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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. Or even allowing a friendly nation captain be offer one so he can fight on there side. This kind all ready happens with the option to pick who you help when you join a fight.
  2. You can all ready attack enemy ships without becoming a pirate. Maybe you mean for Pirates that want to return to a nation. So they get a Letter of Marque and become a privater for that nation.
  3. I have a few second accounts exactly why he wants this one. My nephew doesn't have the money and is more a console player, but loves playing games with me when I come visit. The sad thing is a few years back he figured out what them girls are for and stopped playing games as much. I can't be to upset though, I mean boys will be boys. I have used a few of the accounts to get friends interested into games. Let them play some so they don't have to spend money. Than they get hooked and go buy there own copy.
  4. Because of conquest between nations won't be the same on each server. Though for me that would mean there shouldn't be any conquest on PvE servers right? I would of loved to have my ships on that server while I waited for the down time to be over.
  5. Part of the problem was PoTBS started with way to many servers so when they died down they had to start to combine them. This happens with a lot of games that start with multi servers. Many I seen started with 12 servers and now with 2-4 or even down to one. I don't mind like what WoT did with regional servers. Having one big EU server and one NA server, but than you prob have the poor Aussies and Asians complain about times.
  6. For me I wouldn't even mind starting over on the US server, but it's only Rank XP. They should of allowed Crafting XP to cross over too. Starting over on the crafting system would suck. I can all ways go out and cap new ships to get me up to something decent to grind in. Any one know when they move on are they going to do any more wipes or is it all going to be soft ones?
  7. Have ya'll thought that maybe, just maybe part of the over population is cause many of us US players and I assume other places play on PvP one cause it's the more populated server? Other than the pings I didn't even know that one was US and the other was EU. There is is about 60-40 difference for me and it's not that bad to play. Compared to other games. So I picked the more populated server to play on as I assume many others have. For future might check on some incentives to get the US players to play on there server than the more populated one and that would prob help with the que times. Sadly from my short time on the US server I'm finding out that they don't do as much as for battles and such and prob would of made me bored with the game in a short time. I know this is still a pre release time and I done many of these for other games as an Alpha and Beta player, but when you do opens like this many folks aren't use to the concept and think of this as a finished game. Keep up the good work and I'll just jump back and forth from the main server I play on and the US one when your doing down time like this.
  8. I do agree with the AFK thing. I accidentally left my game on the other morning when I went to bed. I woke up several hours later to find it was still logged on. I'm use to most games doing an idle boot after a while.
  9. Doesn't every one play on PvP one any way even if there US or not? That is why the population is always Medium instead of low. We want to play with interaction around the clock and not just our time zones. I bet a good chunk of those numbers and why your spiting the servers is cause of none EU players being on the EU servers. I didn't even know it was a EU server but I picked to play on it cause it had the larger population. Even though the ping diffrence seem to be 100 more than the other two. That is why you have such a load on one server over the others and longer long in ques.
  10. Wouldn't you just make a new channel? Just wondering where are the other servers. I get like 180 ping on PvP one so I assume it's over in EU. Now PvP two and PvE One I get like 50-80 ping. Which is odd cause I was figuring with the start all servers would be in the same location. This is the start pick server screen list. I haven't checked the actual in game ping. If PvP two was in the US (where I'm located) wouldn't it just be better to get the US folks to transfer to it. The reason PvP one is so pack is cause folks want to have 24/7 interaction. I log on at different times so some times of day and nights. Oh and being a few ranks up starting with just a Basic Cutter kinda sucks. There should at least be a chance when you have long server down time we can get a better basic type ship that is more rank appropriate while we play and wait for our main server to come back up.
  11. I do have a question. If he becomes a pirate on one server will he if he logged into one of the others all so now be a pirate? I'm bored while PvP One is down and was wondering this. Also wonder if could delete my other player and make a different nation one there than I have. Since I'm on PvE One right now killing time. Might as well grind up some of that Rank XP while the other serve is down.
  12. Why do we have to pay for both the permit and the outpost to be built in a port? I'm only on my first outpost from my capital one, but I all ready can see this will be a cash sink as you grow in your ports. I would love if you got a part of the actual products your port produced if you had an outpost there. Seems the only way to get stuff is to buy and trade, buy and trade.
  13. Since for me Server PvP one has been down since the patch listed as UPDATE I went over to PvE one to check it out. Ok well for me now I have to do a mission several levels higher than the ship I'm in since I'm locked out of the lower missions I have all ready moved out of cause of my rank. All this in a cutter. Would be nice if the base ship made a base upgrade as you ranked and still be a crappy ship, but your not stuck with a base cutter at a higher rank on the other server. That or let me change char and make a new one on the other server. I would of be plenty of happy to make a Pirate on the other server while I wait to get back to my US char on the main one I play on.
  14. Many ship Captains of this age never even saw combat. Well for the traders that is. I would not want to do just a exploring bonus. I like the per port thing. Or make it a mission that tally's up as you hit ports. It only pays out when you do say every 20 new ports you have visited. You can kinda think of it as trade contracts/contacts of a merchant or even Naval Captain making as he sails around the ocean. They tend to make new contacts in ports they haven't been in before so they can more easily resupply next time they come to that port. Remember if your not allowed to enter some ports cause of your on going war with other nations you may never gain the points for that nation. So they can't exactly exploit this and hit every port to level up. Well maybe they could on the PvE server. I do like the fact that you can't see what the resources of that port is until you have visited it. I like this too.
  15. Crew Exp would prob work if you can track new and old crew. Like every time you loose crew the new ones aren't all skilled veterans. Though the longer they live the more they switch from green to veterans. This kinda sucks for the heavy board folks, but the guys that all ways duke it out would prob have all veteran crews. So yah it can prob get to mechanic heavy to work something out. I can see this working more in a single player games than something with so many users.
  16. But they did have Navigation charts and plotted courses. I don't care if it's not exact location, and I believe it shouldn't show any other ships, but they did use Navigational charts of the none world. Which by this time most of this area was pretty well known. Go watch Master and Commander and you will see them using navigation charts to plot there course. They could pretty much pin point there location to real close to where they really was cause of those charts. This isn't the viking area where you had to keep close to shore, these are mostly ships that did go a bit from the coast and crossed the ocean instead of taking the long path along the coast (though safer path).
  17. A prime example is watch Master and Commander and they very clearly show them using Navigation charts to plot there course and change it and see what would be the best course against a much larger ship by sticking to the shallow waters. Folks act like this is some foreign concept for the time. Not to mention if I can say hay meet me at this location and we can move in to strict traders in the area we don't have to let them know by hugging the coast line on our way to that location. I mean wasn't it back in the viking days they had to for the most part hug the coast line cause there ships weren't made for deep ocean and it was the best way to navigate if you didn't have the stars or charts of known explored lands? Since these are known explored lands than there would be navigation charts.
  18. They make the ships more expensive than what should be charged for the same ship made by a player. It's to encourage player economy. Now tonight I saw a ship that was pretty much the same as the NPC ship and was being sold for 15K more. While another player with the same ship had it 1K less than the AI/NPC ship. Guess who will prob get there ship sold or not. I wish they listed the going rate in region so folks can figure out the cost to sale there ships at though. I'm all for the open world marker. Folks act like we didn't have Navigation charts back than to mark about where your located when you sale. It's not like these ships where stuck to coast lines navigation only. It's a pain when you come out of a battle and not sure if your north or south of a port you where close to before. I'm learning the shore lines of the main area I'm in right now, but when you go to hit other places your not use to it's a pain to navigate.
  19. I just took a trader ship and had one hit me thinking I might of been a weak target since I was taking ship and cargo back to port. My fleet cutter escort sunk him. It was fun to watch and direct. This folks is why I'm a privateer. Screw those bloody pirates.
  20. I all ready served in the US Navy so I figure I might as well play it too.
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