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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. Oh and we will fight the AI, cause apparently they will give us more of a fight than the Brits doo...lol
  2. I heard they will be able to fill them and defend. Glad we will bring our "A" Game or maybe "A-" as that is kinda early... Yep we plan to only flip one port and it turned into two cause of it. I did say I wanted Marsh any way so well looks like I'll be getting my clans first port in an old school Pirate port I use to have as home. That was honestly why we flipped La Desc cause of the agro we got from sunking him. I still think we had time to flip the one we where actually going after lol. I think we will save that one for next weekend? Should cost you to do it in maybe locking up your ports where you can't change timers or other things for 24 hours when you drop a ports. Each port you drop adds a day to the cool down. @admin or any one else what is the limit of ports a nation can flip? Is it 3 per nation or 3 per clan? I think they have more ports we can flip in later hours and want to flip them if we can.
  3. Really? Your pretty sad. We had over 12 players (had to drop and make a battle fleet). We had 3 battles going at once at Marsh my group did two missions in time of the other two. The same was with Les Des. There was no Russians in the Bahamas so how is this alt using and how would grinding A Russian char gives us hostility on a US port. Mad flipped Walkers on there own as with the other nations. Suck it up butter cup you got 7 ports flipped cause of how you acted on the forums and in game. Hope you can defend the. @Ink I would like to report fails accusations of the posters . Not only for accusing @Christendom, but since my clan [CSA] was invlovled (we flipped Marsh Harbor and helped with La Desc. Since where is no proof of actually rules being broken he is falsely accusing us of cheating and should be punished accordinly per forum rules.
  4. You know there is one way to find out, might be time some of us buckle up and get up at odd times and hit some ports in those odd timers? WOuldn't that be funny just to see who shows up to actually defend them. That is why I mention port wipes need to be done to test the new mechanics too. It's funny the folks I notice that complain the most about them are the ones I think don't have the numbers to take the ports back and it will show weakness. I just would like a few ports to be released for other time zones that have very few ports to fight over and not go all the way to the other side of the map to do so.
  5. That why I think they should be tied to Rank/level. Combat perks for the combat Rank and your crafting for your crafting level. That and some of them just don't seem to really fit any more. Wonder what the stats are on use of some perks in game. I mean how many folks us fishing any more? With the discount in labor hours you get for owned ports Forman and the one that gives you a larger pool are kinda out dated. Crap it's a pain to check perks too, we should be able to review them even if our slots are full. I don't think I have any chars with empty slots right now to look at the perks. Though I know I have one I been using as a hauler when my clan moved from Russia to US these past weeks I'm about to roll over and will reset the perks. I'll take a look and see what I can think of. The main thing I was thinking was just splitting the perks to related rank/level.
  6. This remembers me the time I caught some one with a deadmans chest with my alt in a privateer.....8 knts open world on the way back to Kidds was a very slow pace as that chest maxed me out and since he was only like rank 2 I hadn't put fleet perk on him so I couldn't just keep the captured Trader Brig that had it on and bring it back...lol The other thing was any mast damage done to the ship? Pretty much if you loose part of it in some of them small ones it puts you dead in the water.
  7. It's good ya'll can prob field two teams with these smaller BR port battles. What ya'll did last weekend cracked me up cause we had a small group on the way down to help them grind up that port. Than suddenly we see a few guys get sanked at San Sabastion and than La Navassa and than the grinding stopped. They prob brought the wrong ships and half assed it too. We than ported into port and went to do other things as all there numbers logged off. Saved us from making the rest of that trip. We do plan to give ya'll some good fights soon and have some fun. Kinda limited on who we can fight in our prime times any way. As I mention above we got to see that the other weekend, good job on your guys part. Fast action at both ports. Prob cause there are so few US prime time ports for them to attack since most of them are hogged by EU clans that don't even RvR much. If your not using most those ports than drop them and let others take control of them or change the times of one and let them be in charge of defending it. If they loose the port so what it was one less port you have to worry about. I don't think this topic is about the port timers of all of GB, it's about one clan that owns 14 ports (over half) of the Bahamas a prime spot for folks to learn and train players in with small cheap ships, but most of the ports are tide up in the time slot that prob the fewest players are on at any time of the day. I actually wonder if any of those ports got flipped just how many would come and help defend them? In the past I found clans in GB tend to spread out to much as a nation and don't help each other out cause they are to spread out. So just how many would show for a port battle? Low BR means defending isn't a problem as you only new a handful of guys.
  8. I would love to see more refit ships too that can be added to the PvP store. The Pirate Frigate should be honestly remand to the Privateer Frigate and than maybe we can name the LGV the Privateer LGV instead of refit. Maybe have a few other Privateer ships that are refits. I would preffer them to be BP's instead of notes too. The SC could be the Privateer version of the L'Hermione too. Each one with a perm paint that is different from the base version of the ships and some stat changes that make them maybe weaker in some areas to make up for the added crew, guns or other things that privateers/Pirates would stack on a refitted ship. They can even bring back the old plain Rattle snake and give the Heavy Rattler the "outlaw" paint that is in the API files...that is if it's not just a place holder. By making them blue prints instead of notes you can have them with a recipe of the base ship and than added stuff to make a Privateer version of that ship (wood types stays the same but states and perm paint chnage). If folks remember POTBS had refits ships like this you needed the base ship to make the refit out of them.
  9. Pirates also should not be a chargen option. Make it where you can only go pirates in game like it was back when you had to attack some one of your nation to become pirates. Screw the Disney kids if they want to be pirates they can do so in game. They don't last in game any way cause most of them have the attention span of a nat and think this should be like CoD (NAL is more there game). Than make it so if you want to go back national you have to use the forge paper thing or delete you char. Any one notice when you look at most of the guys with the Pirates movie names and from games they all tend to switch to a nation that isn't pirate once they find out it's hard core mode? So what is the point of allowing them to start in the hard core nation than?
  10. The problem was they where jsut like any other nation and was treated as such but was limited on permits to buy and any one could buy the P Frigate stuff too and use it. Pirate reifts should be limted to pirates only and there ship yard. You want one you have to capture it. If you get caught in one you are treated by all nations as a pirate. The pirates also need there own port battle mechanics. Make them raids where they take a port they only hold it for say 3-5 days and than it returns to the owner. They get Pirate Havens spread out all over the place and no capitals but they can only raid National ports for a temp time. That was the problem in the past was they had no other mechanics. As a former pirate player yes I got my permits through my national alts, cause we needed them to fight the same port battles as the nationals had. So as long as they have the same RvR mechanics than they should get the same ships, but if you give them some Pirate only mechanics and make them something hard core and intersting than I would return and be very much happy to remain in 4th rates and below other than capture SOL's.
  11. If any thing Combat perks and Crafting perks need to be separated. You get 5 combat perk slots based on your Rank which use to be 1 perk for every levels but I think they give them all out in your first 5 levels now as it's 2 per level. Than you have 5 crafting perks slots that are based on your crafting level. You get one perk per 5 levels in your rank so when you hit rank 50 you have 10 points. This means a player that never crafts and only figths can have his combat perks and be happy. A palyer that never fights and only a Lt Com but rank 50 crafter will only have a few combat perks but full 10 points towards crafting. We need to give reason to make rank 50 any more. Crafting use to be important for mods and special ranked ships as you level up. Bring back something to make it worth the Trader/crafter that doens't like combat or you can have the master of both that many of us who are maxed out in both will be. This will also give the casual player a chance to craft and fight without the need of alts.
  12. I still think we need to down grade it to US, GB, France, Spain and maybe DUTCH (combine the Swedes, Danes and Dutch). Which where all the big powers at the time and like others said give Pirates the same mechanincs that RU, PL, DE have right now but instead of no capital give them Pirate haven ports which have no safe zones. Kidds, Mort and a few other traditionally pirate ports could be used. These ports are just like freetowns but pirates have Pirate Dens in them. Hell even limit them to 4th rate and below (shipyard 1 and 2 only), on crafted ships anything bigger they have to capture.
  13. I'm going to have to agree with you on the money. Charging more isn't going to fix it, but will hurt small clans/nations that can't make all that money like the big guys as fast. Instead we need hard caps or limits. Make it you can only set up to 10 timers and that is it. If you own more than 10 ports you have to pick which don't get timers and the rest are open to all or you need to have other clans own them. Maybe limit the number of ports owned to clan members. Every 10 members you have you can own a port. So that means if a clan has 250 members it can own 25 ports. Though I think the hard cap should be 24. Though they will have 14 ports with no timers set so they can be attacked at any time. Owning more and more ports should be harder just like if a nation gets to big and owns more and more land it should be harder and harder to protect all your boarders. We are just making it more a clan base thing. If you want to have a lot of ports in your nations than you need other clans to own ports too. This keeps from one mega clan from happening. Well what about alt clans and clan jumping? Well make it so if you leave your nation (which should be in game any way) or clan that your Lord Protector status is gone. You have to do a new port battle in your new clan to keep the lord protector status and gain your VM's. Rememeber clans still get 10 ports in there prime timers which is more than enough ports for them to defend if they so wish. The goal is to encourage more folks to fight and more clans to own ports in game and not just one or two mega clans or nations. Mega clans can still own the key important ports they just don't need to own every dot on the map. We don't have map resets in game which would be the other option. Every three months the map resets, but I'm sure a lot of folks would not want to regrind ports over and over. Other wise without encouragement to have folks fight over ports the map gets very stale mated and no one fights cause the little guys don't want to try to take on the big guys that owns most of the ports.
  14. I call BS on this unless it's something you just changed. I checked several weekends in a row as we been looking at ports and the timers have not changed in almost a month.
  15. Are make certain none important ports where you can't set timers on them so that they can be fought over at any time of the day by any one that want them. Notice I keep saying none important ports. We have tons of ports with no key mats or goods in them that can be used in such manor. There needs to be some sort of check and balance as to not let folks abuse the timers and lock out content from a good part of the player base both US and EU players. Maybe limit how many ports you can restrict timers on. Each clan gets 10 ports they own that they can pay to have the timers set to what they want. All other ports have to have open timers. This means that clan has to pick the 10 most important ports they want to defend. I would go about saying make it only 5 this way it would encourage them to let other clans own ports and help each other defend them as a team.
  16. Are drop ports they aren't using since there wasn't a wipe with the merg. It's hard to take some ports for US and EU player to fight over when they are all in other times zones. And saying going to the other side of the map to flip a port won't encourage multi nations to fight over a zone. It just ends up in one sided fights. We are still in alpha so there is no reason for us to not do wipes to test things. It's hard to test stuff when the content is locked behind some one owning most of the ports in a zone folks should be fighting in. Oh and last I checked they are not in EU time zones. 11-14 is mid day for most of ya'll so that means your at work and such. That is early morning for US. It is not game prime time for EU players so don't say it's EU players prime time. I have no problem getting on mid day to play in EU prime time, I do have problem when they are set out side of most of the servers prime time to avoid fights and that is exactly what he's admitting he's doing. They own to many ports they can't defend on there own so they are trying to us a time when the less amount of players are on to avoid fights. How about a bunch of us go try to flip multi ports and see how many they can actually show up for at that time? I think folks are so against a wipe of the ports cause they know they will loose most of there ports when folks find out just how many players they really have in there nation and they have to fight over scraps with current players.
  17. Again why do I want to go across the map to flip a port where no one else in my nation is at? Your in the middle where most of the other nations are. If you don't want to get multi flip maybe you shouldn't own so many ports you can't defend? Every one has money so that isn't an issue. IF your not using the ports than let other folks use them instead. Bahamas should be a melting pot of multi nations owning ports there not one or two nations owning the majority of the ports and locking them up in one timer that most players don't play in.
  18. And the one flip wasn't even the one they came to flip right if I understood right?
  19. I check the forums while at work cause my lunch (2am) is about when the devs get active and post some times. I check discord through out the night cause if something happens after I leave for work I know about it in the mornign when I get home and can join in or move ships around if need be for the after noon or weekends. That and I"m just a forum whore so I'm always on it any way.....I mean just look at my post count lol Maybe it's not EU players that would like to have port battles in the shallows? When we where still Russian I was looking all over the map for decent times to maybe flip a for our clan. It seem that the only way we could get a port was on the other side of the map where we would of gotten no support from our nation or by doing the port battles on the weekend very early in our mornings. Which isn't bad cause we had some AUS/SEA/EU players that could join, but it's hard to get folks organazed when the majority of us are not EU players. I like to do things in the middle of the day (like sleep cause I work 3rd shift) or family stuff and play my game in the eve (sounds like what the EU players like too) not have to get on right when I get off work or in the middle of my sleep time just to flip a smaller shallow port that is owned majorly by one or two clans with one timers only. YOu could always ask some of the other time zones clans if they want to defend the ports for you in off times and than if they loose it or not so be it. Do you honeslty need to own over half the Bahamas?
  20. When I start a new game I try to play through a lot of the content solo and not part of a clan. I It was almost 5-6 months before I joined a clan in NA and that was only cause of an old friend from WoT was in the clan and we where just going to tag along. Other wise I wanted to stay clanless and do my own thing. Other folks are like that too so no one should force them to do what they don't want to do. When I was burned out of the game after the wipe and trying to leave my old global clan I wanted to return to do that just that run solo with my alts as a mini small clan and not a worry about other players. Luckly some clan mates let me burn steam and take a break and brought be back into the clan and we made a smaller less stress clan out of the like minded officers and players that didn't want to do mega RvR every one against them clan stuff. Hell with my crappy work hours I stil pretty much play like a casual now any way.
  21. Maybe folks are posting from phones, work computer or what not. For me I just walked in from my 3rd shift job, but others might be posting from there lunch breaks or just getting on in the morning. It's not like I can't post and I do a lot from my phone.
  22. @admin I'm not sure that will work well, think as other mention we will have the same problems with war supplies. How about maybe making some none important deep water ports and shallow ports around the map and Bahamas restricted to small clans. You can put a limit of clans with 10 or less or even 5 or less ports owned in those zones. Since the Bahams are more meant for small clans and nations to fight over and new players it shouldn't be owned by mostly one nation or mega clans. It should along with some other ports spread out over the map be reserve for small nations/clans to have. Yes you can have multi clans take over most of it, but keeps one mega clan from owning majority of a zone meant for new lower level players and small clans to play in. Since you own 14 of the shallow water ports, which is over half of them that might not be a bad thing. The problem is your clan and swedes own most of the ports of a zone that is meant to be for small clans and lower level players. If most of the ports are all in one time zone that isn't very good for the majority of the server than very few folks will fight and shallows should be the fun training zone for up and comming RvR players. Not a zone where one or two clan/nations own every ports. Back on Global when either US or PIrates owned very port it meant there was little to no PvP in that zone, it really needs to be a metling pot of nations and players so if you have some of those ports you don't need I would say drop them and let other clans/nations in other time zones pick them up and fight over them. Most of us GLobal players are picking scraps and as soon as we take an off time port and put it in our prime time (which has happen) folks get all bent out of shape, but it's the only way for us to get any ports for the most part. Yes there are some ports in US prime time on the other side of the map, but they are also no shallow ports which are great for getting folks out there in cheap ships and learning to fight and RvR. Again back on global after the wipe We actually left the north for US to take while Pirates held south Bahamas and we fought over Nassaue with GB and US flipping it every other week. We left it open to all and it actually made it fun to have it so folks can play. IF a small clan tries to flip one of these ports that Swedes or Brits own I bet you they will get hit with a crazy number of screeners which will make it not fun at all. Oh you mean every port that isn't owned by the clan with over half the ports in that area....I mean what is it like 14 ports all owned by one clan in a veyr early restricted time zone? WHy take ports from a nation with very ports as is (the pirates) and well Nassaue I can just see how many screeners will show up for that one going against one of the mega clans lol Bimini was actually taken by a clan that waited for the weekend and did a flip when most players can be on for most of the time zones by what I under stand (mid US time eve for EU folks I believe). So it's port time wasn't very restricted. Hell I can't even remember who US took that port off of now. Was it the swedes and it was pretty much a no show other than one or two guys.
  23. In size it prob goes like GB US and France. GB has the most players than most nations combine, but as folks said a lot of them just trade and care bear it up. US has the same problem but larger number of them are going out and trying to fight back. They tend to get farm a lot so if they start to learn and get some guidence they might be able to bite back. France has like two main groups that are RVR/PVP the rest are EU. If your new I would say go US and just learn the game and get in with a clan and take your time. Than again I'm a bit bias since I just recently switched from Russia to US. Remember many of the other nations are majority EU players and some are largely none English speaking. Spain has very little to my knowledge US player base other than alts for the most part. For the most action I would stick with the three I meantion above. US, GB and France. We picked US cause there was more room to grow in that nation and would allow us to fight France and GB. GB to me is just to large so doesn't need more fat to the trimmings per say. France well a lot of the guys we want to fight are on that team so if we wanted good fights we didn't need to join them. So either way good luck and welcome to your new nation when you pick it.
  24. I was going to say this, and this works with the shallows too. Just cause you can join with your deep water ships if that cross is in shallows your going to be stuck when you get out of the mission. The missions are at the cross swords now where you join so yes you be in safe zone and join a mission but your mission can be out side it and stays open. If all else fails they can join a mission, sail away from the start point. If no one joins in 2 and half mins it's safe go kill AI. By than they are spread out a bit too. The other thing is stop doing them out of the capital. Find a port that is in the safe zone with a big area and pull them in front of that port. If it's not in the safe zone delete and keep pulling them until you get them where you want. We found many guys didn't know you can just delete them and pull new ones until you get what you want.
  25. I still think we should start with a hybrid fog of war map. You map only shows the capitals of countries and maybe regions when you start. Prob shows all your nation. Than as you explore it begins to show all the other ports as you find them. This will give folks a reason to do like an explore achievement in game and folks love quest and achievements. Since it still shows the Capitals and Region capitals folks can still get around on the map the same as they do now. Also remember there is some odd time piece item reward listed in the new UI tutorial they have posted. So maybe we will be getting some Map tools to play with. I still think we need more in game navigation tools or just give ups our map cords to plot them. They had these things back in this games time period so never understood other than to please the hard core guys that all used third party stuff any way to navigate was done. Hell most of those players prob aren't even around any more. We need to keep it simple to make it fun for folks that don't want a hard core sail sim game. I spent a good half my life working offshore in one form or another (Navy and offshore oil and gas) and I can tell you I suck at navigation real life and in game (and I'm an eagle scout to boot). Not as bad as letting the 2nd Lt in the Army try to find his way, but yah I'm not good at it. Why should my Captains in game be bad at something I am RL? And yes I call them Captians as I play this game as if I was a fleet commander since I have multi ships spread out all over the place.
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