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Mrdoomed

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Everything posted by Mrdoomed

  1. PLEASE remove the rookie zone. its killing thise game along with the roe/ai tagging . Everyone is just poaching newbs or playing there hording resorces because its a damz ez mode zone and veterans are almost in God mode. If we are that worried that new players need protection that none of us had then give them a damn rookie server witb caps on all progress ! Once the game is finished and has proper UI and proper settings and guides new players will be fine. Not a rant moderaters just the game as i am wittnessing it. If i go ito rookie zone i see players ( veteran players) everywhere just ez mode hording resorces to ship back to thier faction . The few rookies i see are running for thier lives from sharks. This is the reason for all the negitive steam reports. the rookie zone is what i warned. Its just a feeding ground for preditors.
  2. Please devs NO. There need to be at least 1 ship left sailing in this game on the ow you spent so much time on that absolutely nobody uses anymore . Leave trade and trade capacity and travel how it is.
  3. You cant play a game like that. Sometimes you have 2 hours but jump a ship and cap him with hour and half left but get jumped by teleporting revenge fleets who tag you for next 2 hours....you have to go.
  4. Potbs did remarkably well for a 17th century sailing game and even had a good f2p terms. Yes 10 years and outdated graphics and 5 new consols later it was down to 3 servers. What killed potbs was the sony hack that closed it down for weeks. loyal players left then. i had a clan and subclan of over 100 before hack and less than 20 after. A lot of things are 10x better in NA than the arcady magic spelly potbs but please dont act like potbs was a flop. i think if thehack would have happened NA either wouldn't exist or it would have even less players .
  5. Well there of course at first the race to capture as many as they can but thats gonna happen now just slower. once brders are established then it will work better.
  6. The current system woul be great if ai ships where not pulled into the second circle .
  7. You would spend hoursand hours or a day or two to get wherever but itwas fun and exiting and you never knew what would happen. Open world is so damn fun if people would just do it ! Why cant you play your game in the gulf region (just an example ) and play there , fight there, quest there eextra . Why does everyone think they have to cross the globe every day 10x just to play? Build your region to be your empire, your home and you still can build outposta all over to instantly teleport to. So you have to acually sail there ONE TIME in a year to permanently have a one click instant travel. The developers are going to ruin this game by listing to kids who are going to quit anyways as soon as the next shinny comes out.
  8. I sorta get what youre saying. i do agree a player has to spend WAY WAY WAY to much time just to make a single ship. My clan is made up of solo pirates who only hunt traders or weak ships so we do not have a large orginied clan production plant (which is ok we know what are place is) but since the patch im a level 50 crafter and have not been able to build ONE exeptional ship or even a fine one for that matter. So i do agree making ships is to hard now BUT maybe thats ok. I mean not every battle should be 50 exeptional 1st rates. Ithink whats upsetting the balance now is is that clans all still have 600 st rates in storage . If we all started from scratch the new system can work maybe. i dont care if im in a green or blue ship as long as most players are too. Hell i can beat most gold ships 3x my size now in blue captured ships so for me i dont want to say the new system in no good. To early to test. I think the new ship building process should be different . i think if you want to build your gold ship you can without using the 200 fine wood or 200 copper imgots etc BUT i think RNG should play a part. say you build a gold trinc and make it for speed but instead of 200 fine wood and ingots you only put in 20 or 40 or 3. This the goes into RNG and the crafted shi can come out with less than perfect stats. maybe its not a 3/5 with gold speed upgrade but only a 2/3 with green speed upgrade. Of course it could still come out 3/5 with gold speed so that ALL PLAYERS even casuals and small clans can still get a perfect ship . I think alot of these things would make the game so much better for everyone but im not the dev.
  9. Yes. Players blockade a port or sit in its "zone of control " so to speak . Hostility begins to raise without a large alert BUT say once it reaches 25% then the alarm sounds and a red heat bloom could apear near the ports being blockaded and an alert would post in red letters in nation chat. PLEASE NO ALERTS ACROSS THE SCREEN ha ha ha thoseare so annoying . All playerd then decide to fight or not etc. it could generate huge pvp battles it could generate small engagements if hunters tag ships comming to defend etc. pirates of course would stil be off doing there thing. The only thing i would say must be done is a limit on ports capturable per 24 hours. With it being much easier to trigger a battle i wouldnt want to see one clan just run the table at midnight. Say limit to 3 ports that can be captured every 8 hours and the top 3 hostility points being the 3 eligible for a attack. You can still have unlimited ports being triggered but the top 3 are only open to attack. Of course the map will change drastically the first week as high population factions claim all they can but it will then turn into real borders to be fought on . I have no idea why this plus my other ideas wont be put in the rvr part of the game. I see no exploit or way to abuse it, it gives all players equal chances to participate whether they are hard core or casual. And if the ai fleets are adjusted to a much more appropriate level so you dont pull in 50 every attack then the players triggering hostility just by being in a zone of control will attack ai ships to speed up the process thus giving constant action either vs people or bots . Anyone see any real negitive to this method ?
  10. I have a wonderful way to create the hostility on a much more easy and faster way but its not worth the effort to explain because the devs do what they want . I will say this, hostility should be raised by another means too, and that is the presence of enemy ships near a port. Not just sitting on the outskirts but in visual range. One ship alone would take days to trigger it BUT if lots of ships where there , it would increase just at a better rate. couple that with attacking the ai ships and missions and pvp it would be reletivaly easy to trigger a port battle. Blockade tbe port by sitting in its harbor will increase it more. These types of triggers would be posted in nation chat that ships are blockading port xx and large fleets are patrolling port xx. The pvp that COULD come from that alone if people wouldn't be cowards would epic sized battles thatmany want. winning battles helps increase the hostility till the port can be attacked. Since this makes it prety easy to trigger a port battle the battles would have to be limited to a certain amount spread over 24 hours to give all a chance . Anywsys that is a part of my idea but lime i said it wont matter.
  11. Exept travel around the world cant get any easier . You and apperantly most people just dont understand the game world we play in. I for one hope for once the devs stick to thier guns and keep this part of thier original idea and let people who dont understand how easy it is twist on the wind. Im sorry but yall just dont get it.
  12. I agree . i like the new roe and do not have any issues trying to keep small fast and big slow ships together to join the battle. Has been fine since first day. My and our and many people only issue with the new roe is that when youtag a enemy you will pull in 5, 7, 10, 20 ai ships with him almost every time and since the new roe we have had hardly any battles we could stay and fight or that where anywhere closer to fun or realistic . Even our targets have said they agree with us running and that the friendly ai fleets and ships are just ruining the open world. If you want a god fight you and the target have to both agree via pm to move way way way out to sea . Yeah thats so immersive . The new roe is not the problem for dead servers the ai ships being pulled in is. Also i agree somewhat with Wraith about the econ. I dont think it needs to revert to the old style but more of a hybrid between them both along with crafting of ships. ive got a good idea how to do it but im not wasting 20 minites typing it all out because the devs are going to do what they want. Wraith i also prefer the new rvr system WAY WAY WAY more than that stupid flag bum rush system. I think the hostility points are the way to go BUT I would have implemented them difrently but again not worth my time to type it out. I think the biggest population killer problem right now is the ai ships being brought in.
  13. Yes i agree about the risk but the risk needs to be on both sides. if a player wants to forgo not playing on the ow amd lets aindo it then he needs to pay that price for not playing. Otherwise he gets the best of all worlds and us hunters get the worst of both. If he gets to jump into his ship once its attacked then i want the option to send my pirate ship out searching for player ai controlled ships and then click in once the attack starts. See what I mean ? This is also my basis of not wanting players to ai control ships because this is instantly what the game becomes . Captain( na csnt call them captains anymore )no mouse clickers just sit in a port all day letting the ai do the work while they acrade style zoom in for battles . To much of a slippery slope . If you ar on pvp2 Yes our population sucks bad after the last patch but im trying to envision the game after launch and what it would mean.
  14. They really need to try the circle thing with no or low ai drawn in. You guys CAN all still play like you did it just takes a slower pace,which you may not like, but when i do sail with someone we just have to keep our speed close in open world then the tag ship heards the enemy into range of the slow ship. Right now hardly anyone is playing because of thecircle but for 2 different reasons hahahaha
  15. The ONLY thing i will add is that the player never be allowed to " click in" once he sees his ship getting attacked ( i believe you had ask me why i dislike the ai click in) . if he wants to play the easy game then he should also suffer the risks that come with it.
  16. 5 minute timer was horrible unless you are a port hugger or sail around with a ton of fleets. 2 minutes wasnt to bad but still allowed for massive exploits. the new two circle system would be pretty good IF it would dosomething about ai all over getting pulled in. It keeps away port hugging gankers and revenge fleets have a much harder time ganking you.
  17. This game hardly works for ME. i just understand what the game is and was and what i could devote to it. i adapted to exel in the area i can afford to devote time to. You on the other hand want the game to change to fit " your life". instead of manning up and play to a style your time allows.
  18. Why is it that people knowing they have very limited time or skill to play decide to play? then complain the game needs to work for them , thus excluding all the players who understand what they need to do and play that way. People should play to thier abilities to play instead of asking for the game to be changed for them. would have been a great niche game.
  19. Its pointless to try and explain reason to these people . they are all interested in sailing from the antilies to Belize in 5 minutes, from Bermuda to Columbia in 6. they are not interested in thinking,planning ,or acting like they are part of this game world. These people want a instant econ game with clicky port battles . So far the devs have found ways to make it easier to avoid the open world in order to placate them. So far it has led to dwindling populations and cries of bordom . Gosh wonder why there is no fights anymore?? maybe because nobody needs to sail anymore lol. DUH.
  20. We need to be able to teleport several minutes away from battle. with the 2 circle system i havent had much problem with revenge fleets cuz they cant tag me with a lynx and all the 2nd rates pop in next to me but its still a complete time waste to be taged over and over. Only thing ive been killed by since patch is ai ships being drug into battle. rear admirals skimming around in fast ships pulling me into battle with 15 or more ai over and over...yawn log out time.
  21. There is already single player and you have to have a internet connection to log into steam and play or buy the game anyways .
  22. I simply cant take anything the OP says seriously . Every idea he has is either to turn this insto world of warships or its geared to getting him the most help he can get in fight . HE acually argues bother both sides of some issues in separate posts all in the name of 15 vs15 or 7vs7 moba syle fights or to let people and ai rescue him. I really hope the team dont take his ideas seriously anymore because the more easy this game gets it dies off with each breath.
  23. ha . we just dont want to do it till the server situation is settled . we have no desire to play a faction we cant speak with. If servers merge we will be US pirates .
  24. I wish we could get some concrete answers about what will be changed or not changed for pirates. As it seems since last patch that the pirates are SERIOUSLY being made into a ntional faction with a black flag...exept no diplomacy no treaty no anything. If this continues our clan has decided we will probably play french as long as the servers dont merge. We wil acually be able to play more like real pirates flying the french flag than the black flag.
  25. Its getting to the point that players or the only player who doesn't have alts should get some bonuses lol.
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