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Scud

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  1. Perfect, that's exactly what I needed. Thanks for the intel!
  2. I would like to see a chat log file saved in the game directory. Been a couple times where it would be very handy. When i've talked to someone about a ship sale, but not added them as a friend and forgot to make a note of their name, then was unable to connect with them later because of it. *note, if there is one already where can it be found, because I couldn't find one.
  3. @OP I don't like the idea of this change. Maybe implement something along these lines just for officers, but adding this additional frustration just for keeping the ship crewed does not sound like an improvement in game play experience. What needs to be kept in perspective is that this is a game and first and foremost needs to be fun to play. While realism is an enticing aspect of gameplay, there is point at which it takes away from gameplay rather than adding to it. I feel like this feature will cross that line. Realistically a naval battle took hours and sometimes days, even between just 2 ships. This game already has an 1 1/2 hour battle timer, which is quite long for a game. Would making the battle take 1-2 days of real life time be realistic? No doubt lol, in fact some extreme enthusiasts would love that. However that would make this game unplayable for most people, both from an aspect of enjoyment and shear time restraints. I could go on and on with examples, but my point is if we take the realism too far it stops making the game fun, and starts making it dull and work-like. I don't see how the proposed change will do anything for this game, except make it more limiting than it already is. By that I mean it is already a game that most people can't or won't play because of the amount of time it takes to really do much of anything. Changes that take that even further will not improve this game in my opinion. That's my 2 cents, make of it what you will.
  4. +1 I think this is a good idea, personally I play a lot on pve and when I play pvp I don't do things like trader hunt so the pvp aspect a no factor for me, but I still like the idea. Even in purely pve I like the idea, I think it would add even more to the immersion experience, which is what I'm really after here. In fact maybe this idea could be employed to some extent with capped warship and provide an avenue to bring at least some of that back, no warping them back, gotta tow them back to port to claim your prize.
  5. I disagree. Respectfully losing a dura is punishment enough. If someone has decided they aren't going to fight back, surrendering is a faster way to end the battle than sitting there doing nothing while the other guy shoots you for 20 min before boarding. Most of the time when someone surrenders it is because they don't want to spend a bunch of time losing a battle. Surrender just gets it over with so both players can go back to playing sooner.
  6. Valid point, but I enjoy using smaller ships like the privateer for this. It enhances the immersion experience quite a bit, as this would be something a privateer would have been used for in a lot of cases. Lost a lot of immersion last patch with taking away cap of ai warships. Just looking for a place to get a little immersion back (give and take right? Lol), and it seems silly that this isn't already done. Since it is a little unrealistic that the captured vessels hold must be empty to send it back to an outpost.
  7. Currently when you capture a trader, in most cases, you either have to take command of the vessel or dump some of the cargo. I suggest making it so the captured ships cargo hold can be utilized. Basically it keeps whatever cargo in its hold, and takes it back to whatever outpost you send it to. The lack of this feature makes it very tedious to capture traders, as you have to return to port on basically every capture.
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