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About Kokerpiraat

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  1. I know, but considering this will be an arena game opened to the wider public with a likely focus on a progression tree. (Which I imagine will be relatively grindy for monitization) would require the data to stay through updates. Especially when money is involved.
  2. Maybe, I just want to know if I wouldn't waste my time grinding through the ships to then lose everything. I have limited time and would like to touch the game when I know it won't be
  3. Is NA Legends progression going to be wiped after full release or do we get to have a head start?
  4. Yeah sorry my bad. I made a quick response, didn't read all the responses as I didn't have the time. have now thanks for adjusting that
  5. Sorry but I think that is a terrible idea. Playing with friends is very important for games like this to survive, it is a basic feature you shouldn't charge for
  6. Me and 3 friends lost connection in the middle of our battle. When we restarted the game we could not get past the character selection screen. Is the server down or is it just us? I do NOT want to lose my ship.
  7. I get over 100k gold with a single fleet mission. Not special enough.
  8. I'm enjoying the new fishing mechanic. The bottles you can catch add excellent random rewards and are fun to navigate to. I was thinking, this concept could be used for something more challenging and interesting. This is my proposal: A treasure galleon (or multiple) randomly sail across the map (or spawn depending if you have the bottle). The treasure galleon is escorted by multiple ships of the line and will require cooperation and teamwork to take down. There will be a high risk, but if successful, the loot and rewards will be exceptionally rich. This could be combined with some PvP, like two parties hunting for the same treasure, what do you think of this suggestion? What could be added? Let me know.
  9. Tbf I want the old damage model back. I don't like the time consuming nature of this one. First of all. I have had the issue before of chasing a ship and trying to catch it.. with only 20 to 10 minutes to demast and decrew it. In this system the current 90 minute timer ruins the game. Besides that. I find myself bored and tabbing out in battle because of this system.
  10. I love this game, but I'd rather have the old damage model back, Or a heavily tweaked version of this.
  12. What are you talking about?
  13. Problem with PvP2 USA, is that the playerbase is too small to support a proper balance, could be fixed with a merge tbf.
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