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Content plans for the first half of 2017

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On 2017-01-30 at 9:13 AM, SirDanger said:

Better late without mistakes and with good content .. than with much construction fields ;)

 

Wise words from the wisest captain I know.  🤗

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On 1/29/2017 at 11:57 AM, Sir R. Calder of Southwick said:

I argued a similar thing at one point, where pirates could not capture ports but only raid them - with mechanics and rewards comparable to PBs. In exchange, they would have greater latitude in what ports they were able to enter (like having a permanent smuggler tag that also works on their warships) and their home port would be hidden.

It should be Privateers not Pirates and you have an option to (prob clan base vote) to be a privateer to one nation or another.  You can only use that nations ports while your working for them.  Other wise the only ports you get are free ports and maybe Kidds/Mort.   I think Kidds should be the pirates(outlaws and Privateers) home base/capital to be honest.  Than make Mort a free zone (privateer capital).  kinda like how Pitt's was a neutral port no one can capture but every one can use it (except pirates).  Though this time make it so every one can use it. This will give the game one central big trade hub.  Any one can use the ports of the region so no one nation is ever pushed to only one region. They have there capital and Mort's region to use.  While no crafting perks, it does give them other things like the common materials to build.

While you are a privateer for that nation you can earn reputation to allow you to actually become a member of that nation over time.  So many kills of that nations enemy's.  This will allow an in game means to return to being a National or change nations.   Since the privateer can work for one nation that allows them to fill small nation port battles and help them out.  Remember they can only join the nation they have contract with port battles, not any of that nations alliances so they are only to fill those slots (again to help small nations).   

Outlaws (true pirates) are privateers and national that renounce any nations.  If you are a national and want to become a privateer to work for another nation you must first renounce your nation and become an Outlaw/Pirate.  Than say the set voting time you can than become a privateer for said nations (this is the way you can switch nations as after a set time/rep earned you can join that nation).  If you want no ties to any nation you just stay an outlaw.  While out law any one can attack you and you can attack any one including other outlaws.  If you let your contract with a nation go and stop being a privateer for that nation you revert back to being an Outlaw/Pirate.  

Outlaws/Pirates only get a raid system and can not capture regions, only ports for a short set time.  Raids should be like the old flag system with a slight rule adjustment and the ports are only lost for 3-5 days before they revert back to the owner.  While the port is raided Outlaws/Pirates can use that regions crafting perk for any ships they craft there.  While a region is in raid status all hostility created is increased.  So to make it more easly to flip or even grind down that region that some one is attacking. This is pretty much saying that zone is a hot spot for PvP to encourage it in the national side.  If a region is successful defended from a than no other ports in that region can be raided until the set cool down. Prob a good 7 days would work best.  This way multi ports can't be raided on one region.  While a port is raided all production is stopped until the port returns back to the owner of the region.

I think the smuggler flag should be keeped around as it will still allow any one to enter other ports in a trader, but I think some one with a smuggler if tagged should be treated like a outlaw/pirate while they have the flag on.  Thus being able to be attacked by any one.  If they attack some one while the flag is on them they are turned into an Outlaw/Pirate and must go through the steps to return to being a national through being a privateer.  To keep from accidents and such maybe make this a reputation system where you have to attack more than one ship while smuggler flag is one before you are turned into one.  Cause there was some shaddy folks out there that prob attacked a ship here and there but wasn't every true pirates.  Maybe make it so that only attacking a player makes you auto Outlaw/Pirate but NPC's you can get away with it for a few ships, but after a while your status gets known and you become an enemy of your nation.

 

Yah something like this would be way better than just another semi-national Pirate Republic thing.

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2 hours ago, Maxer der Grosse said:

Hi Developers,

I was wondering when we would get other regions in the world, besides just the caribbean to sea and battle in? Teleporting between regions could work similar to teleporting to your home capital.

- Channel waters between UK and EU

- Mediterranean 

- South Africa /Cape of Good Hope ?

- India ?

- Australia / NZ ?

Regards,

 

Lets get one game done and released before we start to think about working on any extensions packs for the game.  Just like I don't know why folks where even talking about a NA 2 when this game isn't even finished and released.  Right now the map is almost to big for any of the server pops we seen other than at the peek most highest.

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48 minutes ago, Sir Texas Sir said:

Lets get one game done and released before we start to think about working on any extensions packs for the game.  Just like I don't know why folks where even talking about a NA 2 when this game isn't even finished and released.  Right now the map is almost to big for any of the server pops we seen other than at the peek most highest.

Agreed. If they do develop new locations they can do expansions much like Arma has done. A new location and other new items and features. 

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26 minutes ago, Marrius said:

Agreed. If they do develop new locations they can do expansions much like Arma has done. A new location and other new items and features. 

And quadruple the amount of outposts we can have

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2 hours ago, Marrius said:

Agreed. If they do develop new locations they can do expansions much like Arma has done. A new location and other new items and features. 

If anything the Pacific coast could be brought back for the PvE guys and leave them over there for what they want to do.  They can't trade back and forth, but they can do safe play on that side, but if they want to come over to the PvP side they can make out post from the capital and share.  Gives them some where to safely grind up, but the econ between the sides can't be shared.

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8 minutes ago, Sir Texas Sir said:

If anything the Pacific coast could be brought back for the PvE guys and leave them over there for what they want to do.  They can't trade back and forth, but they can do safe play on that side, but if they want to come over to the PvP side they can make out post from the capital and share.  Gives them some where to safely grind up, but the econ between the sides can't be shared.

I like this idea. The Devs if interested in this concept could impliment a system traveling between pve and pvp similar to what Empire Total War had with traveling between Europe, Americas, and India. Areas at edges of the PvE and PvP zone where they can fast travel from one ocean to the next. Also cant tow or do deliveries between pvp and pve areas. 

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Admiralty

 

  • Certain activities will provide marks of victory, honor, conquest that you will be able to convert to exclusive content or buy other activities. Hostility system will get dropped and port battles will be arranged by purchasing them in the admiralty (simliar to the old assault flag system but without exploitation). Lord protectors might return to provide some clarity for port battle timers. 

 

In my humble opinion THIS has a priority. Screening fleets are killing offensive possibilities of smaller nations, but not only smaller nations. Even bigger ones get screened out aswell sometimes.

Port timers SHOULD be back, with Lord Protectors.

Thank you.

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Yo!

 It bothers me a little, that game optimization is not even in the plans. I dont think this game runs as good as it could. I love we are facing this content struggle time to time, but thats not the only thing the game is lacking right now.

 I play a lot of other early access, or heavily modded and much more demanding games than this. Some of them can run my 6700k close to a 100% but they still run a lot better.

This is just my oppinion.

Thank you for the awesome work you do both in game, and here on the forums as well.

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On 2/7/2017 at 2:34 AM, Lilith Valdis said:

Yo!

 It bothers me a little, that game optimization is not even in the plans. I dont think this game runs as good as it could. I love we are facing this content struggle time to time, but thats not the only thing the game is lacking right now.

 I play a lot of other early access, or heavily modded and much more demanding games than this. Some of them can run my 6700k close to a 100% but they still run a lot better.

This is just my oppinion.

Thank you for the awesome work you do both in game, and here on the forums as well.

This is just the first half of the year plan, they will Optimize when they get closer to release.  No use doing it now when your constantly changing things.

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When are they thinking of releasing it? Second half of 2017? 2018?

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On Thursday, February 02, 2017 at 4:22 AM, Sir Texas Sir said:

Lets get one game done and released before we start to think about working on any extensions packs for the game.  Just like I don't know why folks where even talking about a NA 2 when this game isn't even finished and released.  Right now the map is almost to big for any of the server pops we seen other than at the peek most highest.

What is NA 2? 

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2 hours ago, DekomoriDesu said:

What is NA 2? 

Naval Action 2 that will come after this game some time in the future.   Which I don't even understand why they are even talking about it since this one isn't even out yet.

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On Saturday, February 18, 2017 at 4:59 PM, Sir Texas Sir said:

Naval Action 2 that will come after this game some time in the future.   Which I don't even understand why they are even talking about it since this one isn't even out yet.

thx, maybe NA2 's map is part of Euro i think 

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On 19/02/2017 at 6:21 AM, DekomoriDesu said:

thx, maybe NA2 's map is part of Euro i think 

It would be easier to understand what people write if they didn't use this infernal shorthand as if they were texting their friends on a cellular phone!

Thank-you. Maybe, Naval Action 2's map is part of the projected European map to be additional to the Caribbean map, I think.

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in the February content patch we can read:
preparation for the release

so, does Devs have an idea about release date? summer-winter- not before 2018?

 

tnx for reply

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Please rework the officer-system, don't throw it out the window.

Give each ship its own officer, give each forest and mine its own overseer, reintroduce the wharfs for building ships and give them each a shipwright, etc...

This will mean that a ship and all the buildings receive experience independently and will get better over time.

This will add much to the game and will add a lot to ships whose crews have been trained better. People will have to spend time improving their ships and buildings.

 

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2 hours ago, Guenwhyvar said:

Please rework the officer-system, don't throw it out the window.

Give each ship its own officer, give each forest and mine its own overseer, reintroduce the wharfs for building ships and give them each a shipwright, etc...

This will mean that a ship and all the buildings receive experience independently and will get better over time.

This will add much to the game and will add a lot to ships whose crews have been trained better. People will have to spend time improving their ships and buildings.

 

I have brought up the ship officer thing several times and how it could work so that it's the ship and crew that is gaining perks not the player.  As for the crafting stuff you can pick your one home port and that is where you get your crafting perks.  Any other regions/ports if you try to build in won't get the ship building perks, but you can still craft in them.   For clans it could be there home port for there warehouse that they might get something extra like clan dock space in that port.   A lot more could be done.  Right now my problem with the new system while it's nice for over all, but it now means XP you gain from crafting ships after your maxed level has no use.   I used mine for gaining 5-10 officer ranks when I have to make a new one cause of deaths.  What I don't get in rank from that is normally maxed out fast with PvP or even fleet grinding.

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3 hours ago, Sir Texas Sir said:

I have brought up the ship officer thing several times and how it could work so that it's the ship and crew that is gaining perks not the player.  As for the crafting stuff you can pick your one home port and that is where you get your crafting perks.  Any other regions/ports if you try to build in won't get the ship building perks, but you can still craft in them.   For clans it could be there home port for there warehouse that they might get something extra like clan dock space in that port.   A lot more could be done.  Right now my problem with the new system while it's nice for over all, but it now means XP you gain from crafting ships after your maxed level has no use.   I used mine for gaining 5-10 officer ranks when I have to make a new one cause of deaths.  What I don't get in rank from that is normally maxed out fast with PvP or even fleet grinding.

My system would mean the whole "officer-system" would be consistent across the game. Rigorously logical and easy to understand and program into the game.

My objection to the proposed system is that it would increase the difference between higher level players and the lower level players. I think the difference between them is already too big. This means there is less cohesion in the player-base than there could be when players who put in the hours on individual ships can improve their performance.

Another advantage of this system would be that ships 'new-off-the-yard' won't be as good as ships you have trained well for weeks. This means a Bucentaur with a level 10 officer will perform better than a Victory with a level 1 officer. This will increase the differentiation of ships in port-battles and other PvP-things yet to come.

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On Tuesday, February 21, 2017 at 5:49 AM, Lannes said:

It would be easier to understand what people write if they didn't use this infernal shorthand as if they were texting their friends on a cellular phone!

Thank-you. Maybe, Naval Action 2's map is part of the projected European map to be additional to the Caribbean map, I think.

there you go, im not a english speaker, so my english might make somebody confusing, my bad :(

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14 minutes ago, DekomoriDesu said:

there you go, im not a english speaker, so my english might make somebody confusing, my bad :(

There you go! If English is not your first language communication can be even worse. :D

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I am still coming to terms with the fact that I actually liked some of Sir Texas' recent ideas in this post...

There have been some great ideas thrown around. Everyone needs to be liking good ideas so the devs can see what the players want!

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On ‎2‎/‎21‎/‎2017 at 9:00 AM, Guenwhyvar said:

Please rework the officer-system, don't throw it out the window.

Give each ship its own officer, give each forest and mine its own overseer, reintroduce the wharfs for building ships and give them each a shipwright, etc...

This will mean that a ship and all the buildings receive experience independently and will get better over time.

This will add much to the game and will add a lot to ships whose crews have been trained better. People will have to spend time improving their ships and buildings.

 

Yes to the officer and overseer ideas, no to the individual player shipwright. With the current regional bonus system it would make having to rebuild a shipyard any time you want to build a ship in a new port, way too much work. Instead, have a shipyard in each port, that the admiralty owns, and you can pay a "fee" to use it.

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59 minutes ago, Syler said:

I am still coming to terms with the fact that I actually liked some of Sir Texas' recent ideas in this post...

There have been some great ideas thrown around. Everyone needs to be liking good ideas so the devs can see what the players want!

LOL just cause I'm an evil pirate in game doesn't mean I'm a total arse all the time.   Only half the time.   We all pick our factions to play.  I want a better game for all.   That includes the Nationals too since i prefer to play pirate side.

 

Though on a side note any ETA when we getting this next patch.  There was a mention this month in the French interview with a Dev.  I'm hoping sooner than later.  We kinda looking for a bit of a change and some new stuff.

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Posted (edited)

9 minutes ago, Sir Texas Sir said:

Though on a side note any ETA when we getting this next patch.  There was a mention this month in the French interview with a Dev.  I'm hoping sooner than later.  We kinda looking for a bit of a change and some new stuff.

I think everyone is very interested in finding out the patches release to the game. From what little I did over in testbeds the patch will be very entertaining and has potential to change gameplay

Edited by Davos Seasworth

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