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Mrdoomed

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Everything posted by Mrdoomed

  1. And new players cant loot anything the attack
  2. Once no cooldown teleports allowed revenge ganks to roam free it stopped being a game for casuals, or solo hunters on the ow. I struggled with it forever and finally gave up because it was just not fun anymore. Im trying again with the new patch but i can see its gonna be same thing so im not excited and probably wont play long before frustration sets in. Lets face it this game ismt for us.
  3. Will players be able to attack it? If not then you just made a free spy ship that cant be sunk and can freely transport goods in enemy water without fear. On the other hand if players can attack cutters but cutters cant attack them then the same jerks exploiting cutters will be the same kind of guys who just camp and kill newbs in cutters who cant fight back. Its a shame people can no cooldown teleport and use this to make cutter swarms to game the game. Probably wouldnt happen so much if they could only teleport once every few hours.
  4. As someone who plays or well played AS A TRUE PIRATE DID ( in your view at least) i can tell you why so few pirates play that way. Imagine spending weeks or more learning all the trade routes, all the most popular ports, all the voids in protection and where the easiest targets are. Now imagine you spend 30 minutes sailing to a spot to ambush the unprotected trade ship . Now imagine you capture that trade ship and find a million gold worth of loot on it !!! Now imagine when you exit battle you find out your victim screames for help on teamspeak and national chat and 24 players all used stupid as hello kitty teleports to teleport near you and then sail the rest of the way while your in battle then they kill you whem you exit. Yeah hello kitty that. Take away teleports and real piracy and privateer will come back ten fold. Why would ANYONE want to play like a true pirate now? TLDR because of no cooldown teleports any enemy port is essentially the enemy capital. Why not go to the most busy place ( the capital ) if youre gonna hve to fight them all anyways?
  5. Would never call you a carebear. I have have read your posts since ea started and know that we agree more than disagree but i am hardly ignorant about this subject and i NEVER said tp are the soul reason for players leaving or that it is all the trouble. What i said is it was and is a major role in population decrease and does cause lots of problems. I know some of you say tp was put in because of population decline and im sorry but that is a lie plain and simple. The population was very high when it was implemented and took huge losses starting after tps where put in. Now the mantra is "well we need tp now cuz of small population and if we get more players then it can be removed " and thats the worst attitude there is. Youre saying the thing that causes the problem is needed now unless people start to play despite the problem then we can remove the problem even though people are now accepting it. Call me stupid again or ignorant or whatever you want but please dont lie and say teleports came after the population died. Be honest and name call me and i can at least respect you but to fabricate a false narrative then call me stupid or ignorant is nonsense. Im not going to keep defending the truth because it never mattered before so it wont matter now. Time will tell. Admin is keeping tps so lets see after launch if the population plateaus around 100 like now or if suddenly people decide to come back. TLDR what you guys have painted yourselves into now is a catch 22.
  6. Yup before tp there were acual "fronts" and just like real world there was all kinds of action on fronts. There was never a dull moment and big clans new where to play and make big moves. It was so hard to make a living doing piracy because most of the main shippinf lines had tons of players in it and you REALLY needed to think ahead to nab a prize. #factsdontlie
  7. Couldn't agree more. The instant tp overnight created a new metagame that completely changed the game, instantly. I dont know why the dev team cant see that many of the problems they are trying to fix where all created by the no brain clicky tp to gank players who acually play on the ow. It would take to long to type out all the things that would fix itself (rather than needing to be fixed) if people couldn't brainlessly tp around. Dumbing down societies (gaming or real) to make people feel better dont fix anything it just makes everyone in the society dumb.
  8. Ironically revenge ganking fleets where not a big problem BEFORE instant travel. Back then if a bunch of asshats who "chase pvp" wanted to all 30 or 40 teleport to gank you they where then stuck there for 3 hours or had to sail back. As a solo hunter that was my favorite trap to spring on the dumb. I would use my tp before i logged to go to wherever i wanted to trap asshats the next day. Next day i would log in make sure and get spotted, the sheep would teleport to me, i would go to port then teleport to my real hunting grounds. If i got to play more than a hour or two i would do the same before I logged off, otherwise i would just rinse and repeat from current port the next day. Once people could tp all day like munkey likes then they just sat in port playing candy crush till they heard about a real player spotted they could gank.....of course they call this " going to the pvp" but real players know what they are doing.
  9. Hey genius, you keep bitching you cant figure out how to play one guy correctly or "have time" to play one guy so how would multiple accounts help you? Pretty sure your brain would explode. Now i DO agree that i never cared for multiple accounts per player because it lets you play every faction at once and exploit player ( yes i knew players with 10 accounts) but saying YOU would be better with 3 accounts is laughable if you cant even manage one. I hear the arcade style sea trials is comming back for clickers. Might want to wait for that.
  10. One account here, never played more than a hour or two during the week , longer sessions on sunday. I had no problems covering anywhere i wantes to be after about a week of owning the game. I was a lone , solo hunter in a clan of 2 other friends. My success was off the charts as a " true pirate" player. This is the two mindsets playing NA people like myself and people like munkey. Unfortunately nothing the devs put in game will boost intelligence or grant people a mind for strategy and if the devs dont realize that then NA is doa. We've tried it munkys way and made the game for clickers who wont think and it killed the game, now devs should try going back to the 3 hour cooldown teleports and hope players hear that and come back. It will also keep new players playing who think they are getting a sandbox game from quiting. No teleports = full servers Instant teleports =40 players #factsdontlie
  11. Another thing they ( the hello kitty crowd ) can never figure out is when they ask for help like fast travel or high speed movment or magic spells or anything else because they cant handle the difficulty that not only they get the kid gloves BUT the big bullies like me get those perks too. If clans like yours and players like us Excel with hardcore mode as they call it then how great can we be with all the ez mode stuff. No cooldown teleports may let bad players pretend they have a chance but those teleports might as well be exploits for good players.
  12. If there are cooldown like they used to have it will work great. 3 hours was fine and could have been longer. If there are still no cooldown teleports between friend ports then essentially nothing has changed and players who quit still will not play. Im hoping they are puting in a long cooldown and learned from the mistake. Instant teleports KILLED pvp it didnt save it.
  13. Turn alot of players off ? Ha, funniest thing ive heard ever. You have about 100 players left on all servers WITH your precious teleports in the game. Where are the "lots" of people who will leave? Before teleports the servers where jammed to the point of ques to log in, after the devs listened to a few squeeky wheels and gave us teleport machines, massive amounts of players in game and here complained it ruined strategy and was killing fun for them and they quit in mass numbers and the population never recovered. Im not going to rehash the fact that NOBODY is forcing anyone to sail the whole hello kittying ocean when they play because its obviously a concept to deep for some people to grasp but i know for a fact the fast travel did more damage to player numbers and smaller factions than anything else. One pirate clan on my server ,BLACK, are or where the perfect example of why teleport killed the game. They where smart and had players who understood how to use strategy. With no more than about 20 guys on at a time they managed to basically conquer the server at will, wage wars in every direction at all times and crush the two major powers outa the server. It was the damn funniest thing to watch the brits and yanks crying in forums and in game that " to many pirates are allowed" or thateveryone was a pirate hahaha. They never could grasp the concept of what 20 guys did so they just quit. I know at least one guy from BLACK is still on the forums and could probably collaborate the facts but if not the numbers just dont lie. No teleports =lots of players Teleports =no players.
  14. I was told that by someone. It is the reason will be coming back after launch to see the finished product. My fear is that the damage was done and most wont know to come back. Still i have my fingers crossed.
  15. There is nobody playing because the players who would have and could have supported a game of this scope and play where run off by the give me give me clicky clicky instant travel crowd. As someone who wishes to come back to what was once a great game i see a long to impossible road for NA to ever survive.
  16. Ive looked over UGCW alot but have not bought it yet because it looks more like you are just following a campaign instead of the grand strategy of complete control over ine side or the other and i dont want to blow a bunch of money on a game that will bore me. Can someone tell me if you control the entire country or just go through premade campaigns and have no strategy control.
  17. 2000 hours played Refund.
  18. Its just frustrating and pisses me off that the exact same crowd who cried for change to ez mode back long ago are the EXACT same guys STILL crying its to hard or not fair. Then you look at the facts that when the game was built for bully monsters like me the pvp2 server had between 800-1200 a night and every single step the game took toward ez mode to pacify the weak the population died off. NA built for mean mean me = 1000 population. NA built for the " average joe" = 40 players. That is why I fight Bach. For that game that more people liked.
  19. Yup. The dev team decided to try and please two genres of gamers in the same game and never learned to comprises or a middle of the road plan and used one extreme or the other. Im hoping for someone to make NA 2 for the true sandbox players who have kept EVE going for a decade even with atari graphics and sound.
  20. You are partially right but also wrong. Yes it did get some numbers because it was new and so many of us potbs players wanted a new potbs to play so yes numbers where high. Where I think your off is that those numbers stayed high because of the cold cruel world we where alowed to play in because of the rules or lack of. It wasnt untill the tear brigade started getting traction and ONE game change in particular that the population started dropping like flies in December. Its no longer worth debating or fighting about who was right or wrong because the gods of spoken but the massive number drops where right after certain new changes to help certain players ( who still quit like we called) and make them happy. When my " test group " of 10 had a 100% quit rate over a couple changes that isnt a coincidence. The real issue is that Simon and others see is that the NA we have now is some wierd manbearpig hybrid of two types of games that have players that DO NOT mix so it makes popularity a problem.
  21. Im one of the vets that quit a while back along with the last of my friends but ive watched the forums for news that things would revert to being a fun game again..aka no training wheels. Ive heard and read rumors of training wheels being off and NA going back to how it was when people acually wanred to play but ive not seen much from devs on this. Can you list the things going away that catered to the carebear crowd or what training wheels are comming off? Im one who is still keeping hope of a return to a more sandbox ffa game.
  22. Like allways you have ZERO idea what you're talking about. You can use all the hyper inflanted numbers you want from whatever skewed poles you want but what i find odd is every since YOU found out my ethnicity YOU who areban OBVIOUS bigot attack me any time you come. Onlyba BIGOT like you would say say " predictable from you" why don't you just call me thename youwant to boy. Only you could find error and attack someone who says it's wirrd that 100% of the female leads and 25% of the male leads are gay. Shows who you are
  23. Agree. It couldn't be hard at all a few times a year to give an update especially if somethings changes drastically to how the game is currently (or was) advertised. Ill bet 1/3 negativereviews would not have shown up.
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