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eriks

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Everything posted by eriks

  1. If you make scaling a nation exponentially more expensive rather than linearly more expensive then balance will probably take care of itself.
  2. Yup, I got this my first of this level of missions. Quite the step up from the previous level.
  3. How about labor discounts for larger runs? IRL a big part of labor is setting up tooling to do something. Give an advantage to the more organized crafter.
  4. I don't get this it's hard to find someone to fight problem. I TP to my outpost in Atwood and I have PVP in minutes. A pirate or a Spaniard who wants PvP just TPs to Sunbury. If I want to PVE and trade unmolested I can do that within a few minutes of Charleston. Sometimes Pagan Pete and Long Beard get all piratey up there, bit not really that often.
  5. Teleporting with to the capital with cargo seems a far smaller problem than the idea you can teleport a SOL to any outpost simply by capping an AI trader cutter.
  6. It is also nice for those times when people start talking big in national chat.
  7. "Exact position" being a very general term. If you're withing 50 miles you're doing pretty good. Finding islands is hard. Finding continents is easy. ...and only is you had a sharp horizon. ...and only if the sky is clear at noon.
  8. The Vasa is a really odd choice. First of all it was 125-150 years earlier than any other ship in the game. Second of all it was a fundamentally flawed ship and was un-seaworthy.
  9. So eventually a faction wins. Then what? Pax Britannica? Pax Piratica? That is a boring game...
  10. No loss. No rewards. In fact you don't even bring your own ship. Both players are given identical versions of the highest ship available to the lower ranked player. This isn't about who brings a bigger gun. This is about who brings better skills. Duels are about honor. If nothing else this will clean up the unsubstantiated trash talk in the forums and chat.
  11. Looks like they are coming out to fight against Santis and Victories with Trincos and Connies. Call it what you like, but that is not cowardly. Have you ever been in an even BR fight?
  12. Pre EA the current traders had really small holds. IIRC the Trader Snow had a capacity of 800?
  13. This adds a quantitative reason is why I use Trader Brigs as warehouse extensions rather than sailing ships.
  14. +1 on this. To expand a bit it would be interesting to explore different servers being different time periods rather than just arbitrary divisions. In the 1700-1720 server there is no US faction. Spain is a major player. Pirates are a HUGE issue. Add some 17th century ships. There are no Trincs, or Connies, etc... In the 1800-1820 server you have the super frigates. Spain, the Dutch, and pirates are marginal. There's a reason there's a nerf the Trinco thread. It's pretty much the most modern ship in the game.
  15. I'd love "add a prize" to your fleet as an option. Both ships sail shorthanded until you get to a friendly port. In fact I'd like to be able to add a trader or two to my fleet at any rank. It becomes an escort mission without having to find a 3rd party who wants to go on a long cruise. That also solves the awkward mid ocean cargo transfers.
  16. Lots of audiobooks. Lots of reading. One transit back to California after the 2004 solo transpac race I ran out of books to read so I ended up reading the shop manual for the Yanmar diesel engine. I wish the kindle had existed back then. The one thing I think the devs totally nailed is the interplay of light, water, and fog around dawn and sunset.
  17. Do tell. What were the displacements of the boats involved? IRL I have about 20,000 under-sail ocean miles under my keel, most of them solo on my 40 footer transiting between Hawaii and SF.
  18. OMG, have you ever tried towing a sailboat with another sailboat? I have. Trust me, it is not fun (and you still need a skeleton crew of the boat being towed). I can see an argument for skeleton crews. But towing?
  19. The Wasa sailed a few miles on its maiden voyage then foundered and sank.
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