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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. are just make it more clear that dismiss means you plan to scuttle the ship. I think the problem is more user not understanding where the ship goes when you dismiss it.
  2. They can only produce if that port is open to all, other wise you can't use a building in an enemy port. Than we have alts, but we should not be making rules cause of alts. We don't want to limit players to death either. We do want the casuals to have some fun after all, not every one is a lifer/vet/pro after all...lol
  3. capitol part won't work....I'm RUSSIAN we have no capital. Though just make it done with a workshop and it would be limited enough.
  4. I don't mind the captian chest for the mods, but what I don't like is you can pop into a port, buy the rare mats needed, craft the mod and than pop back out to where you need it. The resources need to be brought back to a port to be crafted so chance some oe gets your trade ship. Easy solution is make the work shop needed not just for cannons, but any mod you want to craft you have to have a work shop in a port and bring all mats to that workshop to craft the mods.
  5. You know I actually thought workshop was going to be used for that instead of just cannons. By the way cannons should give XP. I have a baby char still at like crafting 10 and was going to level him up doing cannons until I found out he doesn't get xp for them. That and most of the stuff you craft you don't. I really hate the fact I'm going have to open up a shipyard and make a bunch of junk ship to level his crafting up. I'm fine with slow xp gained from mats, but cannons should be added to this. That would be a way to make it where you have to craft those rare mods at a home port you have a workshop in. I still like the captian's chest concept though, but just make it where you have to bring the resources out of a port and produce them some where else unless you own that port. Yah folks can still use alts and all but not every one has alts. Game should not be made around the concept folks have alts or not. When I test things I test them as a single player or small clan (I have 5 chars and 4 are all in the same nation.)
  6. One of the biggest problems with high value resources like Cart is that you can pop into port, buy it, if you have the resources to produce it into mod than you put it in your chest they are all safe, no risk of your high value resources being captured in a ship moving them.
  7. I like this, but lets not have one port only, maybe two, three max. There should be a chance for more than one nation to own a resource not just the two big dogs fighting over one port. I never understood why they removed the regional bonuses as it was one of the reason folks took ports back than was just to own them. They could make the sail refits a regional bonus thing that comes with a ship that is built in that region/port only. This is a way to keep from having certain mods stack able as you can only get that mod by building in that region. It takes up one of your perm slots and you can pick if you want it on that ship or not or have the slot open for mods. Copper shouldn't be super rare so I would say a couple of ports that folks can actually fight over. This actually kinda good as it spreads it out all over the place. One major port in each region per say of this resource.
  8. I actually like this...leave the GUSTAV ADOLF in game but move it to 3rd rate position with the BR and mods of the SOL's used on it. Every one that has one in game keeps it as this ship. Than make it a PvP reward ship. Than bring the Wasa close to same ship with the down graded guns and maybe some stat changes and put it with the 4th rates. We need more ships and this is one way to kill two birds with one stone. The Wasa will return as a CM ship but being balance to be more close in with the rest of the 4th rates as the jack of all, but master of none just like the Hermione is for her class of ships. She's not really great at any thing or bad either so she makes a great 5th rate CM ship for folks.
  9. Ingermanland is an old out dated ship that is why it's with the 4th rates. Though I do think all the old 4th rates need some of there old stats back to make them more on par with newer ships. I been saying this since test bed and maybe tweek the acceleration for the ship so it takes it longer to get to it's top speed than 4th rates and maybe a little tweek
  10. You know what a Pirate is right? Just a Privateer without a job.
  11. Not really sure what all happen on my first day, but my first week was pretty much me going out in a basic cutter trying to do the missions and getting sunk about 22 times before I won a mission (they where hard back than). Some one told me to do small battles as you don't loose your ships and you get XP so I started to do that. Than I got my first PvP kill of this player named BLOOD, guy had no life he was always in small battles, but man did I sink him. THAN SOME A-HOLE HAD TO KILL MY GLORY AND TELL ME HE WAS A NPC.......>>GRRRRRRRRRRR<<
  12. A reputation system would make a great way to change nations in game. You go pirate, than gain reputation by freelancing as a Privateer for the new nation. Once you get high enough reputation than you become pat of that nation. There always needs to be an in game way to get any thing that some player can pay real money for. Until they find out that they can't get any marks unless they actually RvR and fight....."I forged my own forged papers to give to others and they never knew they only had fake forged papers of forged papers......"
  13. You can report them on FB too, I seen them pulled fast just off that.
  14. We do need a reputation system in game though. Though I don't think it should be tied to any rewardsi n battle other than maybe a boost to XP/Credits gained for sinking that player in another faction cause of there reputation. Say your a lowly British player and you catch me on a bad day. I'm French but got a high rep of sinking nothing but British players. You actually win the fight you get a 10-20% boost to the xp/credits rewards on top of the normal Player kill over AI boost cause of my reputation of killing so many ships of the British nation. Reputation system can replace Smuggler Flag too. You get a high enough reputation with a certain nation trade faction you don't need to smuggle into the port, but on the flip side if you have bad enough reputation evne the smuggler flag won't let you into a port that isn't of your own nation or freetown. So same example I only sink British Trade ships my French char has a very bad British Trade reputation I can't use any British ports for trade at all. While you as the British player have never sunk a French trader, in fact sank many players with high bad British French trade rep so your reputation with French traders is that you help them by Privateering the bad guys....so you have a good reputation and can go into french ports with a trade ship and no smuggler flag at all to do trade with them. The French Navy might still hate you, but the Traders don't. POTBS kinda had a system like this with there reputation system.
  15. And make sure to actually log out of the game, nut just let the game boot you and relog with the game client still open. I know that has stopped it from showing in the past.
  16. Also today wasn't a patch, as there was nothing downloaded. The long down time was cause of something esle.
  17. They don't have to tell you every little tweek and change. The last hotfix was just some tweeks to the wind direction changes in battle according to admin. When it's something major or important they update the first page of most patch post.
  18. I still don't see how allowing every one to attack them would change this? They all ready can be attacked by every one expcept there own nation. Which if they are smuggling they prob aren't in there own waters so why would it matter if you add one more nation that can attack you. Smuggling in most nations was very illegal, that is why in game your treated as a pirate when your tagged with the flag.
  19. I do think a warning would be good for the game, you know why there is warning labels on every thing? Cause some idiot still tried to do it even though common since would tell you not to, than they tried to sue the company after doing it. So we get warning labels. In just about every game I been on if you leave/retreat and leave you army/men behind they take heavy lost and or destroyed so why wouldn't it be diffrent in this game? I agree with you, but I think @rediii is right it prob should have some warning message when you try to escape and your fleet are still engaged. Honestly we do this to folks that have AI, we try to keep them in if they are escaping so they will loose the ships and crew. It use to be a pain back when they had 5 dura, but eventionally you will get them to run out of crew and dura's before they got to a port or you capture them, but than again this was back when they had that stupid coward perk some one could pop out right next to you even as you move to board their totally demasted and low crew ship.
  20. Why would there be no traders? If you want high rewards of smuggling than you need to take the risk. Than again all the time I played Pirates I ran with smuggler as it didn't matter. They get treated as a pirate if another nation tag them so why shouldn't they be treated as pirates by there own nation too? All it does is mean that you have to be careful in your own waters encase the authorities catch you smuggling just like you have to be careful in any other waters. You don't plan to smuggle then turn off the flag.
  21. and bring back the any one can attack you while you have smuggler flag on, including your own nation. That will drop a lot of players from using it all the time. It all ready forces pirates to join there side if you attack some one with a smuggler flag. So they should be treated like pirates when they have the flag on, being able to be attacked by every one including same nation.
  22. I actually run French refit on my prince for that reason when I'm playing tagger stern camper to keep folks in battles. Along with Renno's or other ships I use like this, they might not be totaly decked out speed ships, but they need to keep mast and sails up long enough for the big boys to catch up. Though I have been noticing folks mention a trend with US players and I think you where one of them and the ship I captured off lionshaft before the merge are heavy Mast modded for that reason since we go for mast to disable your ships and than have folks move in to board or just sink you. But it's not just mast your hitting, it's the rigging and other things that can grow foul and disable your ships.
  23. Nope no in game way and devs won't do it either. Basically if the creator goes AWOL you might as well break up the clan and make a new one.
  24. Actually he doesn't need to leave. There is a new option that he can pick and give creator status to some one else. I think it dropped you down to Officer not diplo when I did it to test something. That reminds me I need to put that alt back into my crafter clan lol
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