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TheSlickOne

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Landsmen

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  1. Nobody said anything about excluding any kind of player. It appears you also want the game to work for YOU. Either that or your comment has no merit. I'm talking about EXPANDING the possibilities without taking away from the existing play style options. But if you want to have a niche game, good luck making it financially viable at this scale. I'm pretty sure you care just as much about having a good player base as I do. That is all I intended to help with.
  2. First an observation: Player base is dwindling... Next, a suggestion that might help, based on what I've heard from fellow players and read voiced on the forums: Make playing NA accessible and rewarding with similar experience regardless of play time invested and whether one is playing solo few hrs a week or in a clan several hrs every day. This also applies to ships, blueprints and all the other possible activities possible in the game available to everyone. Yes, NA is an MMO but with one important distinction: IT'S NOT FREE TO PLAY! Nowhere is it stated in the game description that certain activities are much more difficult or neigh impossible to do unless you spend much more time playing the game then others, preferably you're in a clan and don't mind being available at specific times for such things as port battles, events, etc. Now, with other free-to-play MMOs one can say, nothing invested, nothing lost. However, NA sells for hard cash outright therefore as one is buying a product one is rightfully expecting to buy the same product as the next person. I know many things are still being worked on so that is why I make this suggestion now while things are fluid. Please, don't forget that not everyone has the same amount of time to invest in this game. Not everyone has the same play style. Right now these factors make too much of a difference in the game experience. Emphasis is on "too much"! Of course there should be some differences and rewards for added effort, etc. But the current range of game experiences dependent on time spent, availability and solo vs. team play is driving many players away. The fact is: EVERYONE paid the same amount of money to play the game! Thanks and keep improving this beautiful game!
  3. Specifically, since there is a good trader tool now in the map it would be useful after capping traders to decide what loot to keep based on market prices. There should be no drawbacks or unfair advantage in battle by making it available already in the battle result screen. Alternately, if only the trader tool can be made available that would be helpful too.
  4. It's a Steam bug. If a game is in your online library but not in your local it's still says "play" or even "buy" in some cases but when you click it will just get downloaded for free and added to your local cache. It's a labeling issue.
  5. Because double shot is not regular ammo, it's a perk with a limited quantity. Quantity is shown in the ammo type box and is the number of balls not the number of broadsides! It fooled me too. You basically only get off a couple of broadsides total.
  6. You probably ran out of double shot ammo. There is only a very limited supply and when it's gone the type doesn't automatically switch back to single.
  7. Just checking if anyone else had this issue: I captured a ship and while still in battle made it available to all. My friend sailed up to it but wasn't able to capture it. He didn't get the (X) but instead a message "capture possible no". I asked him to F11 and report with screenshot. It has happened to him several times since the past few days. Even if he captures a ship, he can not swap ships while still in battle (all other ai ships killed), gets the same message. After battle screen the ship is there and there he can take command without problem. Anyone else had this? I myself have no problem swapping into captured ships and back to the original. But he is having this issue since 2-3 days. Meanwhile, my friend sent me a screenshot of an already capped ship by him showing what he saw after exiting the boarding screen ( note the text:"capture possible:[no" ) http://images.akamai.steamusercontent.com/ugc/273966218652958344/8DA8CE3E595BBCD4F7CDC47E0CEC373346A51C0A/
  8. Same thing here. Lost connection before battle result screen. What will happen to our ships?
  9. I didn't see this thread at first but I think this is the right place for the error RestartAppIfNecessary I get when launching the client x64. I posted a video here: Error is visible at 0.07 The client just restarts after the error and seems to work fine afterwards. As far as I can tell it only happens with the x64 client but happens every time. Any ideas? CPU: i7-3770k GPU: GTX 780 driver ver: 359.06 Mem: 16gb Reinstall game fixes it for the first launch but error returns after.
  10. Got lucky and was able to record the error. Posted to YT here: Error is visible at 0.07
  11. Well, of course Steam is up to date and running. The problem is this error flashes so quickly and then the client just restarts that I can not really take a screenshot of it. Maybe I'll try video recording with OBS and grab a frame. It's been happening for a month or more now. Now that I tested it again it seems to not occur with the x86 client. I've installed the game on 3 other machines and have not seen this error.
  12. I keep getting this error every time I start the game. It pops up in red while loading and the client re-starts and works fine afterwards. Same for x64 or x86 clients. Only happens on one of my machines. I tried reinstalling the game and it comes back after a few starts. Anybody has a clue what this is? Thanks!
  13. Has anyone thought of the consequences of stern leaking when trying to cap said ship? I think it'll be a difficult change to balance. In some cases by the time you rake the crew down to a manageable level the ship could be borderline sunk (or sink during boarding).
  14. I think many players use the custom maps and the coords because there is no better alternative. And by better I don't mean a more accurate and easier to use GPS. Quite the contrary! I used to sail a cruiser and one of the most enjoyable and exciting activity was navigation (without electronics). I'm speaking of taking bearings of land features and using simple calculations and map plotting to do dead reckoning. I'd love to see a fun AND challenging implementation of this activity in game. Yes, the current guesstimation system is also challenging but there is a lot of potential fun value to be had by adding a navigation mini-game of sorts.
  15. I fully support the general idea of this proposal. There is so much potential for this game to be deep in content. Very deep! And - as it is already evident form this thread - would be able to cater to many different approaches to game play. I'm pretty excited about the possibilities and the future of this game and want to see it succeed by being much richer and diverse than it is now. I think it is coming slowly but it's early times. Lots of good ideas from the community already!
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