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erelkivtuadrater

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Everything posted by erelkivtuadrater

  1. @admin was looking at NA unofficial discord where i find this, if you still believe the pirates shouldnt be able to attack each other. Imagine us players could settle it by ourselves without you guys spending time in tribunal for something as easy fix as this?
  2. the game lost historical authenticity when florida got mountains 🤣 https://en.wikipedia.org/wiki/List_of_Florida's_highest_points "Highest point 105m above sea level btw"
  3. true, the only thing that changes is the rank turns to the lowest one, and i've also seen the names of Edward_Tatch and Henry_Morgan in the tutorials
  4. sorry for being blind early in the morning here in Norway
  5. @admin from what chests does the permit actually drop? If we would know maybe players would look more after those certain chests?
  6. I see you got the secondary armaments correct in UA:D, thats how the swivels on the ships should work since they are manned by a single crew member and not an entire gun crew team. Any thought on this?
  7. @admin didnt manage to get a picture of it, but if it helps, i was attacking a beached bucentaure that bounced 2 times when it was trying to get out of the beach.
  8. i've done that, but there are certain poles i cant attack and its just not pirates
  9. @admin besides your source says "Blackbeard was later voted by the pirates of Nassau to be their Magistrate, to be in command of their republic and enforce law and order as he saw fit." dont think he would let a guy harass others if it was creating disconcent with the others
  10. Fine give me my own buccaneer off-faction then so i can attack anyone i want, but can use pirate ports. Besides i would totally disagree on the Subject, i know alot of players that would transfer over to pirates if they would be able to attack anyone they wanted, they changed to other nations because they wanted to have more targets. And its not like all pirates would attack each other, we would be able to Police ourselves. Problem with a player? Duel him to settle it once and for all. One player harrassing new ones in the nation? Well i guess he is KOS with all the other pirates. Certain alt behavior from an other nation a.k.a spy? I guess that character would have a hard time coming about? @admin i can see very few cons with outlaw battles. The only cons are that you cant tribunal people for green on green and steal loot from other players.
  11. problem is that we cant sail out and take whoevers players sh..stuff. In fact we are dealing with griefing in therms of loot stealing, and alts shadowing players, toxic players we cant deal with ourselves, not only towards us but also towards other new players. Well if they steal items from pirates ( yeah word) without being able to fix the problem on my own and steal it back its a problem. It also goes away from what ever is immersive about pirates in the game, i also believe that if the pirates would be able to attack each other and sort out problems on their own, it would also make a stronger bond between those that choose to be friends in the pirate faction and someone thats only there to go full ham on everyone. It would also reduce alot of tribunals that create disputes ingame where people report others for stealing and green on green in the pirate nation etc. Also alot of players left because the outlaw mechanic were gone
  12. no that wasnt the case, you've misunderstood the ROE of the outlaw battles. The reason they removed outlaw battles was because the reinforcement zones didnt work for pirate vs pirate. So what people did was that they tagged other pirates with their pirate alts within that Reinforcement zone to exploit the mechanic to generate huge battles outside Mortimer Town. The BR inside those battle wasnt limited since it was free for all, and it was open to join for everyone during the whole 90 minutes of the battle at ANY position you wanted to, exactly like todays capital battles. The roe you speak of is that a pirate could join both sides on a Nation vs Nation battle, which then locked players out of each others battles. Its still done, but then by players having friends in other nations joining the battle to prevent actual helping players for joining, then leaving the battle 10 mins later because "they didnt know".
  13. Im getting so mad that some dipshit guys are carebaring in Pirate nation, that they are blaming each other for not doing the "proper" thing in pirate "nation". Bring back the outlaw battles for the love of god, so we can deal with these pirates ourselves. I can imagine it would be just for the better of the pirate nation, the ones that dont care fore others and want to be shit towards other players within the same nations. For example green on green and loot stealing which we would be a ble to solve ourselves. @admin The reinforcement zones are removed, which were the case that you removed outlaw battles. Re implement it again and make the pirates more immersive. Thank you in advance!
  14. I cant relate to that. The pirates that are at baracoa and MT are only new players so why even hunt those? better to go after the one on the northern side of cuba coast. Brits you can hunt in belize area and south side of cuba. Russians are doing ALOT of trading from nouvelle orleans and vera cruz, i know a guy that actually use el rancho often and gets to kill russians often. Swedes are at the french boarder and around san juan, danes are mostly around san juan. But honestly if you need to go to the capital area to hunt players, you are most likely after easy kills because you know that the new players would attack you without knowing better.
  15. that we can agree on, mast damage falling faster off, seemed like it went from 80%-10% mast damage from 500-600 meters in pap battle
  16. if you exploded pre patch with a lo wo full thickness and almost full bonuses you wouldnt even lose the top mast on your ship. I fought a l'ocean that exploded, it lost 400 crew and kept fighting for over 10 minutes even though it had fire aboard his whole ship. I wouldnt call that balanced
  17. i didnt mean the one thats ingame sorry, i meant if they made it unable to turn off survival on your ship from the start, and the only way to turn it off is if you would have a refit that made it possible to turn it off How it is now it wont be possible, but maybe in the future it might
  18. adding so you need a fireship refit to turn off survival will help alot though
  19. if they have so hire crew starts with say x reals pr crew maybe up to 200, then x real from hiring 200-400 then 400-600 and if we carry on it will be expensive to crew the ships of the line, maybe especially the biggest 3rd rates the 2nd and 1st rates. Then it would make it more worth surrendering if you can get the crew back that you brought into the battle, but also if you're a new player its not expensive sailing a frigate. This is a bit off topic though, but indirectly this would lead to people in high crew cost ships not suiciding with explosions? Rough counted so maybe like 200 crew could cost 10k reals (50 reals each) , hiring from 200-400 crew range would cost 20k reals (100 reals each) etc, but hiring from 1000 to 1400 crew would cost 8kk ( 20k each crew member). This would create maybe a "usage cost" of the heavy lineships, where the reals gained from killing would normally sustain a decent usage of crew on the higher rated ships, but also new players wouldnt get punished for sailing lower rated ships.
  20. wasnt this already a thing like always? I know if i were ganked by 200 people and only managed to kill 187 of them and was set on fire with a destiny to die anyways, i would turn off survival to blow up. But maybe give a reason to surrender the ship instead of blowing up if you dont have the "maybe to come fireship refit", like higher insurance or keep upgrade, or the more crew you hire the more it cost, but if you surrender your ship in battle before it starts sinking you get your crew back etc
  21. this is abit off topic though.. but hold on.. 10 HOURS? for a ship that should be the very last obtainable object? @admin get those permits out of the admirality and into the epic events right now 😮
  22. Imagine the Cartagena Castle, or the French one in the antilles But i can agree that it would be really cool if the Clan Owner/Diplo could choose the fort design (various cost out from like 20 fort designs? ) choose where to place it and pivot it 360 degrees
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