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Showing results for tags 'development'.
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Time Period Appropriate Name Lists?
Littorio posted a topic in General DiscussionsDoes anyone else find it jarring to see some of the names used in the 1890s? I know now we can rename ships ourselves, but really we just need some better name lists to start with. It's not a difficult fix and shouldn't be too laborious. The Germans have it worse than the British in my opinion, but I'm sure there are examples on both sides. Admiral Scheer made his name at Jutland in WWI, and yet we have 1890s and 1900s ships called that. The worst is transports having battleship names. I'm sure there any many people on here who would be happy to contribute historically accurate or at least ambiguously plausible ones. Why don't we work on some lists and hand them off to the devs for an update? Would anyone be interested? Are there any name list updates planned @Nick Thomadis?
Make more Spanish ships
Pedro Mesia posted a topic in Current Feature Improvement SuggestionsWell, is sad to see that you are adding russians ships to this game but we have only one spanish ship. I like St.Pavel and The new 3rd rate (dont remember the name) but come on guys. This game is set in the carribean between 1775 and 1815 and we only have one spanish ship. Spain was a huge naval force in the 18 century (and i don´t speak about 17th) and we have only 1 ship, we have 2-3 british ships 3 french ships and 3 USA ships and 3 russian ships, i think that russian ships dont make sense. Spanish, british, Dutch and french ships should be the priority in development not for my personal idea, just for some historical issue. I add some sugestions Santa Ana 1st rate https://en.wikipedia.org/wiki/Spanish_ship_Santa_Ana_(1784) Rayo or Fenix 2nd rate https://es.wikipedia.org/wiki/Rayo_(1751) https://es.wikipedia.org/wiki/Real_F%C3%A9nix Bahama 3rd Rate. https://es.wikipedia.org/wiki/Bahama Glorioso 3rd rate. Read his Story https://en.wikipedia.org/wiki/Voyage_of_the_Glorioso I don´t add smal ships because you have some posts in forum so, youn know them. Another suggestion I think that for long time development each faction should have one ship of each class and be only able to craft by the faction members. But, for instance if a british or french or dutch player captures a Santissima and destroy it in harbour, will get the BP . In that way we all can sail all the ships but it will give the game more histórical inmersion. For Factions that dont have 1rst or 2nd rates you can add a Russian Generic one. For pirates, is anti-historical have ships of the line and even being a country but maybe their crews should have exceptional marines and boarding axes without upgrades, added as Extra crew, that don´t affect the gunnery, so pirates can capture ships and get BP too. of course this marines bonus is just until rank 5 or 4. (more will be OP) So guys please tell me your point of view and please made a list like mine of brits, french, dutch... ships
I only started playing this game 5 days ago, but have been engaged by it and see potential. I have been very actively playing and watching videos of the big sieges and a few things struck me and I think I have a good solution which will solve multiple issues. This suggestion is already employed to some extent in other games and thus might have already been suggested, but I didn't find a similar threat. Ok so here it goes: The issues I have seen at the later stages of the game are the following: - "Owning" a port by conquering has little value/meaning, making this a little anti-climactic. - At later stages of the game it becomes increasingly easy to capture ports because of the high fire power and tankiness of high level ships. - The difference in faction population makes the lower populated factions get overrun. The following suggestion will address these issues to varying effectiveness but will have an influence in on all of these in ways later explained. I suggest that ports once captured can be upgraded by using specific resources players can gather, or gain over time. This could be for instance by creating more or stronger watchtowers or in later stages of development of the game, forts. Additionally resource buildings like farms, population, specific buildings which give small upgrades to ships for clan members, etc. (can be creative). This will make sure owning a city feels meaningful. And players have something else to play for and progress through the game for. It also gives clans another goal in the game. Additionally this will make it so that once, after a few weeks of play, players start gaining the high level ships, forts aren't easily taken by the high level ships, which easily deal with the current watchtowers. This will also help in avoiding certain factions that are fewer in numbers will be wiped out as fast. A balance needs to be found for how strong these additions will be to not make the game stale and make defenders have a massive overhand and make captures only be possible when no defenders show up. This suggestion would help both in engaging players, contribute to world balance and ensure port sieges remain challenging, also later in the game.
Historical ship developmentHi, I am very interested in the development of the shape of a ship hull between 1600-1800. I have been searching the internet but cant seem to find what i want. I will sum up some question and i hope someone can help me. Wouldnt it be interesting to discuss this topic? 1. How did the shape of the bow, hull and stern develop in this period? 2. What are the most common design for ships in that period? and not just for ship of the line or frigates but for all open water vessels. 3. What does i certain shape mean for the perfomance? What are the advantages and disadvantage of certain designs? I hope this will start a discussion, because i cant be the only one interested in this.
Android information update?Hi, This is my first post so I'm sorry if its not located in the right area. I've just been watching some epic game play videos on YouTube. Unfortunately I'm unable to play via a PC... (I don't have one anymore ????) Which is very disappointing as I've never seen something this good before. I don't know why I've not come across you all before! Anyway I'm drifting from the topic. I've been having a read through the forum looking for any information about a mobile Android version of the game! Because I've just got my hands on the Nvidia Shield Tablet for Android. I did see a thread originally posted last year that an IOS version was soon to be released and that an Android version was soon to be in the works. But that's all I've been able to find...... Is there any news, or information about an Android version? There's nothing like this currently on the market and I know a lot of friends who would love something like this if it was available. If anyone knows anything.......I eagerly wait to hear???? May the tide be always in your favour, and a fair wind through the rigging! Temp
Just a few things really. When you have finished writing in the in-game chat, instead of having to press esc all the time, as soon as you press enter to send the message then the chat box closes would be nice. Last thing, when you are playing the game on two screens and you alt tab out the game, then alt tab back in, everytime you move your mouse towards your second screen your mouse goes off the game and onto the second screen. I hope you understand what I mean by all this if not I can always make a video for you to see what I'm on about. UKzKnight