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Doing the math


Would you prefer a RL non compressed travel system  

89 members have voted

  1. 1. Do you prefer time compression or RW travel times. Please read post below before decidin.

    • Time compressed
      66
    • RL
      18
    • Don't know
      1
    • Don't care
      2
    • Other( please explain in post)
      2
  2. 2. If RL do you think they could come up with activities to pass the time?

    • Yes
      26
    • No
      44
    • Yes and I have suggestions to add( please post)
      0
    • Don't know
      9
    • Don't care
      6
    • Other, please explain in post.
      4


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+1 with Leboiteux

It should be like with Silent Hunter 3 : You have the possibility or not to compress time by x2, x4 etc

You can make happy everybody with that, and the possiblity to have activities aboard (crew management etc) !!

Uh, multiplayer?

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+1 with Leboiteux

 

It should be like with Silent Hunter 3 : You have the possibility or not to compress time by x2, x4 etc

 

You can make happy everybody with that, and the possiblity to have activities aboard (crew management etc) !!

I nelive it was mentioned and shot down. Something to do with it not working due to fleet times not matching up with all the players

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+1 with Leboiteux

 

It should be like with Silent Hunter 3 : You have the possibility or not to compress time by x2, x4 etc

 

You can make happy everybody with that, and the possiblity to have activities aboard (crew management etc) !!

I guess I expressed myself poorly. I meant one and only time compression for every players.

I was talking about potential answers of this poll, for example :  75% x (present time compression).

I didn't mean the ability for each player to chose his favorite time compression in game at any time.  :)

Edited by LeBoiteux
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Also agree with Leboiteux - the poll is critically biased and should be redone.

 

1. The question really is not about to compress time or not. Most of the playerbase understand the need for a "map", so you should ask primarily if the compression should be more or less than it is now. At least those options shouldn't be absent.

2. The second question is also biased. I especially miss a "They could, but they shouldn't´" option. While you could theoritically come up with ideas, that could turn the game in the direction of a sailing simulator, it's clearly not the direction in which the game is going to now. The priorites regarding new mechanics are probably more like getting trade, faction warfare, port ownership, an escort and admirality system in. Now the question should be: should they postpone all those features to offer you a more complex open world sailing experience? My answer is: no.

Edited by Nathaniel
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I don't know if you guys misunderstand what I mean, I jsut want to sail the OW in natural speed, just like in Sea trials, to cut down travel time they could just scale the world down MORE than it already is.... Works fine in Euro Truck sim why not here? It doesnt have to take forever to go from A to B even when sailing with normal speed if the map is done right.

 

Im meeting you guys on the middle here:p, in reality I want real scale, real distances and realtime, but I know that would be to hardcore for the casual gamers....It would also probably be to demanding on hardware that it would be impossible to do without cutting down on the visuals..But that is what I really want:D(call it pipe dreams if you wish)

 

 

Also agree with Leboiteux - the poll is critically biased and should be redone.

 

1. The question really is not about to compress time or not. Most of the playerbase understand the need for a "map", so you should ask primarily if the compression should be more or less than now.

2. The second question is also biased. I especially miss a "They could, but they shouldn't´" option. While you could theoritically come up with ideas, that could turn the game in the direction of a sailing simulator, it's clearly not the direction in which the game is going to now. The priorites regarding new mechanics are probably more like getting trade, faction warfare, port ownership, an escort and admirality system in. Now the question should be: should they postpone all those features to offer you a more complex open world sailing experience? My answer is: no.

Why does setting the travel to normal speed affect trade, faction warfare, port ownership etc etc? It would be just the same, it would just take longer to travel from 1 port to another but the jouney would be alot more immersive, because we would have to actually SAIL and not just point our ship in a direction, go on the internet while we wait for the game to fast forward us there. They might aswell just add a teleport button or put the compression on 1000X speed and just have a simple map without pretty graphics....As long as we have time compression its gonna look unatural, so why not just speed up the time even more then, would save time...?

Edited by kaboki
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Can't scale it down it would require scaling everything else down and if you do that guess what it will all come out to be the same time it would take to get to point A to point B. Also I might add start scaling things down island will end up on top of each other and you start to loose your sense of immersion when you can see jamaica from St Johns... 

 

Also you folks act like you are traveling at warp speed and cant enjoy the scenery because it whips by in seconds you can take in the sights as you sail still.

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Why does setting the travel to normal speed affect trade, faction warfare, port ownership etc etc?

 

By itself - it doesn't. But my complaint was made regarding Justme's second question. And it certainly asked for ideas to make sailing more fun (i suppose to compensate for a slower travel). And that certainly would change the developement focus from the features that are probably coming first right now. So at least one possible answer to your question "If RL do you think they could come up with activities to pass the time?" should be "they could, but they shouldn't".

Edited by Nathaniel
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Can't scale it down it would require scaling everything else down and if you do that guess what it will all come out to be the same time it would take to get to point A to point B. Also I might add start scaling things down island will end up on top of each other and you start to loose your sense of immersion when you can see jamaica from St Johns... 

 

Also you folks act like you are traveling at warp speed and cant enjoy the scenery because it whips by in seconds you can take in the sights as you sail still.

 

I don't care if I would see Jamaica from St, Johns as long as I can sail at normal speed, I'll pick my poison, and the warp speed is worse for me in this case...

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I don't care if I would see Jamaica from St, Johns as long as I can sail at normal speed, I'll pick my poison, and the warp speed is worse for me in this case...

 

Would remove the sense of getting lost with which the devs are trying for..

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I know of at least one, maybe 2.

 

Then they must honestly have the cognitive capacity of cattle. Pardon for being blunt.  

 

I'm guessing they are not quite capable of understanding the actuality of their request, surely they must know that if it took weeks to actually travel between points - no one else would be playing the game and the servers would close because it would be unplayable. 

Edited by Gentry
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Well at the risk of people calling me stupid and others telling me I should be silent I thought I would express my opinion.  

 

The game is wonderfully attractive.  The well crafted graphics and immersive environment is fascinating.  A huge part of the appeal is the beauty of the game.  Thoughts of sailing quietly with the sounds of the water and creak of ship keeps me anticipating the release of OW for all of us.  But the tempo and rhythm is important.  Somehow the speedboat style imagery is not what was expected for the open world.  

 

It's too bad that the time compression can not be toggled so that if a player chooses to enjoy the scenery it would be possible in a manner that appears realistic. 

 

It seems only reasonable that we don't spend months (at 2 hrs per night) in real time to sail a long distance.   Would be fantastic if the developers could find a way to allow us to appreciate the visual aspect of NA in real time .... even if it is only for part of the game play.

 

And because suggestions seem to generate rage and contempt please bear in mind it is only an opinion.  This expression is not intended to be offensive.  I'm sure that the developers will produce a final product that is appreciated by a huge player base.

 

Edited by Macjimm
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I believe you would have to be able to let your ship sail automatically while you were offline... it would be far too excruciating to manually sail for weeks on end to reach a destination.

 

And while your expedition in one ship was taking place, you could also enter into separate ongoing combat instances for instant action. Meanwhile monitoring your progressing ship, respond to sails spotted or pursuers or attackers/pirates. It could be fun to jump into your ship real time in the middle of the ocean, go up on deck and pull out your spyglass to train it on distant sails and either move to engage or alter course to avoid confrontation if say you were a lightly armed merchant. In that sense it could operate much the way Star Citizen plans on it with a dynamic connected galaxy only with a living breathing ocean where all happenings are connected. That works well for SC because of hyperspeed travel, but it could even be a very cool thing with the ocean as long as you could delegate the tedium to your lesser officers most of the time and always switch to other characters/vessels for the easy action.

 

In fact the more I think about it the more I like real time travel... or the idea of it -- it would certainly be unlike anything attempted before and make for very protracted and meditative pvp and trade actions. Deep Ocean travel wouldn't be something you simply do on a whim.. it would require great consideration for provisioning and route planning, and players would need to move their fleets uniformly to maintain proximity for engaging in the open world pvp actions together.

Edited by Devante del Nero
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Why not have "Transit Mode" - active while not engaged and just enroute-  in which you sail with compressed time, a "Battle Mode" -active when engaged - in which you sail with compressed time like in the Arean/Sea Trail and a "Sail Mode" -active if you choose, when you are enroute and not engaged, in which you sail with no time compression.

You surely have huge disadvantage, while sailing with "Sail Mode" /"slow speed", but it would be your choice, if you just want to enjoy the sunset for sun-downer or want to do some sight seeing. You would still be in the game as everybody else in the OW, but your instance would move in a speed accordingly, similar like a very slow vessel.

Edited by Ole Pinelle
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I see no reason not to allow players to go into instances when ever they please to do some sight seeing, but that is much to early to discuss since pulling suroundings into instances has not even been rudimentary implemented. At this point we are not testing how things look but mechanics behind them, admin has multiple times stated that buoyancy will be worked on and that should greatly influence the feel of speed. Speed is fealt in relation to other objects and water in relation to ship is currently the biggest issue.

Edited by scepo
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Also agree with Leboiteux - the poll is critically biased and should be redone.

 

1. The question really is not about to compress time or not. Most of the playerbase understand the need for a "map", so you should ask primarily if the compression should be more or less than it is now. At least those options shouldn't be absent.

2. The second question is also biased. I especially miss a "They could, but they shouldn't´" option. While you could theoritically come up with ideas, that could turn the game in the direction of a sailing simulator, it's clearly not the direction in which the game is going to now. The priorites regarding new mechanics are probably more like getting trade, faction warfare, port ownership, an escort and admirality system in. Now the question should be: should they postpone all those features to offer you a more complex open world sailing experience? My answer is: no.

+ 1. Absolutely agree about everything except one little thing about the second question : it may not be a matter of priorities (you know the trick : "Fear it ! It'll postpone all the good things you love !", that'd be a bias too...  ;) ) but a matter of final product : what do you want in the end ? Activities on deck (and the possible resulting slower speed) could be implemented later (after "all the good things") or at the same time, I guess...    :)

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Distance is already compressed any smaller you will lose ports and islands.

 

ok, anyone done the math how long it would take to cross the current map in realtime? Also hows the density of players currently in OW, numbers?

Edited by kaboki
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ok, anyone done the math how long it would take to cross the current map in realtime? Also hows the density of players currently in OW, numbers?

Don't know the size the digital mapis sjpposed to rpresent innautical miles. It would should be easy to calculate once that is known.

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sure, lets have the time compression removed and sail in real time. and while doing that we could play mini games, but for the sake of realism, those mini games should be happen in real time! imagine scrubbing the planks and stitching sail for 4 hours. or maybe start a game of wooden ship combat with the crew in real time of course, so you can sail while you sail.

 

or we could play one game (this game, naval action)

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ok, anyone done the math how long it would take to cross the current map in realtime? Also hows the density of players currently in OW, numbers?

 

 

I estimate that in a Coni it would take 6 hours to go from the western edge of the Gulf of Mexico to the Eastern Edge of the map in the Atlantic Ocean if you avoid combat.  It might be quicker if you gauge the wind optimally.  Having not tried it, I don't know for certain.

 

(I could be wrong, but it takes 1.5-2.5 hours to cross 1/3rd of that distance)

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If we are going to sail the width of the Caribbean in real time then the developers are going to have to develop a combination of Smellavision and a salt spray attachment to mount on our monitors. Otherwise you'll end up with all of the boredom of a sea voyage without the thrill of the experience.  

 

I think a happy compromise would be for those seeking a totally immersive experience to eat hardtack and maggoted meat for the realtime equivalent of a compressed voyage.  What's wrong with a couple of weeks of malnutrition if you feel you have to negate the hardship of moving at 120 knots for a few hours? Win-win.

 

But seriously, I vote we keep the compression but add in a real life challenge for the hardcore if it can be demonstrated that there is sufficient demand. Allow players to select one of two navigation modes where the hardcore can deal with currents and drift due to random winds.  Everyone keeps an advantage-neutral time scale but the extra work of a ship's navigator can be chosen. I'm guessing you'd spend five minutes estimating your position and speed, another three or four plotting and adjusting your course and one minute to carry out the correction - by which time you have to start all over again.  Six hours of no bathroom breaks would be a nice analogue for the privations of a long distance voyage. That would keep immersive action in Naval Action.

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For anyone voting RL or interested in significantly less time compression I would invite you to follow the L'Hermione as she sails to and along the US East coast. Also pay attention to the speed as it looks to me like she is averaging about 6 knts on the crossing. AFAIK even the ship speed in the combat instances (in sea trials anyway) is increased over RL.

http://www.sailwx.info/shiptrack/shipposition.phtml?call=FIQE

Perhaps the best suggestion I would have for total immersion is the obvious one, go try sail training or book a passage on a square rigger for a week. At least on a paying passage you won't have to clean the heads and scrub the deck on morning watch!

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