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  1. Dear Captains, with the portbattle launch the fact of diplomacy have increased much more then befor. To enter negotiations with other Clans, Guilds or Trading Companys it would be much easier to know a responsible person to address. I would prefer that this thread will only used to post the fact of the ambassadors. Negotiations could be better handled in PM-correspondence because I think many of you would handled this confidential. To publish coalitions we can made up a new thread if it is favoured. To make this thread consistent I would find it good to use a schedule: Nation Clan /
  2. I've been thinking about this for awhile now. So Clans can establish a Clan warehouse, but why not a Clan Shipyard?! Think about it: Purpose: Clan crafted ships could be be put in Clan Shipyard by the ship crafter(s) and available for Clan members to claim and take ownership. Ideas on how this could be implemented: 1. Ideal: An icon like Clan warehouse, but for a Clan shipyard. Simply adding an option for "Send to Clan Shipyard" or something when in your Docks view when right clicking on a ship if you own a Shipyard building at that Port. When doing so, user is prompted with a
  3. The WTF clan invites for cooperation the pirate clans,creating a single capital, to settle in Barakоa and to fight the aggressors of the nation.
  4. Nach dem ja noch vor kurzem hier die Emotionen hochkochten beim Thema Nationenwahl für die deutsche Community, hatte ich eigentlich erwartet, dass die Hauptprotagonisten der damaligen Diskussion im Forum und bei der TS-Besprechung (zu diesem Thema), die Gelegenheit nutzen würden, sich vor einem Wipe der Com vorzustellen. Aber außer einigen Absichtserklärungen wurde hier noch nicht viel Konkretes zum Thema veröffentlicht. Zum jetzigen Zeitpunkt, scheint eigentlich nur klar, dass die Schweden durch einige Clans bespielt werden und das wohl auch Briten und Holländer sich organisierter deutsc
  5. As I see it there is a big problem dividing the player base and degrading gameplay quality for all involved, especially those involved in RvR. That problem is the conflict of interest between solo players and clan members. We want to make ports and RVR meaningful. However any advantage or benefit given to a clan member for owning a port inherently gives them an advantage of a solo player who can’t capture ports, and in our current system clan members and solo players play alongside each other in direct competition. My solution is to stop beating around the bush and separate solos/non-clan play
  6. Ich Grüße euch Saufbanden Wir Bilden alle Neulinge aus die die Deutsche Sprache beherrschen. Bei uns gibt es keine Regeln. Das einzige was zu beachten ist: - TeamSpeak mit Headset ( voice378.ismett.de ) - Freundlichen Umgangston - Aktiv sein Im TS3 runter scrollen bis [DR3NK] Drunken Fleet und jemanden anstupsen wenn einer dort im Channel ist, wenn niemand da is, dann hier als Kommentar, mälde mich dann später... Mehr über uns erfährt ihr vorort. Wir sind ein Kleines Grüppchen aus Veteranen & Crafter Liebe grüße Rear Admiral Lord Freeman
  7. Like many others, I feel that it may be time to re-think the balance between nations and clans to increase PvP and get a more realistic, yet fun take on pirates, piracy and privateering. The following suggestion is long, but I will try to maintain an easy overview, so you’ll be able to skip through most of it and get the general gist of the idea. Similar suggestions have already been posted by Redii and Vazco – I recommend reading them too. Nations (For the history-buffs): We are many players who would like to keep nations in-game. I believe that the removal of nations will have
  8. Does an in-game clan directory exist on either PvP or PvE? If it does, the game needs directions on how to access it. If not: Clans are the Isla de Muerta. Cannot be found, except by those who already know where it is. Rooting around in stale forum posts and sub-reddits is no help at all and increases the load on what already is a VERY steep learning curve for new players. Directory Features: listing optional. Visiblity options -- pick whether the directory listing is public or national. Limited to active clans. The directory listing would expire at some point past
  9. Call clans "squadrons." Mainly an aesthetic thematic suggestion, but such a naming convention would open possibilities for a new clan structure, with different types of clans depending on size and function. For example, naval squadrons and trading companies. Naval squadrons could have the equivalent of player ranks depending on size, e.g. detachments, divisions, squadrons, fleets, and even regional stations, Trading companies might start as import/export shops and progress on up to full-on East India Companies (or West India Companies, since it's the Caribbean). Clans/squadrons/companies c
  10. I see in game that unfair players are taking power. I also see that fair players, who were in game from a long time, are leaving one by one, silently because they are fair and fidel even when leaving and they don't want to hurt the game. Where are Rediii, Liquicity, and so many others? For reconstruction of France, the only one old boy with who I could have built something (Vil Coyote) left too... In a lower level, I am tired too and more and more hesitant before launching Naval Action. I think that the present gameplay destructive power of clan leaders must be strongly reduced
  11. Ahoy fellow captains! I have some suggestions regarding the clans. First and foremost, "Clans" is not an appropriate name for this in the age of sail. It just feels wrong. I have an idea to expand on the "Clan" mechanic. Feel free to agree or disagree, and if you so wish, flesh out my ideas. How the system works now (Feel free to correct me if I´m wrong): Creator: This is the creator of the clan. He/She/It has full control over clan mails, Withdrawal and deposit of the clan warehouse. Can also disband the clan (?) Officer: Has the same control as the creator, except for disbanding
  12. I've been playing this game for a few weeks now. Now that the game is ready to release into Early Access, I had a few questions, that I can't seem to find answers on yet. I would hope that anyone with this knowledge could share and teach, not only me, but newer players about how Clans/Guilds work. How do you make/form a Clan/Guild? What is the point of joining in a Clan/Guild? Any other useful information about Clans/Guilds? Thanks for any and all help!
  13. Clans are fairly new and as such the management system is bare bones, which is completely understandable. However, clans are already a huge part of the game just a few days into EA. Large communities have sprung up and clan ranks are being filled. As such, I think the devs should take some time to begin fleshing out the clan system, specifically focusing in the tools that clan leaders can manage and run their clans. I have played a number of MMOs and to this day, ironically it was Pirates of the Burning Sea that had the best clan management system (Don't even get me started on SWTOR and how
  14. Captains, If you want to try something different. [ELITE] are starting to recruit for PvP Global. It’s not a democracy and is often described more of a cult than clan. We are under GB Nation but follow many paths both light and dark… So, if you fancy a test of your own skills give my XO a call Drufus Kent in game or myself…. We have teamspeak3 and all the mod cons…. Norfolk nChance (Cult Leader)
  15. The C.B.P. is a fairly resent clan with some member's in game the clan's leader is Captian Lord Tridax and C.B.P. stands for Caribbean Blue Privateer's i am not in his clan however i am his friend he is looking to help the pirate nation grow to fight the coming battles so if you see him on and are interested give him a shout.
  16. I'm sure many of us who play with our clans and friends find the clan options lacking. The clan warehouse mechanic is extremely nice and leads to convoying sometimes but currently the only representation there is of our clans is the tag. I have discussed with my clan on several occasions, what jack should be used to represent us if we were able to fly jacks representing our clans and companies. It's a heated discussion, with dozens of options coming in all of which excite me. What I propose is the addition of some kind of visual marking to add to our ships while in battle. Though it would
  17. To all those with Hearts of Oaks Come and Join the ROYAL NAVY of GREAT BRITAIN "Come, cheer up, my lads, 'tis to glory we steer, To add something more to this wonderful year To honour we call you, as freemen not slaves, For who are so free as the sons of the waves" Heart of Oak are our ships, Jolly Tars are our men, We always are ready: Steady, boys, Steady! We'll fight and we'll conquer again and again" You'll not see us beat the war drum, make boastful claims or declare freedom & liberty for all.... EVERYMAN WHO SERVES IS FREE IN THEIR HEART, Warm in the glow of serving K
  18. Greetings everyone, On behalf of the Navy Department and our senior officers, it gives me great pleasure to announce the formation of the Continental Navy, a PvP Clan operating on the PvP2 server. We are rapidly expanding, and focus on group actions, fleet battles, and are beginning our crafting and shipbuilding division as well. We welcome all loyal American officers fighting for the preservation of our great Republic in defense of freedom. It is our goal for not only the Caribbean coasts to be rid of pirates, but of all foreign powers as well. We use teamspeak in lieu of signal f
  19. Hey all, quick suggestion - We should be able to craft directly from our clan warehouse (in whatever port it's actually based in). The clunky manual splitting and moving of mats and sub-mats for even the simplest crafts can be a bit tedious and now that we have a shared storage, we should be able to use resources directly from it. Hark! I hear you say, but people will just waste our precious resources! Not really, anyone has access anyway and could withdraw, so this would also be a good time to implement restrictions (who may deposit/withdraw/craft from inventory).
  20. The Royal Oaks [ROS] are looking for new and experienced players of all levels, completely new players are more than welcome. We are a British clan on PVP1 with more than 100 members (at time of writing). We are fun loving and maybe a little less serious than the other clans. All you need is a sense of humour! Message me (Harry Collier), Madjules, Sebo or any other members that you sail by. Happy sailing!
  21. Ahoy, captains! I am a complete greenhorn to this game, looking for a welcoming clan to join before I begin. In fact, I've just now finished the download after watching many helpful tutorial videos from current players. It seems joining up is a necessity for beginners who wish to do well. And so, I offer my services. I've not yet chosen a server because I'm unsure if I would be able to change servers to join a clan on their primary server. Therefore, I've also not chosen a nationality. These decisions will be based on which server your clan resides. Below is a briefing about my experiences.
  22. Dear Admins and Devs, Alas the current clan system isn't fully working of how it should be. It's very nice to have the option to make a clan and to have more captains work to a common goal! But when the Clan leader goes afk or even stops playing the game theres no possibility to promote players or even kick them from that moment on. The officers in the clan can invite people but can not kick or promote people if they want to. I would like to suggest the following: - Clan leadership transferable internaly - Add clan ranks to give more options for example a rear admiral can do exa
  23. ok realy getting to the point with this new production system that clans need some love. right now i have to sell my products at higher rate on the open auction when i rather sell some higher on open and some lower for clan uses. we finaly have the abilty to make our own resources so we should have the options to sell within our clans to make ship building cheaper for our clan members. also we should also be able to put up Ships to sell inclan for cheaper and actualy have a clan player buy it then randomly filling another national player needs. i know this is just a basic system i
  24. Ladies and Gentlemen, We hereby announce the first British Council meeting. This is a joint effort between AUSEZ and RGL. The British Nation needs a global strategy. Therefore we would like to organize a Council of all British Fleets. This Council would enable us to unite the British Nation and focus on a global common strategy. We invite all British Fleets who are interested in cooperation to join this meeting. British clans that have been invited directly via other means so far are as follow: RGL - Royal German Legion AUSEZ - Australian Colonial Navy SLRN - Sea Lords Royal Navy SIN
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