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Everything posted by Balsafer
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Report for griefing Capt Hardy and Richard Caley
Balsafer replied to Despe's topic in Tribunal - Трибунал
The fact that they did not press is leaning towards griefing -
HMS Sovereign of the Seas 102-gun first-rate (with plans)
Balsafer replied to Sir Madoc's topic in Ships of the line
Would be great if this was added relatively soon -nudges the devs- -
Screening action and rewards
Balsafer replied to admin's topic in News Announcements & Important discussions
You seem to have ignored what the devs said in the 2nd sentence at the start of his post...... -
Prevent Gankimg to Save the Game!
Balsafer replied to Pierre de la Rocha's topic in Current Feature Improvement Suggestions
They should reward the person that is outnumbered say 3-1 or 5-1 more but idk how that will get implemented -
Ocean Wars (Facebook Game) Using Naval Action Assets
Balsafer replied to Fluffy Fishy's topic in Tribunal - Трибунал
It is pretty common to see lame ass fb games using video of much better games to promote their own... Why facebook has done nothing is beyond me. -
Remove open world completly
Balsafer replied to shr84's topic in Current Feature Improvement Suggestions
The thing is that kind of game will get boring rather fast which was starting to happen before OW was released. I rather not have another WoWs type game... we have one already.- 27 replies
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- 6
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- back to the good times
- pvp
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Only thing that has become more time consuming is building ships and perhaps pb's Building ships became more difficult to curb the abundance of 1st rates. PB's become a little more time consuming to curb having 10 or more pb's in one day. Cant have those two things to easy to accomplish or we go back to having to many 1st rates and to many port battles in one day.
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I'm not confused all that matters is if a Nation has the ability to build said ships for pb's British has the ability so does everyone else. So this boils down to the simple fact you can't build the ship also. I do recall the ships are meant to be rare right? They are not very rare if everyone one can build them
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There will be other events to attain ships and blueprints. There will be PVP and PVE events, PVE events are now at the moment being reworked why on earth people are getting upset over this is just simply insane... It is just pixels Magnum SLRN and a few other nations GOT BP's for ships it is not putting anyone at a disadvantage when as I see after reading this just about everyone can build said ships, only one nation has a regional bonus that gives stronger hulls maybe perhaps instead of complaining about bp prizes for tournaments suggest reworking some of the regional bonus's. I say this because I'm sorry to say BP prizes for wining tournaments is most likely going to stay because the game needs tournaments, people like compete and win prizes. Time to get back on topic this is about the new ship construction method not events and tournaments.
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Response to a review
Balsafer replied to admin's topic in News Announcements & Important discussions
To bad cant prevent him from deleting peoples comments on the review. -
Response to a review
Balsafer replied to admin's topic in News Announcements & Important discussions
The issue is most of the people that read that now think game labs are like EA or other dev teams that dont care about the community ect ect -
Managing expectations
Balsafer replied to admin's topic in News Announcements & Important discussions
You can critisize, nothing is preventing that however if something that you don't want added to the game does does not mean devs don't listen or you can not critisize or whatever. Remember the devs are making a game that is attempting to appeal to realism and to the fact we all have lives outside of the game and cant spend 10hrs a day in a game. Not everyone will get what they wan't. -
Public, Shipyard and Trading Co. Ship Storage
Balsafer replied to Ned Loe's topic in Current Feature Improvement Suggestions
I like this idea and was actually thinking of something similar -
A few post I have seen in regards to people escaping a enemy or defeating them only to be retagged 1 min later I suggest a cooldown timer where a player that was attacked by a hostile player and gets defeated he then receive a 1hr cool down where they can not be attacked by the same player or player's if more than one hostile was in the battle. For players that escaped a 10-15 min cool down. for example player A gets attacked by player B and more of player B's buddies show up if player A manages to escape or defeats player b and his buddies all of player B's buddies will not be able to re tag the player. lets face it if you defeat your enemy in battle they should not be able to come back and attack you again.
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Devlog: Forthcoming content patches plan
Balsafer replied to admin's topic in News Announcements & Important discussions
All that review is about is 2 features were not added the time the roadmap said and the reviewer decided to write a bad view based on that with added fluff or bs -
I'm running a Nvidia GeForce GT 630 I get 8-10 fps on OS and 10-14 in battle running on mediumish settings
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And so it begins.. (cue terminator theme)
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Post Battle Entry to the Open World
Balsafer replied to CaptVonGunn's topic in Current Feature Improvement Suggestions
This is a good idea, I never liked the fact that if you escaped a foe you had 10 more waiting for you when you leave the port which realistically would never happen. Another solution and maybe a easier one is once the battle closes the cross swords would disappear.