erelkivtuadrater
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Everything posted by erelkivtuadrater
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but i have to say those games are mediocre games atm, with several games directly competing with them when naval action has no direct competitor in the Age of Sail genre other then PotBS, but fixing economy, making pirates piraty again would make it feel more immersive and hopefully keeping more players wanting to play the game and not have it to feel like a grind
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sure you wasnt in boarding already then? i've only seen it when the ai is in boarding and i join the fight i get marines
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The balance you're pointing towards is i fact because the trinc is Free to craft without permit. Do you think its more fair towards a player if he rolls up with his Frigate, say permit droppes from chest after a hard fought battle vs elite ai. You just roll up in your Free crafted trinc and wrecks him. There is your balance. IMO weakest (BR) ship of each rate up to 3rd should be the only ones that could be crafted without permits. Rest drop permits from chests, 2-3rd rate permits drop from normal chest and deadmans chests, while 1st rates drop from epic chest in epic events. So in shorter words, if you do ingame content and not grinding the same thing 24/7 you should Esther be rewarded for that. And the harder the content the better loot
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RvR imbalance
erelkivtuadrater replied to Hugh Latham's topic in Current Feature Improvement Suggestions
Sorry just commented on the answer without reading the thread title. Guess we need some kind of way to go behind the lines by pulling hostility missions vs neutral ports then -
RvR imbalance
erelkivtuadrater replied to Hugh Latham's topic in Current Feature Improvement Suggestions
hmm i disagree, people can then use these neutral ports to hunt from, for instance from Tumbado to El Rancho there are no outposts although the russians are doing ALOT of trading in that area, it will generate natural freetowns actually. -
Swedish Ships of the Line by af Chapman
erelkivtuadrater replied to Archdouche's topic in Ships of the line
dear god, that kronan ship would be a beast :S and how could that possibly sail -
Increase members limit
erelkivtuadrater replied to Complete-Disaster's topic in Current Feature Improvement Suggestions
ah yeah, i see im blind Think the suggestion is great btw, other games have members list with 1000 members available while the server is maxed out on 3k population, but it would probably take abit more server resources, and wont think that would be prioritized -
Increase members limit
erelkivtuadrater replied to Complete-Disaster's topic in Current Feature Improvement Suggestions
i think you're speaking of Clan Allies, the thread is about Clan Members -
Think a good addition to the subject is that when a Clan drops a port, the next reset the port stays in the Nation, but without a "Governor". The Ai sees this and sets up a battle for the port, if not fought and won over the port turns Neutral (loss to ai). Dont know about this though, but the port could be a free for all battleground, the clan with the most participants in the battle when the battle is over and wins, gets the new ownership of the port. This would make it more of a hassle for alts to try and grief other nationals, since you would require to be in the same clan (suspicious behavior), and at the same time new players can join without really making it a problem if they can pull it off anyway. ' Know it can be a problem with alts, but i imagine it is better then ninja dropping it to other countries
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Russian bug usage at hostility missions
erelkivtuadrater replied to Tspoon's topic in Tribunal - Трибунал
@Ink have you reviewed this situation yet? -
Final exam, post Treacherous Waters Patch Nov 2019
erelkivtuadrater replied to Kubrat's topic in Guides - development forum
the ai still dont fire while in boarding, so you can also just board one upwind, play defensivly in boarding while damaging the side and eventually sinking the ship -
i edited my post, but im afraid that since there is no real duration of a wood in the warehouse, where the quality withers or it eventually rot away the biggest nations will just metagame this mechanic, i agree that 4th and 5th rate should be the mainly seen ships with 3rd rates alot more often to see then the even bigger lineships. but i got a bad feeling if its adjusted that way, i would be tempted to test it, wouldnt matter as much for me since i just sailed captured ships but i think permit drops from the chests by doing events is the best way to go in my opinion
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think it would be ok as it is with the resource cost, the hp of the 3rd rate lineships could be somewhat bigger, atleast the wasa, but Im not really sure how increasing resource cost will play out though, there will be an even bigger gap between low pop / high pop nation, and would create further imbalance between nation IMO. Think its better to remove the 2nd and 1st rate permits from the admirality and have say the 1st rate permits ONLY have a chanced drop from Epic chests from epic events and 2nd rate permits have a chanced drop from the other chests in the epic events. Could also rebalance the drop rate and loottable from the deadmans chests for the Solo/trader guy that dont want to fight to have a chance getting a permit, but as a high risk / high reward gain. Thinking of it this would also limit the usage of alts as you would need a lineship to do an epic event (crew)
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i agree it makes them easier available, i would vouch for that the 2nd and 1st rate permits only drops from chests from epic events, the 2nd rate from the normal chests and 1st from the epic chests of course, and let the 3rd rate permits be purchasable by VM from admirality. This would encourage people like myself included to do epic events or going after the deadmans chests because i find no reason in doing it now considering i can do pvp for 1 day and have permits for probably 2 1st rates. The reason people dont use all those other models is because they're not meta, L'ocean is meta because the low BR, HP, Firepower, Hull Shape, and this will never change unless there is a reason to use any other model, sometimes santisimas are used (saw yesterday that the russians had 6 out of 8 1st rates in PB were santisima, but thats because of the higher crew and better bow spirit. The HMS Victory etc is never used in RvR because there is basically no difference in cost between it and the l'ocean, the victory has a stronger bow, but thats about it. High End items should require a player to do high end content which requires you to be more or less max rank.
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How do repairs work?
erelkivtuadrater replied to beall2022's question in Feature proposals and Gameplay Help Q&A
think also that 1 repair = 100hp, hence why if you run a fat ship with alot of repair more of repairs to equip it to use the mods/knowledges effective