it silly and should not be allowed within the system. Furthermore.... I think its time to change the Politics to stop this 2 block system. Its a stalemate system atm forcing nations to either choose Block 1 or 2 or risk getting bullied by both both blocks and its boring. We need a more dynamic system that allows for changes in stances between
  9. Political situation PVP 2 US (Inter Clan) Information is from players (Inter clan), updated weekly and daily if needed. This is the same sort of format as the EU political Situation thread. The Diplomacy part presents the atitude of the nation's major clans towards other nations. Verenigde Provinciën: Britain: France: Peace USA: Spain: Denmark-Norge: Sweden: Pirates: War Major clans: DHC - Nederlandsche Hispaniola Company - 50 OJ - Oranje Flotilla - 20 Danmark-Norge: Spain: British: Dutch: US: French: Peace Pirates: War Swedish: Major Clans: Pirates: Spain: Neutral B
  10. I suggested this in a different thread and section and it was recommended by some that I bring it here: A port reset should happen on a time schedule almost like a sports season. If the Devs implement an admiralty points system, all admiralty points earned by a nation during a "season" could then be totaled to determine the season's "winner". Everything a player does that is productive should earn at least some of those points. That way traders, crafters, port battlers, PVE-ers, and PVP-ers will all have some role to play in a nation's victory or defeat. Individual prizes could be
  11. 800+ hours played over last 6 months and I do not understand the Politics function and effects of voting for War/Enemy/Alliance. Could someone walk me through how it works or provide a link to an explanation, please. For example: Couple days ago, US allied with GB and Netherlands. Saw hundreds of votes for continued Alliance with GB. Heard unofficial chatter that US/GB Alliance about to go down. This morning, woke up, Discovered GB and US now Enemies. Questions: Is this overnight flip triggered by anti-Alliance Player votes, or lack of Player votes to overcome
  12. Dear sailors, I can imagine that a lot people seeing the Swedish alliance votes unfolding thinking - WTF are they doing? First of, in my role as the Swedish council chair man, I need to take responsibility for the lack of information prior doing the step we did. The patch was two weeks earlier than expected and we had to rush with our decision finding and did not have time to clarify our decision to our partners prior its execution. That timing was my responsibility and for that please do accept my sincere apologies. Before I start to explain why we decided like we did, let me reas
  13. NATION INFLUENCE MECHANICS Balancing the Conquest Hi Devs, First of all I would like to congratulate you on the astonishing achievement you have done so far! We have dreamed of this game, open world, naval battles and the era… Thank you! Your game is truly amazing! Please forgive me for the comments below as I’m not telling you how to make your game. But we are your players. We are here, playing and testing the unfinished game because we care. We want to help you to shape it in the perfect game blockbuster on par with those titles out there that have millions of player base.
  14. While I am not presently member of a clan - I really would love to see this game develop a solid clan management system which would integrate into factional politics. Imagine what the game would be like if: Players could see the list of clans on a server (and corresponding nation) Clan member / allied / enemy color tags would appear in the open world Leaders of clans could set the policy of their clans versus other clans (embargo, trade, alliance, war...) Leaders could set the flag of their faction (eg: Napoleonic armies had many variants of the same blue, white, red flag for their corres
  15. I posted this earlier in another thread, but maybe this needs an own thread to bring it to the admin's attention and to make it possible to discuss. This is to solve some problems with how battle instances work, especially the abuse of game mechanics where a chased player joins an ongoing battle to escape. -- Maybe we should get rid of these "sides" in battles, and just go by flags. Would be a bit more complicated, since suddenly more than just two factions can be in one battle at the same time, but a bit more realistic. I know that it would be very hard for the system to detect who i
  16. I have seen a rapid growing number of post that want to go into this so here it is. I feel that there should be politics in the game and I hope it will be a fun system.
  17. Only a few coastal states could afford a ship of the line (SoL) fleet. They were more or less seven: Russia, Sweden, Denmark, United Provinces, Britain, France and Spain. In Europe and in the world, some other coastal states had a war fleet. Many had a merchant fleet and sometimes a privateering or pirate fleet. Milestones: the major European powers 1516: Charles Quint (dynasty of Habsburg) comes to power until 1556. Because of the succession laws, he is King of Aragon and regent of Castile (Spain and its colonies), Duke of Burgundy (sovereign of Netherlands), Ar
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