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eriks

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Everything posted by eriks

  1. You are hitting on the real flaw here. No no nation (or pirate band) built new warships off the spoils of war. Warships were built off of borrowed funds and taxing an national economy.
  2. Which side of the Atlantic are we on? Who is the imperialist?
  3. Historically there was one shipyard in the Caribbean capable of building large ships. Havana. The idea of lots of big frigates getting built in a place like Mortimer Town or Nassau is silly. The idea that all the materials to build something like a Cerebus fit in the hold of a single Trader Snow is also silly.
  4. Yeah, teleporting kind of screws up the idea of using historical winds.
  5. The Leeward islands are called the Leeward islands for a reason. Major ports ended up where they are because of prevailing winds.
  6. Seriously. If you don't want them to run away then position yourself in open world so that they can't. I ran away from a fleet of 11 pirates trying to gank me yesterday probably 5 or 6 times (I was alone in a brig). Every time I got in range they immediately hit the attack button. We got into battle, I was probably 800 yards away, so I just sailed away. Their broadsides landed 300 yards short. All they had to do was position themselves better in OW and they would have had me. They never did.
  7. Never mind ping or geography. ^^^^^^ This should be the differentiation between servers.
  8. Why were you ramming a Pickle?
  9. eriks

    Surrendered NPC

    This happened to me when I reduced the crew to zero. I pulled alongside, nudged her into irons and was asked if I wanted to press X and capture it.
  10. Yeah, if you show negative gold and XP after a battle the problem would go away.
  11. I had a player from my nation jump into my battle the other day to "help". They thought it was as much fun to shoot at me as it was to shoot the enemy. This obviously screwed up my battle. I am not sure if this problem is widespread. If there was a cost to friendly fire this behavior would be discouraged.
  12. No magic position tool. Yes standard period navigation tools. Parallel rules. Dividers. Bearing compass. Maybe a noon sight with a sextant once a day (assuming you have a clear sky and horizon line). Many interesting battles happened because captains were lost.
  13. I would like it if I click on a port name that is currently in the list of active port battles/assault fleets that port would then get highlighted on the map.
  14. It's also not just geographic distance. It's number of hops between servers on the way.
  15. It would be really great if there's an API (not only for server status) so we can build all kinds of stuff. Things like: Sending a push notification to a mobile device if a port where you have a base gets attacked. Faction pages with stats on members Ability to pull stats data and process with R All kinds of other crazy stuff.
  16. If we were to have an accurate sextant that might be interesting. But that means if you don't have a clear sky and a sharp horizon then you can't get a fix. Most people can only do a noon fix accurately. More useful would be historical coastal navigational tools such as parallel rules and a bearing compass. Also... Can we get the developers some pilot charts? http://cornellsailing.com/publications/cornells-ocean-atlas/ The islands are called the leeward islands for a reason. The reason major ports were set up where they were was mostly prevailing winds. It's great that the wind shifts but let's' make it something more accurate and interesting than a slow left shift all the time.
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