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Showing results for tags 'tool'.
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Random Nation Picker
Nagisa Shiota posted a topic in Guides - development forumWant to change nation but can't decide on where to go, don't fret. Use this tool I quickly spun up. https://wordwall.net/resource/1610092 Have fun in your new nation!
Devs give us the protractor what is a nice tool to make captain feel a bit more focus on what is sailing a ship. They should add a real map to make it more rp but atm without UI it's not so bad. the second tool that admin may introduce are the one helping ot know where we are. GPSD sux. it has been test and it sux. Testing our position due of sky with star is not suxing but hard to works due of day/night circle on 41 minute and position on star. The only things we get now is the trader tool. The trader tool is absolutly not RP but the trader tool is the tool that can be used IG to search where people is. I used it a lot, i write hemp and loook wich are the 3 closest port and what distance forom them i am. Basicly the trader tool is my sky and the town i dfind are my star. I just miss a tool to use it and make my trianglulation works. I make it basicly with my brain and it gives me a partial position but having a tool like protactof to draw on the map may help us to find exactly our position and it will be really and usefuss and rp.
Trader Tool Broken?I don't know if it is a bug or is intentional. I buy an item that shows it will sell for a profit at another port, obviously, I use the trader tool for this. So I sail to the port and a few times the item I want to sell is selling for 1 gold, instead of the price showing in the trader tool, even though I have reached the port and the tool should update, the tool still shows the profit price, while the shop is buying for 1 gold. Is this a bug that will be fixed or is it intentional?
NavScan nouveau trader tools
maheulbeuk posted a topic in Naval Action (en français)Voici un outil pratique pour les joueurs qui aime faire du commerce Les dev de naval action nous permettent de créer des API. On a donc mis les mains dans le cambouis. Pour les joueurs de EVE Online il s'agit ni plus ni moins du EVE Trader mais pensé pour Naval Action. Comme pour un parser de log NavScan vas lire votre fichier de log et lorsque vous rentrerez pour faire du commerce dans un port il renseignera les tarifs du shop dans une DB. Une fois la MAJ faite vous pourrez consulter les prix des différents ports MAJ par les joueurs. Les tarifs restent 24H max pour éviter de polluer avec des prix qui n'existent plus. Plus nous serons nombreux à l'utiliser, plus les infos seront à jour. Télécharger l'outil : NavScan disponible ici Decompresser dans un dossier vous obtiendrez 4 fichiers: AutoUpdate.exe (permet la maj du locigiel automatiquement ne jamais lancer navscan par se fichier) libmysql.dll (permet la connexion a la base de donnée) Navscan.exe (permet de lancer NavScan) Parametre.ini (permet d'enregistrer la position de la fenêtre Navscan) un petit kikimeter vous permet de voir vos dégât pendant les combats ainsi que celui des joueurs de la bataille qui on lancer navscan( encore en dev) NavScan est encore en dev donc s'il y a des bug contactez nous avec un screen et les explications de comment reproduire le bug si possible. On espère que NavScan vous servira beaucoup et garder en tête que plus de monde s'en sert plus les ports sont à jour. Bon jeu à tous NavScan.7z
Navigation by triangulation
hoarmurath posted a topic in Current Feature Improvement SuggestionsThe protractor is a fine tool, but what about giving us the possibility to draw circles on the map? What would really be fine is a tool that would allow us to chose circle center position, then it's radius. If we can do this with three circles, it gives us the capacity to try to guess our position by triangulation from our distance from ports, since they are given in the trading tool.
Dear Devs, i dont know if this suggestions have been admitted before, but let me give you an idea of mine idea/suggestion. Trade/Delivery Tool. Iam playing now since two weeks and last days i started to craft more! The Trade Tool helps alot to find materials i need, but it could have a Expansion to make things easier! Example: I need for my craft silver, i search a Production Harbour, using the trade tool, sailing there a long time, once i am there, i see the materials are sold out. This is a point where i am getting frustrated, sailing there for an hour or more to find out the materials are not available. So what's now, yes i can open a contract and wait for it to fill, and return then again to the outpost after a few days to collect the mats. The idea is here to Expand the Trade tool, which shows the player the stock available in each Outpost, this way i can make the sailing to there worth it, and i am getting the stuff directly! Don't get it wrong i like Sailing but going somewhere for nothing is just a waste of time, which the most of us don't have! Further more the trade tool could also have a delivery option, like we can now delivery from free Towns. Why not make the delivery possible to each OP in the Game. Choosing Materials in the Trade tool of choice with an extra function(button) to choose delivery. So i could buy directly from Trade tool and let the goods deliver to a OP of choice( An OP which are settled by the player ofc.) This saves alot of Sailing/Searching etc. so the player can focus more on crafting/combat etc. and just sail the short routes etc. EDIT After playing some more and some longer distance sailing i would like to share my ideas some deeper into this trade/delivery system. To keep it simple to read and understand my poor english i will use the term "let me" > Let me hire AI NPC Traders from my Headquarters or any owned outpost. > Let me send my AI Trader to any choosen OP(outpost) to buy materials i need(especially usefull on long distances). This AI Trader should be attackable by players(fits pefectly into PvP and PvE since on both servers are real players hunters etc. Once my AI Trader is attacked and defeated i lost, first my money becuase i hired him, second if he is attacked once he bought the materials i lost the goods too. A Great Extra Feature would be after he is defeated a wrack occurs with some left goods for a certain time, every player can find and loot it. Once the timer is depleted and noone found the wrack, it will disappear from the map/open world. This timer should prevent from overloads of wracks in open world! > Let me be able to choose a route with Waypoints, which the AI Trader has to sail. Lets say i have send my Trader to an OP or he is on his way from an OP back to my delivery Harbour, but last 3 attempts i lost many gold and goods cause players always caught him. With this method there will be some tactical route planning gameplay involved, i would be able to plan another route, which is hopefully safier then the first route. Like i mentioned and others did below in the comments i also would like to suggest this. > Let me build my own Trade Ships(well i can already but i could assign them to a hired trader! Think about hiring like we have now the Officier. Once ship is attacked and defeated, one durability is lost, after 5 times i need to craft a new one! After all, this should also prevent those really long Sailing distance like we have now, it's really a pain to sail about 2 hours just to get some of the mats i need and the possibilty to arrive and everything is sold out, like mentioned above! Well thats it for my little suggestion. I hope you can understand my bad english:) Ahoi, Der Fliegende Hollaender!
Thread search tools
Crankey posted a topic in Forum and website problems and improvementsIs it possible to enable the search of player posts within a large thread. So someone may want to view Admin, Poster A & Poster B content only within a subject thread. With over 600 replies to the ROE thread for instance, finding a particular persons entry's or even your own to refresh your memory is quite a task