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erelkivtuadrater

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Everything posted by erelkivtuadrater

  1. that is true, if all players have the same mind to think its just ships so it doesn't matter as much if i sink or not it wouldn't be a problem. But even if you got to the 1v1 part in Patrol Zone you are not likely to get a fight because its usually the pvp players on the higher tier that goes for those because its actually equal fight, but people prefer to gank 10v1 instead of fair 1v1 because they are afraid of their pixel ships
  2. This might be abit exaggerated, but maybe this would look better in terms of balance and usage of cannons vs carronades and roles in battle.
  3. think the problem is that the carronade keeps the damage output from when its fired to when it hits, which it actually didnt because of the shorter barrel they lost their muzzle velocity much quicker then the "normal" cannons @admin Maybe muzzle velocity vs hit damage is something to consider when you finalize the combat model?
  4. its not my or @Liq opinion that you can easily demast any shallow ship with the 32pd carronades, its a fact. Of course you can easily do it for free by just farming other shallow ships and then do pvp, but that takes time to get those ships and OP would probably get farmed by carronade frigates in the patrol zone considering the shrinking circle.
  5. well its fun, but it can be really demotivating if you face an other player with much better stats and bonuses on his ship aswell as 20% repair increase with mods, and you are clearly doing less mistakes, but just cant outlast him, but its even better if you can manage to beat him and then find out he had some heavy advantages
  6. but dont avoid it, just be prepared to face carronade ships in the shallows and if you dont do the same you will figure out what i mean soon enough
  7. they can also demast, and do alot more damage then 9pd. They also have decent penetration think its 87cm on 500m, so they can quite comfortable pen the sides from distance and you would have to be in a belle poule i think to have a thick enough Main mast lower section, to avoid penetration above 500m. Unless you run french rig or something ofc
  8. Honestly They do so much damage vs the small healthpool of anything of light frigates and below, aswell as they make devestating deck cannons for boarding. If you 1v1 someone with carronades in the same ship, your almost guaranteed dead because of the general dangers of close combat vs carronades
  9. Do you know how much they would need to nerf the economy mission if they did that (they still have to nerf those missions or increase sell price for goods though) ? You make literally 30% profit if you buy goods from port a and sell them at port b if the tax is 10% in each port. I've given up the hauling and just sit outside county capitals boarding traders taking their goods into the port and sell them for alot more money.
  10. You can simply trade those permits and doubloons to you by afk trading, when you have done the basics and set yourself up, lets say if you know what you're doing and not playing 24/7 you are realistically ready to just login, claim resources and afk trade in 2 weeks. So yeah the first 2 weeks you have to play the game, other then that there is nothing stopping you from crafting a lineship with minimal gametime
  11. @admin is the new building a brothel? like admin says, we are btw way off topic, but once you've set up your shipyard, lumbermill, stone quarry and mine you have no boundaries for the 1st rates, all you need to do is to login for a few days, claim resources and build the ship, its literally no gameplay to it
  12. think thats avoiding the problem on wrong therms, if the 1st and 2nd rate permits were dropped from chests from epic events and deadmans chests it would bring more encouragement to do those stuff especially the epic events since those arent notified globally where they are, you as a player have to discover them and it would create a natural limitation to the 1st rates, and also as i said encourage all players to do the epic events, its also something veterans with 10k hours of gametime can directly compete with new players of maybe 100hr gametime.
  13. its good that you can craft them with one friend, but i dont think its good that you can sit in a port, login for 2-3 days and collect resources and THEN craft the ship without doing something ingame content, imo the permits for 2nd and 1st rates are to easily obtainable. People are swimming in VM and i've yet to see someone doing epic events and telling me about the awesome loot that player got. I remember before, when it came out and some stuff was obtainable through epic events that made them exciting, it was all about that "Oh where is it?! Lets do it before 4 other guys starts it" But its not like that anymore. Now we're just waiting for our forests, grass and metal to grow while buying VM from afk trading and then craft a gold LO|WO l'ocean for maybe? 2 hours gametime?
  14. Perk suggestion - I would go the way so these perks work with/against each other. Veteran Boarding Party: Can pull for boarding while enemy is in crewshock therefore ignores Determined Defender. Preparation in boarding is boosted by +X% while enemy is in crewshock, Deck difference reduced by x% ( I dont know the base values) Determined defender: If you crewshock the opponent on his attack, your crew rallies and gain x morale for the next 5 rounds, and your next counterattack deal double damage.
  15. @admin adding to this outlaw battles was exploited because of R zone, but you removed that and we will have aggressive AI soon, so the exploit about outlaw battles are actually fixed
  16. Imo it might aswell be better to remove it since all we have are frankenships, better of with oak oak ships and not having 5th rate with over 80 hull thickness
  17. @admin its not about the dockspace itself, but that if player 1 is online and crafting a ship for player 2 he can place player 2's ship in the dockyard so he can pick it up when he is online. Its been requested alot of times like other stuff, but you have your priorities as you say
  18. Turn off/on lanterns in OW and In Battle (it was a real tactic used in Age of Sail).
  19. @admin i have 3 ideas that could work to prevent this in the future 1. An idea could be to add PZ circle for the tagger side in the county where a portbattle is occuring that day, so in this situation the smaller ship would think twice to tag him, because if the guys on attacker side dont fight they will die to circle, and if the victim side manage to get out of circle they can escape. 2. Some kind of dps in those 2 min tagging marks, so it wont help doing 0.00001% sail damage from 1000m with a 6pd cannonball, but you would actually have to be close and do some damage to prevent them from escaping. 3. Accuracy of cannons. The effective cannonrange in Age of Sail was <500 yards, in the game we have imo way to accurate cannons on longer range. Maybe spread the shots after x yards same for carronades, they were realistically effective 100< due to bad experience in aiming, sailors often missaimed abit high as the carronade fired abit more upwards on the recoil.
  20. that is true, but for a new player the usual thing is to rinse and repeat combat missions, i remember when i ranked up in GB, i got carried through ranks by @John Cavanaugh in his victory, blasting through frigates etc but it didnt get repetitive by doing that because we were traveling different places aswell
  21. tbh i think you need to manually balance it from now on, seeing how the IRL thickness on Victory was 60cm at waterline vs ingame reaches over 90 makes little sense with the realistic penetration values, hence why the 18pd cannons are useless vs anything heavier then 4th rates. It could be tuned by decreasing pen on 24pd cannons and up so you wouldnt punch holes from 500m+ range which is how it is today, while it actually was effective range of 100-500m depending on ships. This would also thinking of it make more 3rd and 4th rate lineships relevant
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