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Found 10 results

  1. Dear Captains, with the portbattle launch the fact of diplomacy have increased much more then befor. To enter negotiations with other Clans, Guilds or Trading Companys it would be much easier to know a responsible person to address. I would prefer that this thread will only used to post the fact of the ambassadors. Negotiations could be better handled in PM-correspondence because I think many of you would handled this confidential. To publish coalitions we can made up a new thread if it is favoured. To make this thread consistent I would find it good to use a schedule: Nation Clan /
  2. I've been thinking about this for awhile now. So Clans can establish a Clan warehouse, but why not a Clan Shipyard?! Think about it: Purpose: Clan crafted ships could be be put in Clan Shipyard by the ship crafter(s) and available for Clan members to claim and take ownership. Ideas on how this could be implemented: 1. Ideal: An icon like Clan warehouse, but for a Clan shipyard. Simply adding an option for "Send to Clan Shipyard" or something when in your Docks view when right clicking on a ship if you own a Shipyard building at that Port. When doing so, user is prompted with a
  3. The WTF clan invites for cooperation the pirate clans,creating a single capital, to settle in Barakоa and to fight the aggressors of the nation.
  4. Nach dem ja noch vor kurzem hier die Emotionen hochkochten beim Thema Nationenwahl für die deutsche Community, hatte ich eigentlich erwartet, dass die Hauptprotagonisten der damaligen Diskussion im Forum und bei der TS-Besprechung (zu diesem Thema), die Gelegenheit nutzen würden, sich vor einem Wipe der Com vorzustellen. Aber außer einigen Absichtserklärungen wurde hier noch nicht viel Konkretes zum Thema veröffentlicht. Zum jetzigen Zeitpunkt, scheint eigentlich nur klar, dass die Schweden durch einige Clans bespielt werden und das wohl auch Briten und Holländer sich organisierter deutsc
  5. As I see it there is a big problem dividing the player base and degrading gameplay quality for all involved, especially those involved in RvR. That problem is the conflict of interest between solo players and clan members. We want to make ports and RVR meaningful. However any advantage or benefit given to a clan member for owning a port inherently gives them an advantage of a solo player who can’t capture ports, and in our current system clan members and solo players play alongside each other in direct competition. My solution is to stop beating around the bush and separate solos/non-clan play
  6. Ich Grüße euch Saufbanden Wir Bilden alle Neulinge aus die die Deutsche Sprache beherrschen. Bei uns gibt es keine Regeln. Das einzige was zu beachten ist: - TeamSpeak mit Headset ( voice378.ismett.de ) - Freundlichen Umgangston - Aktiv sein Im TS3 runter scrollen bis [DR3NK] Drunken Fleet und jemanden anstupsen wenn einer dort im Channel ist, wenn niemand da is, dann hier als Kommentar, mälde mich dann später... Mehr über uns erfährt ihr vorort. Wir sind ein Kleines Grüppchen aus Veteranen & Crafter Liebe grüße Rear Admiral Lord Freeman
  7. Like many others, I feel that it may be time to re-think the balance between nations and clans to increase PvP and get a more realistic, yet fun take on pirates, piracy and privateering. The following suggestion is long, but I will try to maintain an easy overview, so you’ll be able to skip through most of it and get the general gist of the idea. Similar suggestions have already been posted by Redii and Vazco – I recommend reading them too. Nations (For the history-buffs): We are many players who would like to keep nations in-game. I believe that the removal of nations will have
  8. Does an in-game clan directory exist on either PvP or PvE? If it does, the game needs directions on how to access it. If not: Clans are the Isla de Muerta. Cannot be found, except by those who already know where it is. Rooting around in stale forum posts and sub-reddits is no help at all and increases the load on what already is a VERY steep learning curve for new players. Directory Features: listing optional. Visiblity options -- pick whether the directory listing is public or national. Limited to active clans. The directory listing would expire at some point past
  9. Call clans "squadrons." Mainly an aesthetic thematic suggestion, but such a naming convention would open possibilities for a new clan structure, with different types of clans depending on size and function. For example, naval squadrons and trading companies. Naval squadrons could have the equivalent of player ranks depending on size, e.g. detachments, divisions, squadrons, fleets, and even regional stations, Trading companies might start as import/export shops and progress on up to full-on East India Companies (or West India Companies, since it's the Caribbean). Clans/squadrons/companies c
  10. I see in game that unfair players are taking power. I also see that fair players, who were in game from a long time, are leaving one by one, silently because they are fair and fidel even when leaving and they don't want to hurt the game. Where are Rediii, Liquicity, and so many others? For reconstruction of France, the only one old boy with who I could have built something (Vil Coyote) left too... In a lower level, I am tired too and more and more hesitant before launching Naval Action. I think that the present gameplay destructive power of clan leaders must be strongly reduced
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