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Balsafer

Tester
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Everything posted by Balsafer

  1. If money for damage goes that must mean mission rewards will increase somewhat and capping a enemy ship will be more common.
  2. If I ever leave SLRN it probably be to join the US since that is more fitting to my time zone.
  3. I do recall you have to return to a port to get a new mission anyways right? So no problem with this issue. If you have two missions cap a ship on last mission.
  4. I really wonder what people are doing when they say they gotta sail for 5-6hrs everyday to find a battle or sail back to port? What are you doing sailing 5 hrs away from the nearest port? I mean from what it sounds you or your clan does not plan ahead? Maybe once or twice a week I sail for more than 20-25 minutes due to clan orders. I have outpost setup where Im needed so I just have to click a button and im there and from the most part i just took 1 day to set those outposts up. Seriously if you want pvp go sail out near enemy ports find a freeport make a outpost one day sailing more than 20min, boom done never have to sail again to find pvp Want PVE? grab a mission at the capital port sail 5-10min per mission. Stop trying to make the Developers dumb the game down or turn down a actual good idea because you can not manage your time. Surely it is not that difficult to find a few people to sail with. After all you are in a clan.
  5. People complain about having to sail their captured ship back to port, what on earth are you doing capping a ship in every single battle? Realistically that would not be possible. I see the other bonus to this feature reduced chain boarding.
  6. do what everyone else has said f11 it so they can fix it and lose the drama/foul language. You agreed to deal with bugs when you purchased the game.
  7. some of the cannon balls might be passing through the gun ports rest bouncing, can kinda see some of them go into the water after impact.
  8. Why not add the ship as it was intended when it first started being built?
  9. From that screenshot it looks as if the pirate join area was not in the ground but the US one was half way in land... hmmm Also you tagged someone knowing full well that some of your members would not be able to join.
  10. guys if you have your pc set to auto restart for update change it.
  11. Maybe perhaps make it more difficult for a nation to hold a far flung port. We all know what happens to a empire or a nation that expands its self too much. This could help keep lower pop nations from getting wiped off the map just maybe.
  12. It was like this in Potbs there was always a risk you might lose your ship due to DC idk if there is anything that can be done about it
  13. Did you file a crash report after starting the game again? And what server are you on?
  14. Are you hitting the space bar repeatedly? Or on accident? That is the only way the timer will get reset.
  15. whats to stop a clan for going against the nations best interest? This way that sort of thing is avoided to a extent.
  16. Some fog is ok but not as much as it was back in the day where it was constant.
  17. manual sails in OW I do not know if its possible.. Maybe in the future.
  18. I don't think 15 fps is that much of a huge difference.
  19. Every MMO has a maintenance period to backup the data base and to insure stability of the server. An hour downtime is the norm
  20. USS Pennsylvania if we go by when keel was laid down fails within the timeline i believe right?
  21. wrong 86 gun One ship US made (USS Pennsylvania) reached 120 guns but due to budget did not set sail till 1837. Its keel was laid down in 1821 If we go by when the keel was laid down it is within the timeline but if we go by when it went into service it is not. Aside from the Pennsylvania the US had 3rd and 2nd rates mainly depending on what gun count qualifies it as a 2nd rate and not a 3rd. The US had 74 -92 gun SoL for sure. Back to pirate discussion getting off topic slightly
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